Kevin Cloud

From Wikipedia, the free encyclopedia

Kevin Cloud is an American video game artist born in Shreveport, Louisiana in 1965 to a teacher and electrician.[1] He graduated from LSU-Shreveport in 1987 with a degree in Political Science and intended to pursue law school, but married shortly after. He acquired his first full-time job as a computer artist at Softdisk in 1985.[2] He was hired by id Software on March 10, 1992 [3] to work as an assistant artist to lead artist Adrian Carmack, where he remained to work on popular computer games such as Wolfenstein 3D, Doom, and Quake, climbing the ranks of the company. Prior to his career at id, he was employed by Softdisk as an editorial director,[1] where several other id founders worked. During that time he also worked as an illustrator for Softdisk's Commodore 64 disk magazine Loadstar. Cloud was an artist and co-owner of id until the ZeniMax Media merger in 2009, where he now serves as executive producer on the current Doom games.

Works[]

All games Cloud has worked on were developed by id Software unless stated otherwise.

Year Title Credited for Original system(s) Notes
1992 Wolfenstein 3D Documentation MS-DOS
1993 Doom Graphics and artwork MS-DOS
1994 Doom II Graphics and artwork MS-DOS
1996 Quake Graphics MS-DOS
1997 Quake II Art and project director Windows
1999 Quake III Arena Graphics and 3D programmer Windows
2003 Wolfenstein: Enemy Territory Executive producer Windows
Macintosh
Linux
Developed by Splash Damage
2004 Doom 3 Artist Windows
2007 Enemy Territory: Quake Wars Executive producer Windows
Linux
Mac OS X
PlayStation 3
Xbox 360
Developed by Splash Damage
2009 Wolfenstein Executive producer Windows
PlayStation 3
Xbox 360
Developed by Raven Software
2016 Doom SnapMap Lead Producer Windows, PlayStation 4, Xbox One, Nintendo Switch
2020 Doom Eternal Additional development support Windows, Stadia, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5, Xbox Series X/S

References[]

  1. ^ a b "Kevin Cloud (Person)". Giant Bomb. CBS Interactive. Retrieved 7 April 2019.
  2. ^ Kelly, Ryan. "The Art of Gaming 2: Volume 10 -- id Software". GameSpy. Archived from the original on 2010-06-20.
  3. ^ Dunne, Alex. "Interview With id's Kevin Cloud". Gamasutra. UBM. Retrieved 7 April 2019.

External links[]

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