Import Tuner Challenge

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Import Tuner Challenge
Import Tuner Challenge Coverart.png
Developer(s)Genki
Publisher(s)Ubisoft
Designer(s)Tomo Kimura
SeriesShutokō Battle series
Platform(s)Xbox 360
Release
  • JP: July 27, 2006
  • NA: September 26, 2006
  • AU: October 5, 2006
  • EU: October 6, 2006
Genre(s)Racing
Mode(s)Single-player, Multiplayer

Import Tuner Challenge is the international title for Shutokō Battle X (or Shutokou Battle X) (首都高バトル X), a racing game published by Ubisoft and developed by Genki for the Xbox 360. It is the final main installment in the decade running Shutokō Battle series of games known as Tokyo Xtreme Racer in North America and Tokyo Highway Challenge in Europe, and was the last Genki-developed video game. Despite being the last Shutokou Battle game, this is the only Shutokou Battle game to be on the Microsoft console.

Story[]

After the 13 Devils have been defeated once more in the Kaido Circuit, Motoya Iwasaki, aka Speed King, disappeared suddenly, leaving without a trace. Since then, many drivers from all the Japan come to Tokyo in order to have his title of "Speed King". The hero here is the best friend of Iwasaki and beats Bloodhound, Midnight Cinderlla, Platinium Prince, Skull Bullet's gang & eventually, the Phantom 9. In the meantime, Bloodhound reveals to the racer why Iwasaki has been depressed for a long time : his girlfriend died because she was ill and Iwasaki wasn't there to support her.

Gameplay[]

The player's objective in the game is to make a name of the player out on the highways of Tokyo. The player begins as an unknown driver and as the player progresses through the game by earning increasingly impressive nicknames or Handles as they're called in the game.

The player begins the game with a small amount of currency before picking out the first car. When the player picks the first car, the player will begin a race against Iwasaki. The game features player versus player and a score meter called a spirit points bar.


Reception[]

While Famitsu received the Japanese version very well,[citation needed] it did not receive well overseas. GameRankings gave it a score of 52.77%,[1] while Metacritic gave it 54 out of 100.[2]

TeamXbox's Nate Ahearn rated the game 4.9 out of 10, saying, "Tuning the numerous parts of your car provides for some decent variation, but you’ll soon figure out that the actual gameplay just isn't very good."[8] IGN's Erik Brudvig criticized the AI for being too easy, saying, "They can be blown away on every turn with only minimal drifting and turning skills."[6]

References[]

  1. ^ Jump up to: a b "Import Tuner Challenge for Xbox 360". GameRankings. Retrieved March 15, 2010.
  2. ^ Jump up to: a b "Import Tuner Challenge for Xbox 360 Reviews". Metacritic. Retrieved December 4, 2014.
  3. ^ Sewart, Greg (October 7, 2006). "Import Tuner Challenge". 1UP.com. Archived from the original on September 12, 2015. Retrieved August 16, 2015.
  4. ^ Gerstmann, Jeff (October 2, 2006). "Import Tuner Challenge Review". GameSpot. Retrieved December 4, 2014.
  5. ^ Lewis, Cameron (September 26, 2006). "Import Tuner Challenge review". GamesRadar. Retrieved December 4, 2014.
  6. ^ Jump up to: a b Brudvig, Erik (October 10, 2006). "Import Tuner Challenge Review". IGN. Retrieved December 4, 2014.
  7. ^ "Import Tuner Challenge". Official Xbox Magazine: 80. December 25, 2006.
  8. ^ Jump up to: a b Ahearn, Nate (October 26, 2006). "Import Tuner Challenge Review (Xbox 360)". TeamXbox. Archived from the original on December 9, 2010. Retrieved December 4, 2014.
  9. ^ Donaldson, Stan (February 18, 2007). "Fast times on the streets of Tokyo". Detroit Free Press. Retrieved December 4, 2014.

External links[]

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