Lindsay Grace

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Lindsay Grace
Lindsay Grace at the 2016 GDC Education Summit (cropped).jpg
Grace at the 2016 GDC Education Summit
Occupationvideo game designer, artist, professor
EmployerUniversity of Miami
Known forCritical Gameplay
Websitewww.lgrace.com

Lindsay Grace is a video game designer, artist, professor, and writer who currently lives in Miami, FL. He is best known as an academic game designer who employs critical design. He is the 2019 Games for Change Vanguard Award winner and Knight Chair at the University of Miami.[1] He served as founding director of the American University Game Lab and Studio (JOLT),[2] which includes the Fake News game, Factitious,[3] the NPR game Commuter Challenge and Miami Herald's Gaming the System.[4] In 2013 his game, was inducted in the Games for Change Hall of Fame as one of the five most significant games for change in the last decade.[5] Created in 2009, players must navigate a 3D world that fades away when the player moves, and grows more detailed as they wait. If players fail to move for long, the world also recedes. Other notable games include Big Huggin', a game controlled by a giant stuffed animal that players must hug to meet game goals. Big Huggin' was Kickstarted with notable support from Jane McGonigal and selected for the ACM SIGGRAPH's Aesthetics of Gameplay Show.[6]

Grace has created more than 15 independent games, acting as the sole designer, developer, and artist. He has written articles about this process and supports such activity as one of 8 executive board members organizing the Global Game Jam. He also exhibits art internationally and curates exhibits. He co-curated the Indie Arcade 2014 and 2016 events [7] at the Smithsonian American Art Museum.

Lindsay Grace has publicly opposed [8] the link between video games and violence.

Career[]

Grace is Knight Chair at the University of Miami. He is Vice President of both the Global Game Jam and the Higher Education Video Game Alliance.

Grace lead the games program at American University School of Communication in Washington D.C.[9] Grace has published more than 45 academic articles since 2009.

He was the C. Michael Armstrong Professor of Creative Arts at Miami University/Armstrong Institute for Interactive Media Studies[10] at Miami University where he ran the Persuasive Play Laboratory. He taught video game design, interaction design and theory at American University.[11]

He publishes writing and video games that relate the concept of "philosophy of software" [12] and Critical Design as practice in the arts and games. This practice falls between captology and critical design.[citation needed]

The Critical Gameplay games [13] employ theories in the design of video games and society.[citation needed] The work for Critical Gameplay has been shown in more than 15 cities including Athens, São Paulo, Rio de Janeiro, Vancouver, Taipei, Chicago, Paris and Istanbul.[citation needed] It is internationally recognized.[14]

Grace's independent video game publications include ,[15] ,[16] and several games under the Mindtoggle Software company.[citation needed] He also writes about games and independent game-making.[17] According to App Annie statistics, his Game Black Like Me was a top 100 game in 3 countries (United States, Sweden and South Korea) by number of daily downloads.

In 2008, Grace created which was recognized at the Meaningful play conference at Michigan State,[18] was a serious games showcase finalist at the Interservice/Industry Training, Simulation and Education Conference IITSEC,[19] and the International Conference on Advances in Computer Entertainment Technology.[20] Gamasutra ran an article about it.[21] His research includes algorithmic music generation using visual emergent behavior.

He is an alumnus of the Electronic Visualization Laboratory at the University of Illinois as well as two degrees from Northwestern University.[22][23]

Select publications and exhibits[]

2005[]

  • Cineme Midwestern Game Developers Conference (2005) - Lecturer
  • Westwood College PAC Curriculum - Advisory committee

2008[]

  • Meaningful play, Michigan State University (2008) - Game Exhibitor
  • International Conferences on Advances in Human Computer Interaction, Mexico (2009) - A Universally Designed, Device-Independent Email Client

2009[]

  • IITSEC, Orlando, Florida (2009) - Serious Games Showcase
  • International Conferences on Advancements in Computer Entertainment, Athens, Greece (2009) - Game Exhibitor
  • , Ball State University, USA

2010[]

  • CHI (conference), Atlanta, USA

2011[]

  • ISEA, Istanbul, USA
  • Games, Learning and Society, Wisconsin, USA

2012[]

2013[]

2014[]

2015[]

2016[]

2017[]

2018[]

2019[]

Grace, Lindsay D. (2019). Doing Things with Games: Social Impact Through Play. CRC Press. ISBN 0429771312. Retrieved August 22, 2019.

2020[]

Grace, L. (2020). Love and Electronic Affection: A Design Primer (editor/author), Routledge Press, ISBN 978-1138367234 . Retrieved [32] Retrieved September 28, 2020.

Grace, L. and Huang, K. State of Newsgames 2020 (from Games for Change: https://g4c2020.sched.com/event/cj9a/newsgame-flyby-state-of-the-practice-2020). Report at [33] Retrieved September 29, 2020

See also[]

References[]

  1. ^ https://www.gamasutra.com/view/news/345071/Nintendo_and_Ubisoft_honored_at_the_2019_Games_for_Change_Awards.php
  2. ^ GameLab and School of Communication, American University. "Journalism Innovation Through Game Design". JOLT. Retrieved March 6, 2020.
  3. ^ http://factitious.augamestudio.com/#/
  4. ^ https://gamingthesystem.journalismgames.com/about.html
  5. ^ http://www.gamesforchange.org/festival2013/games/babycastles/
  6. ^ Jump up to: a b "Online Game Art Show Uncovers Fascinating Indie Games". ACM SIGGRAPH. March 20, 2014. Retrieved June 13, 2014.
  7. ^ http://www.IndiePopup.com
  8. ^ https://www.cnn.com/2018/03/09/opinions/video-games-do-not-teach-people-to-become-shooters-grace/index.html
  9. ^ https://www.pbs.org/mediashift/2013/11/journalism-schools-dig-deeper-into-videogames/
  10. ^ "Miami University Who's Who Arts Faculty". Miami School of Fine Arts. May 8, 2010. Retrieved August 10, 2010.
  11. ^ "Meet The Game Designer Creating Video Games with Social Impact". Web. May 17, 2016. Retrieved June 30, 2016.
  12. ^ The Philosophy of Software. IGI. May 11, 2010. ISBN 978-1605663524.
  13. ^ "Critical Gameplay". Web. May 1, 2009. Retrieved August 10, 2010.
  14. ^ "Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems". ACM. 2010. Retrieved August 10, 2010.
  15. ^ "Penguin Roll". June 1, 2011. Retrieved August 8, 2012.
  16. ^ "Zombie Master". CNET. August 6, 2010. Retrieved August 10, 2010.
  17. ^ "Truly Independent Game Development". GameCareerGuide. August 20, 2009. Retrieved August 20, 2009.
  18. ^ [1]
  19. ^ "Polyglot". IITSEC. November 29, 2010. Retrieved August 10, 2010.
  20. ^ International Conference on Advances in Computer Entertainment Technology
  21. ^ "Polyglot". Gamasutra. December 12, 2010. Retrieved August 10, 2010.
  22. ^ "EVL alumni".
  23. ^ "American University Faculty Profile". July 3, 2014. Retrieved July 3, 2014.
  24. ^ Game Developers Conference's website. URL accessed on February 14, 2015.
  25. ^ [2]. URL accessed on February 14, 2015.
  26. ^ [3]. URL accessed on February 14, 2015.
  27. ^ [4]. URL accessed on January 24, 2016.
  28. ^ [5]. URL accessed on January 24, 2016.
  29. ^ [6]
  30. ^ [7]. URL accessed on July 11, 2018.
  31. ^ [8]. URL accessed on July 11, 2018.
  32. ^ Love and Electronic Affection
  33. ^ JournalismGames.org

External links[]

See also[]

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