Juiced (video game)

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Juiced
Cover art featuring Mazda RX-8
Cover art featuring Mazda RX-8
Developer(s)Juice Games
Publisher(s)THQ
Director(s)Tim Preece
Designer(s)Richard Badger
Programmer(s)Rob Anderson
Artist(s)Andrew Bate
Platform(s)Windows
PlayStation 2
Xbox
Mobile phone
Release
  • NA: 7 May 2005 (Mobile)
  • NA: 13 June 2005
  • EU: 17 June 2005
Genre(s)Racing
Mode(s)Single-player, multiplayer, online multiplayer

Juiced is a racing video game by British studio Juice Games for Microsoft Windows, PlayStation 2, Xbox, and mobile phones. The game was delayed for release in 2004 because its original publisher, Acclaim, went bankrupt. Juice Games and Fund 4 Games retained ownership of the property and sold the game to THQ, who funded the project for a further six months of improvements. In early 2006, British software publisher Focus Multimedia re-released the PC version of Juiced at a new budget price as part of its "Essential" games series. The game offers different modes including career and arcade that present the player with challenges of increasing difficulty. The player can customise the car to suit their style and unlock new ones in arcade mode. The game features nitrous boosts, similar to that of other racing games. Juiced went to number one in the United Kingdom MCV sales charts and its first version sold 2.5 million units.

Gameplay[]

The game is set in a fictional Californian city called Angel City, based on Los Angeles. Angel City is composed of eight districts, San Ricardo, Campbell Hills, Downtown, Angel North Central, Angel Westside, Southside Beach, East Angel Island and Anderson. The districts are controlled by rival crews in the game, and the player can host events at different districts if they get enough Respect.

Racing modes[]

There are four different racing types:

  • Circuit (classic race to the finish line in a closed track with a certain number of laps)
  • Point-to-point (classic race to the finish line in a track from point A to point B)
  • Sprint (drag race, speed race in a straight line (or mostly) in which automatic transmission is disabled by the game so the player must change from gear to gear manually)
  • Showoff (timed event in which the player must do stunts in order to score points; the game includes a bunch of tutorial videos for these events, offered right before entering the car selection menu for the Showoff event and also available in Main Menu > Extras)

There are not only races in which every racer is a rival, but also crew races comprising two racers from one crew (2 vs 2 vs 2, as well as 2 vs 2), as well as composed of three members of the same crew (3 vs 3). In these races, all of the racers of one same crew must cross the line before any other crew does to win the race.

In the Career mode, if the player achieves a minimum of 600 respect with a certain rival crew, they can participate in Pink Slip races (Sprint, Point-to-point or Circuit races in which both racers bet their cars).

The Custom Race mode features an Alone mode as well so the player can race any circuit with no racers, no time limit and no laps count.

Development[]

Juiced was originally intended to be published by Acclaim Entertainment, and released for the PlayStation 2, Xbox and PC in late 2004. However, the game was caught up in Acclaim's Chapter 7 bankruptcy issues and never released by them. Game magazines around the world wrote reviews on nearly finished copies of the game. It was then picked up by THQ as the new publisher and later released in 2005.

Promotion[]

Lawton eMarketing and Maverick Media created an advertisement for Juiced in the United Kingdom where two male gamers customising an in-game vehicle discover that they also have control over a female bystander (Alex Sim-Wise), prompting them to manipulate her body and remove her clothing. The commercial ends with the woman getting the Juiced logo stamped on her butt.[1]

The advertisement generated controversy due to its depiction of women, leading to it being pulled.[2][3] Despite the controversy, it was voted the best viral ad created by a UK digital creative agency in Channel 4's Ideas Factory viral competition.[1]

Reception[]

Juiced received "mixed or average reviews" on all platforms according to video game review aggregator Metacritic.[30][31][32]

Right before the bankruptcy issues by Acclaim, Lisa Mason of Game Informer gave the beta version of the game a score of 5.75 out of 10 in its October 2004 issue, stating that it "falls to the lower end of the goodness scale. [...] Depending on what I am doing, I yearn for any of the more-polished (and more playable) racing titles that it tries to emulate. Juiced's particular mix of sim and arcade racing is best summed up as a failed experiment".[10] After the THQ acquirement and redevelopment of the game, however, Mason raised the rating to 7 out of 10 in her Second Opinion in the magazine's July 2005 issue, calling it "an exponentially better game than it was when I reviewed it many months ago. Does that mean that it's a super awesome, edge of your seat thrill ride? Not so much, but it does have its charms and is a nicely varied street racer".[9] Matthew Kato of the same publisher agreed, giving the game a better score of 7.5 out of 10 and saying that it "certainly has the makings of an average street racer, with lots of customisables and affected street appeal".[9]

The Times gave the game four stars out of five: "The gameplay is varied enough to maintain interest, and its clutch of quirky distractions adds to the experience. After all its development setbacks, it's definitely worth a spin".[25] The Sydney Morning Herald gave the PS2 version four-and-a-half stars out of five and said that it was "instantly approachable".[33] Conversely, Playboy gave the same version 70%;[34] likewise, Detroit Free Press gave the similar version two stars out of four, criticising the costly upgrades, but praising the musical selection that "features a nice mix of techno, rock and hip-hop".[24] In Japan, Famitsu gave the same console version a score of one eight and three sevens for a total of 29 out of 40.[8]

Sequels[]

In 2006, Juiced: Eliminator was released for the PlayStation Portable and mobile phones. Juiced 2: Hot Import Nights was released in 2007.

References[]

  1. ^ Jump up to: a b Whitehead, Jennifer (11 January 2006). "Juiced ad wins Channel 4 'viral Oscars' online poll". Campaign. Retrieved 27 February 2021.
  2. ^ "The Juiced Ad they don't want you to See". Kotaku. 13 June 2005. Archived from the original on 10 February 2009. Retrieved 27 February 2021.
  3. ^ Wortmann, Fletcher (25 March 2013). "The 5 Most Offensive Attempts at Video Game Marketing". Cracked.com. Retrieved 27 February 2021.
  4. ^ Jump up to: a b c Edge staff (June 2005). "Juiced". Edge (150): 95.
  5. ^ Jump up to: a b c Edge staff (November 2004). "Juiced [Beta]". Edge (142).
  6. ^ Jump up to: a b EGM staff (July 2005). "Juiced (PS2, Xbox)". Electronic Gaming Monthly (193): 110.
  7. ^ Reed, Kristan (17 June 2005). "Juiced (Xbox)". Eurogamer. Retrieved 30 November 2014.
  8. ^ Jump up to: a b "Famitsu #910 review scores". NeoGAF. 10 May 2006. Retrieved 25 April 2016.
  9. ^ Jump up to: a b c d Kato, Matthew (July 2005). "Juiced (PS2, Xbox)". Game Informer (147): 116. Archived from the original on 11 November 2005. Retrieved 30 November 2014.
  10. ^ Jump up to: a b c Mason, Lisa (October 2004). "Juiced [Beta] (PS2, Xbox)". Game Informer (138): 129. Archived from the original on 21 November 2007. Retrieved 30 November 2014.
  11. ^ Jump up to: a b Funky Zealot (23 June 2005). "Juiced (PS2, Xbox)". GamePro. Archived from the original on 25 October 2005. Retrieved 30 November 2014.
  12. ^ Navarro, Alex (13 June 2005). "Juiced Review (PC)". GameSpot. Retrieved 30 November 2014.
  13. ^ Jump up to: a b Navarro, Alex (13 June 2005). "Juiced Review". GameSpot. Retrieved 30 November 2014.
  14. ^ Osborne, Scott (27 June 2005). "GameSpy: Juiced (PC)". GameSpy. Retrieved 30 November 2014.
  15. ^ Jump up to: a b Leeper, Justin (16 June 2005). "GameSpy: Juiced". GameSpy. Archived from the original on 8 January 2006. Retrieved 30 November 2014.
  16. ^ Wrentmore, John (7 August 2005). "Juiced - PS2 - Review". GameZone. Archived from the original on 30 December 2008. Retrieved 30 November 2014.
  17. ^ Knutson, Michael (4 July 2005). "Juiced - XB - Review". GameZone. Archived from the original on 24 December 2008. Retrieved 30 November 2014.
  18. ^ Lewis, Ed (10 June 2005). "Juiced (PC)". IGN. Archived from the original on 13 June 2005. Retrieved 30 November 2014.
  19. ^ Lewis, Ed (10 June 2005). "Juiced (PS2)". IGN. Archived from the original on 13 June 2005. Retrieved 30 November 2014.
  20. ^ Lewis, Ed (10 June 2005). "Juiced (Xbox)". IGN. Retrieved 30 November 2014.
  21. ^ "Juiced". Official U.S. PlayStation Magazine: 76. July 2005.
  22. ^ "Juiced". Official Xbox Magazine: 83. June 2005.
  23. ^ "Juiced". PC Gamer: 62. September 2005.
  24. ^ Jump up to: a b Toby, Al (14 August 2005). "'Juiced' (PS2)". Detroit Free Press. Archived from the original on 17 September 2005. Retrieved 30 November 2014.
  25. ^ Jump up to: a b c d Wapshott, Tim (18 June 2005). "Juiced". The Times. Archived from the original on 21 November 2008. Retrieved 30 November 2014.(subscription required)
  26. ^ "Juiced for Mobile". GameRankings. Retrieved 30 November 2014.
  27. ^ "Juiced for PC". Metacritic. Retrieved 30 November 2014.
  28. ^ "Juiced for PlayStation 2". GameRankings. Retrieved 30 November 2014.
  29. ^ "Juiced for Xbox". GameRankings. Retrieved 30 November 2014.
  30. ^ Jump up to: a b "Juiced for PC Reviews". Metacritic. Retrieved 30 November 2014.
  31. ^ Jump up to: a b "Juiced for PlayStation 2 Reviews". Metacritic. Retrieved 30 November 2014.
  32. ^ Jump up to: a b "Juiced for Xbox Reviews". Metacritic. Retrieved 30 November 2014.
  33. ^ Hill, Jason (9 June 2005). "Conspiracy-laden plot". The Sydney Morning Herald. Retrieved 30 November 2014.
  34. ^ "Juiced (PS2)". Playboy. July 2005.

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