Labyrinth: The War on Terror, 2001 – ?

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Labyrinth
The War on Terror, 2001–?
Labyrinth The War on Terror cover.jpg
DesignersVollko Ruhnke
IllustratorsDonal Hegarty, Rodger B. MacGowan, Leland Myrick, Volko Ruhnke, Mark Simonitch
PublishersGMT Games
Publication2010 (2010)
GenresWargame
Players2
Setup time5–15 minutes
Playing time3 hours
Random chanceMedium (dice, cards)
Skills requiredStrategy
Card management

Labyrinth: The War on Terror, 2001–? is a board game for one or two players, published by GMT Games in 2010.[1]

Gameplay[]

Players assume the role of either the United States or Islamic jihadists in an asymmetrical war of influence and military power throughout the Middle East and South East Asia.[2] Players compete for influence, oil, and weapons of mass destruction throughout both regions. While the U.S. player generally has superior military and economic influence, the jihadi player has superior mobility and can employ unconventional tactics to overwhelm and outmaneuver the U.S. forces. The U.S. player must also contend with shifting political landscapes at home which can cause them to lose or gain abilities depending on whether the ruling party favors a "hard" or "soft" form of political influence.[3]

In 2016, an expansion entitled Labyrinth: The Awakening: 2010–? was released with the intent to reflect the Arab Spring and add a number of new aspects to the game including local security forces, civil wars, and the Islamic State of Iraq and the Levant.[4]

In 2017, a short fan-made scenario linking the original Labyrinth with the Awakening expansion pack was released. "Labyrinth: Surge – The Way Forward" takes place between 2007 and 2010 and covers events ranging from the Iraq and Afghan War troop surges to presidential elections in the U.S. in 2008 and Iran in 2009, and the outbreak of the Arab Spring in 2010. Additional cards, gameplay tokens, and the scenario rulebook were made available through C3i Magazine, a wargaming hobby publication.

In 2020, a second expansion, entitled Labyrinth: The Forever War, 2015–? was released. It focused on geopolitical events, including the ongoing conflict against ISIL, the inauguration of Donald Trump, the U.S. withdrawal from the Iran Nuclear Deal, and international tensions with European allies, Russia, North Korea, and China.

Development[]

Vollko Ruhnke, the game's designer, began working for the CIA's Sherman Kent School for Intelligence Analysis in the 1980s and has developed several games used to train CIA officers in intelligence gathering.[5] In May 2009, Ruhnke met with Gene Billingsley, the president of GMT Games, who proposed that Ruhnke develop a wargame that addressed current events, such as the War on Terror and jihadist extremism.[6] Inspired by the ideological contest between the U.S. and the U.S.S.R. reflected in Twilight Struggle, Ruhnke considered the competition between Western, secular ideologies, and Islamic jihadist ideologies.[6] Ruhnke also considered the competing notions of government both ideologies possessed and how those ideologies compared to existing political structures.[6]

Reception[]

Labyrinth launched to mixed reviews, with some reviewers praising its efforts at historical realism,[7] while others considered its use of the September 11 Attacks and subsequent War on Terror to be overly simplistic and flawed.[8] Many reviewers compared the game favorably to Twilight Struggle, also published by GMT Games, though several reviews opined that Labyrinth's increased complexity and less intuitive mechanics detracted from its playability.[9] Labyrinth: Awakening launched to generally underwhelming reviews, with some reviewers considering the expansion to have been rushed and lacking in polish.[citation needed]

Labyrinth has also attracted scholarly attention and criticism for its attempt at portraying sensitive current events as part of its gameplay and its commentary on the evolution of wargames.[10][11][12][13]

Adaptation[]

A digital version of the game was also released on Steam by Playdek in May 2020.[14]

Awards & Nominations[]

  • 2010 Gameshark Tabletop Game of the Year[15]
  • 2010 James F. Dunnigan Design Elegance Award Winner[16]
  • 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner[16]
  • 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee[16]
  • 2010 Charles S. Roberts Best Board Game Graphics Nominee[16]
  • 2011 JoTa Best Wargame Nominee[17]
  • 2011 JoTa Best 2-Player Board Game Nominee[18]
  • 2011 Golden Geek Best Wargame Nominee[19]
  • 2011 Golden Geek Best 2-Player Board Game Nominee[20]

References[]

  1. ^ "GMT Games - Labyrinth 4th Printing". www.gmtgames.com. Retrieved 2020-10-12.
  2. ^ "Review: Labyrinth – The War on Terror 2001-? by GMT Games". The Players' Aid. 2017-03-02. Retrieved 2020-10-13.
  3. ^ Thrower, Matt. "Labyrinth: The War on Terror Review". There Will Be Games (in British English). Retrieved 2020-10-13.
  4. ^ "GMT Games - Labyrinth: The Awakening 2010-?, 2nd Printing". www.gmtgames.com. Retrieved 2020-10-12.
  5. ^ Hall, Charlie (2017-06-22). "The art and craft of making board games for the CIA". Polygon. Retrieved 2020-10-12.
  6. ^ a b c "An Interview with Volko Ruhnke on Labyrinth". boardgamegeek.com. Retrieved 2020-10-12.
  7. ^ "A War Without End? - A Review of Labyrinth: The War on Terror, 2001 - ?". The Gaming Gang (in American English). 2010-12-14. Retrieved 2020-10-12.
  8. ^ "Playing the Present: Gaming Egypt with GMT's Labyrinth | Play The Past" (in American English). Retrieved 2020-10-13.
  9. ^ "Labyrinth: The War On Terror First Impression". The Thoughtful Gamer (in American English). 2017-08-14. Retrieved 2020-10-13.
  10. ^ Brynen, Rex (2013). "Iran Strikes, and: Persian Incursion, and: Battle for Baghdad, and: Labyrinth: The War on Terror, 2001–?". The Middle Eastern Journal. 67: 133–138 – via Project MUSE.
  11. ^ Robinson, William. "Let's Roll: Comparative Representations of Empire in Board Games," The Center for Technoculture, Art and Games Concordia University Hexagram EV 11-655 1515 St. Catherine St. West, Montréal, Québec. H3G 2W1.
  12. ^ Wójtowicz, Natalia. “From sandboxes to laboratories: evolution of wargaming into a method for experimental studies.” International journal of scientific and research publications 9 (2019): 9644.
  13. ^ Antley, Jeremy. "Taking Turns". reallifemag.com. Retrieved 30 November 2021.
  14. ^ Bolding, Jonathan (2020-03-15). "Counter-terror board game Labyrinth now has a digital adaptation". PC Gamer (in American English). Retrieved 2020-10-12.
  15. ^ "BoardGameGeek". boardgamegeek.com. Retrieved 2020-10-12.
  16. ^ a b c d "CSR Awards". 2016-05-07. Archived from the original on 2016-05-07. Retrieved 2020-10-13.
  17. ^ "2011 JoTa Best Wargame Nominee | Board Game Honor | BoardGameGeek". boardgamegeek.com (in American English). Retrieved 2020-10-12.
  18. ^ "2011 JoTa Best 2-Player Board Game Nominee | Board Game Honor | BoardGameGeek". boardgamegeek.com (in American English). Retrieved 2020-10-12.
  19. ^ "2011 Golden Geek Best Wargame Nominee | Board Game Honor | BoardGameGeek". boardgamegeek.com (in American English). Retrieved 2020-10-12.
  20. ^ "2011 Golden Geek Best 2-Player Board Game Nominee | Board Game Honor | BoardGameGeek". boardgamegeek.com (in American English). Retrieved 2020-10-12.

External links[]

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