Joystick Labs

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Joystick Labs
IndustryVideo games
Headquarters
Key people
John Austin
Juan Benito
Glen Caplan
Justyn Kasierski
Lawrence Steffann
Websitewww.joysticklabs.com

Joystick Labs was a mentorship-driven accelerator program focused on identifying and launching digitally distributed video game companies. The company provided independent game developers early-stage seed funding, mentoring, education and networking. In return, Joystick Labs took equity in the companies, but studios retained some creative control and ownership of the intellectual property.[1]

The video game industry shifting to digitally distributed games has lowered the barriers to entry and required funding for an independent studio. Joystick Labs helps studios develop their digitally distributed game and enter the market with knowledge of the industry.[2] Teams at Joystick Labs took part in a three-month session where they work to maximize their chances for commercial success by learning from mentors with video game industry experience. senseis that have worked with teams at Joystick Labs include individuals from Triangle area video game companies, such as Epic Games and Red Storm Entertainment.[2][3]

Based in Durham, N.C., Joystick Labs teams worked at offices located in the American Tobacco Campus.[4]

History[]

Founded in 2011, Joystick Labs hosted its five inaugural studios in the winter of that year. Two of the initial teams released games, others dissolved and Joystick Labs started working with new studios.[5]

References[]

  1. ^ "Archived copy". Archived from the original on 2012-03-18. Retrieved 2011-06-15.{{cite web}}: CS1 maint: archived copy as title (link)
  2. ^ a b "Archived copy". Archived from the original on 2011-10-03. Retrieved 2011-06-15.{{cite web}}: CS1 maint: archived copy as title (link)
  3. ^ "Joystick Labs starts seed-stage venture fund for indie video games". 30 June 2010.
  4. ^ "Archived copy". Archived from the original on 2011-06-11. Retrieved 2011-06-15.{{cite web}}: CS1 maint: archived copy as title (link)
  5. ^ "Archived copy". Archived from the original on 2011-06-11. Retrieved 2011-06-15.{{cite web}}: CS1 maint: archived copy as title (link)

External links[]

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