King's Field (video game)

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King's Field
Kingsfield1 cover.jpg
Developer(s)FromSoftware
Publisher(s)FromSoftware
Producer(s)Naotoshi Jin
Programmer(s)Eiichi Hasegawa
Artist(s)Sakumi Watanabe
Writer(s)Toshiya Kimura
Shinichiro Nishida
Composer(s)Koji Endo
Kaoru Kono
SeriesKing's Field
Platform(s)PlayStation
Release
  • JP: December 16, 1994
Genre(s)Role-playing video game, first-person
Mode(s)Single-player

King's Field[a] is a first-person role-playing video game (RPG) developed and published by FromSoftware for the PlayStation in December 1994. The debut title of the King's Field series, the game has players navigating a vast underground labyrinth to discover the source of an invasion of monsters. Attacking and using spells are tied to a stamina meter, which is depleted with each action and must refill before the player can act again.

The game—FromSoftware's first video game production—was initially planned as a title for personal computers before shifting to the Playstation, which they felt had better specs.[1] It was developed in around six months by a small internal team. Upon release, the game was a commercial success, though receiving mixed reviews from critics. King's Field is one of the earliest known 3D console role-playing games, predating later more famous titles such as Final Fantasy VII. The game not only spawned multiple sequels, but would go on to inspire future FromSoftware titles including Shadow Tower, and the Souls series.

Gameplay[]

Gameplay in King's Field, showing an early section of the game.

King's Field is a role-playing video game (RPG) played from a first-person perspective. Players navigate the dungeon's five environments, which are rendered using real-time 3D graphics. During exploration, the player finds keys and items which can open doors and activate portals to allow travel to different levels of the dungeon. Maps can also be discovered to help with navigation.[2] Enemies are encountered in the dungeon environment, with battles taking place in real-time. Players can use a melee attack with their equipped weapon and a magic attack.[2][3] Both melee and magic attacks drain dedicated stamina meters, with no further action possible until the meter has filled again.[2] Different weapons and other items such as shields and armor can be either bought from non-playable characters (NPC)s or found in chests during dungeon exploration.[3]

Plot[]

The game takes place in the Medieval land of Verdite, which was once terrorised by evil powers. In ancient times the evil was defeated by a hero later dubbed the Dragon. After his victory, the Dragon disappeared and became known as a legend, with a cathedral built in his honor in the forests where his deeds took place. During the game's events, the land has fallen prey to evil forces once again, with the locals' only hope being a prophecy that the Dragon will return.[2][3] The protagonist of King's Field, royal heir John Alfred Forester, comes to the infested monastery in search of his father, who led a squad of soldiers into the catacombs beneath the monastery graveyard. Fighting his way through the catacombs, Forester meets the elf Miria, who warns that Verdite's king Reinhardt III has gained a dark power. Descending deeper into the catacombs, Forester learns that Reinhardt II poisoned his brother, Reandalf VIII, who has been resurrected by the dark power, and that his own father was killed defeating Reinhardt III's black knight guardian. Retrieving his father's hereditary Dragon Sword and killing the dark wizard creating the monsters, he again meets Miria and her master the dragon god Guyra, who grant him the power to kill Reinhardt III and seal the "door of darkness", a portal opened by the cursed line of Reinhardt so they could rule the world. Forester confronts and kills a demonically-transformed Reinhardt III. Hailed as a hero, Forester is made the new king.

Development[]

King's Field was the first video game title developed by FromSoftware;[4] the company was founded in the 1980s to work on productivity software, deciding to branch out into video game development during the 1990s Japanese after seeing the port of Wizardry for the Apple II. FromSoftware initially attempted an action game for personal computers (PC)—featuring 3D CGI graphics and robots navigating an underground labyrinth—but stopped development as no PC at the time could handle the project. Following the public announcement by Sony of the PlayStation home console, FromSoftware successfully pitched the project after redesigning it to focus on first-person exploration.[5] The game was later called the brainchild of company CEO Naotoshi Jin, who was later considered a key creative figure in the series.[6]

The game's development lasted less than six months, with a team of around ten people working on the game.[5] The 3D dungeon environments were built using a development tool later dubbed "Sword of Moonlight" when FromSoftware released a PC version in 2000.[7] King's Field was published by FromSoftware on December 16, 1994;[8] this was thirteen days after the PlayStation console's Japanese release.[5] It was later re-released as part of the PS One Books budget line on November 15, 2001.[8] The game has never been released outside Japan, though a fan translation was released in 2006 that translated the game into English.[3]

Reception[]

Due to its difficulty and unconventional structure, the initial reaction from both players and the press was polarizing. This early reaction negatively affected sales, but through word of mouth and magazine advertisements sales of the game picked up, resulting in the game being a commercial success.[4][5]

On release, Famicom Tsūshin positively compared the game to PC titles of the time, and enjoyed its real-time combat and sense of fear it generated. One reviewer was fairly negative about the quality of its 3D graphics.[9] In an import review, Next Generation praised the game's RPG elements, but found its combat to be slow and unrewarding. The reviewer commented that the game would "leave the gamer frustrated on one level or the other."[10]

Legacy[]

The eventual success of the first King's Field (selling twice as much as From Soft predicted[1]) prompted the development of sequels, establishing the King's Field series.[4][5] The design of King's Field would influence later titles by FromSoftware including Shadow Tower, which used similar mechanics to King's Field;[4] and Demon's Souls, described by its staff as a spiritual successor to King's Field, and inspired multiple follow-up titles which form part of the Souls series and propelled FromSoftware to international fame.[4][6][11]

Notes[]

  1. ^ Kingusu Fīrudo (キングスフィールド)

References[]

  1. ^ Jump up to: a b "World Republic Interview - FromSoftware". Gamers' Republic. No. 7. Millennium Publications. December 1998. pp. 112–113.
  2. ^ Jump up to: a b c d 『キングスフィールド』はスルメをかむような“深い味”のダンジョン探索RPG! フロム・ソフトウェアの記念すべき第1作【思い出ゲーム特集】 (in Japanese). Dengeki Online. 2013-08-07. Archived from the original on 2013-08-09. Retrieved 2018-07-03.
  3. ^ Jump up to: a b c d Wigman, Chris (2011). "King's Field". HardcoreGaming101. Archived from the original on 2011-10-10. Retrieved 2018-07-03.
  4. ^ Jump up to: a b c d e Ciolek, Todd (2015-03-16). "The History of FromSoftware". IGN. Archived from the original on 2015-03-18. Retrieved 2018-07-03.
  5. ^ Jump up to: a b c d e ゲーム戦線超異状―任天堂VSソニー (in Japanese). Life Inc. 1996. pp. 77–90. ISBN 4-7973-2010-9.
  6. ^ Jump up to: a b Mielke, James (2016-10-05). "'Dark Souls' Creator Miyazaki on 'Zelda,' Sequels and Starting Out". Rolling Stone. Archived from the original on 2016-10-05. Retrieved 2018-07-03.
  7. ^ Priestman, Chris (2015-05-22). "People Are Still Making Games Using The King's Field Development Tools". Siliconera. Archived from the original on 2015-05-23. Retrieved 2018-07-03.
  8. ^ Jump up to: a b キングスフィールド (in Japanese). FromSoftware. Archived from the original on 2011-10-11. Retrieved 2018-07-03.
  9. ^ Jump up to: a b PlayStation Cross Review - キングスフィールド. Famitsu Weekly (in Japanese). Enterbrain (333): 22. 1995-05-05.
  10. ^ Jump up to: a b "PlayStation Review: King's Field". Next Generation. Imagine Media (7): 64. July 1995. Scans
  11. ^ なぜいまマゾゲーなの? ゲーマーの間で評判の“即死ゲー”「Demon's Souls」(デモンズソウル)開発者インタビュー (in Japanese). 4Gamer.net. 2009-03-19. Archived from the original on 2009-03-22. Retrieved 2018-07-03.

External links[]

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