Juno Morrow

From Wikipedia, the free encyclopedia
Juno Morrow
Juno Morrow 2018.jpg
Born1986 (age 34–35)
Academic background
Alma mater
Academic work
DisciplineArtist
Sub-disciplineGame designer
InstitutionsHostos Community College
Websitewww.junomorrow.com

Juno Morrow (born 1986) is an American multidisciplinary artist, independent game designer, educator, and photographer whose work often deals with existential and ontological themes.[1][2] Morrow received her B.A. from the University of Houston in 2009 and her M.F.A. from Parsons School of Design in 2015.[3][4] She is an assistant professor of game design at the City University of New York's Eugenio María de Hostos Community College.[5]

Career[]

Juno Morrow’s early work primarily consisted of travel and street photography before growing to include interactive media, such as games.[3] In 2014, Morrow released Mastering Tedium, a "tongue-in-cheek" terminal-based laundry simulator game.[6][7] Oral Perspectives, also released in 2014, is a game designed for VR that uses a microphone and a custom jaw sensor.[4] The game's perspective takes place inside the mouth and is intended to cause discomfort. Her M.F.A. thesis, entitled Depth Perception, is a multimodal experiential installation using virtual and augmented reality technologies.[8] It aims to challenge traditional systemic notions of truth and deconstruct the binary of abstract/mental, material/physical, and artificial/real.[8][9] In 2018, Morrow was commissioned to create Conspiracy Theories About Myself and Orbtown for inclusion in the DreamboxXx, a unique arcade cabinet featuring nontraditional, queer games and were later sold as a bundle with proceeds going to charity.[10][11][12] Conspiracy Theories About Myself is inspired by her experience as a transgender person walking down the street.[13] The goal of the game is to make it home without crying. Conspiracy Theories About Myself later went on to be showcased at the Smithsonian American Art Museum.[14] Morrow’s artwork and designs have been exhibited internationally.[15][9][16] She has also advocated for making games education accessible to people of color and for labor organization within the games industry.[3][17] Morrow has also been developing the first public game design degree program in New York City since 2015.[1] She has three games currently in development. The first is called Pruuds vs. Sloots, which is categorized as a fighting game.[18] The second is Under Pressure, which is a small art toy about social control and pressure.[19] The third is called Crisscross, which is a simple platformer inspired by Frogger.[20] She also has a prototype called Dial that is still early in development.[21]

Books[]

  • Marginalia (2020)[22]
  • after dark (2019)[1]
  • Subjective Ideal (2012)[1]
  • Urban Dreamscapes (2010)[23]

Games[]

  • Circumnavigators (in collaboration with Andy Wallace) (2018)
  • Blood Broker (2018): A clicking game inspired by a Twitter bot that serves as commentary on coercive social relationships, peer pressure, democracy and propaganda.[3][24]
  • Conspiracy Theories About Myself (2018)[14]
  • Orbtown (in collaboration with Visager) (2018)
  • Folly (2016)
  • Oral Perspectives (2014)[4]
  • Mastering Tedium (2014)[7]

Awards and nominations[]

Date Publication Award Recipient(s) and Nominee(s) Result Ref.
July 15, 2011 Dwell Magazine World Views Juno Morrow (Urban Dreamscape) Nominated [25]
2014 The Ministry of Education of the People's Republic of China China-US Young Maker Competition Juno Morrow Nominated [26]

References[]

  1. ^ a b c d "Juno Morrow - Hostos Community College". www.hostos.cuny.edu. Retrieved 2019-09-09.
  2. ^ "Juno Morrow - Gender Unbound Art Fest". Gender Unbound. Retrieved 2020-10-23.
  3. ^ a b c d "Transgender and Gender Diverse game developers and their games". Checkpoint. Retrieved 2019-09-09.
  4. ^ a b c Warren, Jamin (2014-09-18). "Oral Perspectives lets you walk a day in a mouth in virtual reality". Kill Screen. Retrieved 2019-09-09.
  5. ^ "Juno Morrow - Hostos Community College".
  6. ^ Maurer, Daniel. "Tired of Mario World? Enter the Queer Matrixxx With Some LGBTQ Video Game Designers". Bedford and Bowery.
  7. ^ a b "Mastering Tedium". IGF. 2018-10-10. Retrieved 2019-09-09.
  8. ^ a b "MFA DT Thesis Show 2015 » Depth Perception". 2017-04-30. Archived from the original on 2017-04-30. Retrieved 2019-09-09.
  9. ^ a b Hendrix, Justin (2015-09-02). "Previewing NYC Media Lab's Annual Summit Demo Session". Medium. Retrieved 2019-09-09.
  10. ^ Kunzelman, Cameron. "The DreamboxXx Bundle is a collection of nontraditional, queer arcade games available now on itch.io". Kotaku.
  11. ^ "LGBTQ Arcade Game Bundle Celebrates Pride, Supports Non-Profits". J Station X. 2018-07-03. Retrieved 2019-09-09.
  12. ^ staff/oriana-leckert (2018-05-31). "Step Inside The Dreamhouse, Where DIY Arcade Games Meet Queer Culture". Gothamist. Archived from the original on 2020-05-30. Retrieved 2019-09-09.
  13. ^ "