List of rendering APIs

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Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials etc.), and GUI frameworks; Some provide fallback software rasterisers, which were important for compatibility and adoption before graphics accelerators became widespread.

Some have been extended to include support for compute shaders.

Low level rendering APIs typically leave more responsibility with the user for resource memory management, and require more verbose control, but have significantly lower CPU overhead,[1] and allow greater utilisation of multicore processors.

2D rendering APIs[]

Offline rendering[]

  • RenderMan aimed at offline rendering for CG films.

Software rasterising[]

As of 2016, these are generally considered obsolete, but were still important during the transition to hardware acceleration:

  • BRender by

3D rendering APIs[]

These libraries are designed explicitly to abstract 3D graphics hardware for CAD and video games, with possible software fallbacks.

Cross platform, high level[]

Cross platform, low level[]

Vendor specific, high level[]

  • Direct3D (a subset of DirectX)
  • Glide API for the pioneering 3DFX accelerators
  • QuickDraw 3D developed by Apple Computer starting in 1995, abandoned in 1998
  • PSGL for the PlayStation 3, designed to work in a manner similar to openGL

Vendor specific, low level[]

  1. ^ "imagination shows off vullkan gains".
  2. ^ "dreamcast development board".kamui manual,naomi board,DC
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