Kirin (chess)

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The kirin can move to any marked square or capture the black pawn on e6.

The kirin is a fairy chess piece that moves as a ferz or a dabbaba. In notation, it is given the symbol FD. In this article, the kirin is represented by an inverted knight. The kirin, or qilin, is a mythical Japanese beast, sometimes identified with a giraffe, which may have been its inspiration.

The kirin appears under this name (Japanese: 麒麟, kirin) in the 14th-century Japanese game of chu shogi, and also in many other shogi variants. It appears in chess on a really big board. It is approximately equal to a knight in value.

Two kirins on opposite-colored squares can force checkmate on a bare king without the help of their own king.

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