Inner City (role-playing game)

From Wikipedia, the free encyclopedia

Inner City is a role-playing game published by in 1982.

Description[]

Inner City is a contemporary crime system with humorous overtones.[1] The PCs are Citizens or Crooks; character subclasses include cops, politicians, vigilantes, FBI agents, and hoods; most of these subclasses may be either Crooks or Citizens.[1] The object is to get ahead and make more money.[1] Skills are increased directly through experience gained in encounters.[1] The system contains numerous charts and tables (for encounters, "treasure," etc.), but few actual rules systems.[1]

Publication history[]

Inner City was designed by , and published by in 1982 as a boxed set containing a 40-page book, a large map, and six sheets of paper money.[1]

Reception[]

References[]

  1. ^ a b c d e f Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 264. ISBN 0-87975-653-5.
Retrieved from ""