Let's Hunt Monsters

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Let's Hunt Monsters
Let's Hunt Monsters.png
Developer(s)TiMi Studio Group
Publisher(s)Tencent Games
Platform(s)iOS, Android
Release
  • CHN: 11 April 2019
Genre(s)Augmented reality, location-based game
Let's Hunt Monsters
Traditional Chinese一起來捉妖
Simplified Chinese一起来捉妖
Literal meaningtogether catch monsters

Let's Hunt Monsters (Chinese: 起来) is a 2019 augmented reality (AR) mobile game developed by TiMi Studio Group and published in China by Tencent. Often labelled a clone of Pokémon Go, Let's Hunt Monsters is centered around catching digital creatures based on Chinese mythology.

Gameplay[]

Let's Hunt Monsters is based on the player's location in the real world, and the game is centered around moving to find and catch in-game creatures, which are based on entities from Chinese mythology. In order to catch the creatures, players use "spirit orbs" that can be tossed onto the creatures. The spirit orbs themselves are obtainable from "Prayer Drums", derived from real-world locations. The game also contains gameplay elements inspired by massively multiplayer online games, such as "bases" for "guilds" where players can build structures. As of April 2019, there were 302 obtainable creatures.[1]

The game allows players to trade digital "kittens" through Tencent's blockchain platform, a feature which has been compared to CryptoKitties.[2]

Development[]

Tencent Games announced Let's Hunt Monsters on 23 April 2018, and included in the announcement that the game would enter testing in Chengdu in early May of that year.[3][4] It was released for the Chinese App Stores on 11 April 2019.[5]

Reception[]

The game has been widely labelled as a clone of Pokémon Go, which was released globally three years earlier, but is not available in China.[6] Abacus News wrote that Pokémon Go and Let's Hunt Monsters "look almost exactly the same", citing similarities in features, mechanics, art style, and user interface.[1] Let's Hunt Monsters was China's most-downloaded game on the country's iOS App Store in the month of its release.[7] Sensor Tower estimated that the game had earned more than US$50 million from iOS alone in September 2019, making it at that time the second-highest grossing location-based AR game behind Pokémon Go, which had earned over 25 times as much globally on iOS.[8]

References[]

  1. ^ a b "There's a Pokémon Go clone from Tencent that copies almost everything". Abacus. 24 April 2019. Archived from the original on 15 February 2020. Retrieved 22 January 2020.
  2. ^ "China now has game that merges Pokémon Go and CryptoKitties into one". South China Morning Post. 13 April 2019. Archived from the original on 22 December 2019. Retrieved 22 January 2020.
  3. ^ "《一起来捉妖》亮相新文创生态大会". QQ (in Chinese). 23 April 2018. Archived from the original on 21 May 2019. Retrieved 22 January 2020.
  4. ^ Huang, Zheping (24 April 2018). "Tencent's latest game merges CryptoKitties and Pokémon Go". Quartz. Archived from the original on 6 May 2018. Retrieved 22 January 2020.
  5. ^ "一起来捉妖 - Revenue and Downloads". Sensor Tower. Retrieved 22 January 2020.
  6. ^ "How Pokemon Go craze lives on in Hong Kong 3 years after launch". AsiaOne. 27 July 2019. Archived from the original on 5 January 2020. Retrieved 22 January 2020.
  7. ^ "Tencent's 'Let's Hunt Monsters' looks non-threatening in a Chinese market gearing up for a potential Pokémon influx". IHS Technology. 31 May 2019. Retrieved 22 January 2020.
  8. ^ "Tencent's Let's Hunt Monsters Is Now the Second Largest Pokémon GO Rival on iOS with $50 Million Grossed". Sensor Tower. Archived from the original on 25 December 2019. Retrieved 22 January 2020.

External links[]

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