List of stereoscopic video games
This is a list of stereoscopic video games. The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, 3DGM, and more.[1]
Stereoscopic games | Platforms | First release date | Description |
---|---|---|---|
SubRoc-3D | Arcade | 1982 | Uses a special eyepiece,[2] a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor.[3] The game's active shutter 3D system jointly developed by Sega with Matsushita (now Panasonic).[4] |
Vectrex 3D Imager peripheral | Vectrex | 1984 | A proprietary disk-rotating glasses system |
Battle Bird | Arcade | 1986 | Developed by Irem and released in January 1986.[5][6] It used Irem's 3D Vision system, which displayed stereoscopic 3D color graphics using a complex 3D system consisting of a dual-monitor setup, a half-silvered mirror, and a viewer with a polarizing filter for each eye.[6][7] |
3-D Thunder Ceptor II | Arcade | 1986 | Developed by Namco, the stereoscopic 3-D image is generated using LCD shutter glasses, which is enhanced by a fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3-D images coming near the player. It was one of several stereoscopic 3-D arcade games at the time, along with titles from rival companies Irem, Sega and Taito.[8] |
Hover Force | Intellivision | 1986 | Programmed with ChromaDepth 3-D technology[9] and shown publicly by Mattel Electronics as Hover Force 3-D at 1984 January CES.[10] Released in 1987 by INTV Corporation; 3-D glasses not included.[11] |
The various SegaScope 3D games | SMS | 1987–1989 | A proprietary LCD Shutter Glasses system,[3][12] not compatible with Modern 3D TV systems. |
Continental Circus | Arcade | 1987 | Active shutter 3D glasses |
Maze Hunter 3-D | SMS | 1987 | LCD Shutter Glasses (SegaScope 3D) |
Missile Defense 3-D | SMS | 1987 | LCD Shutter Glasses (SegaScope 3D) |
Zaxxon 3-D | SMS | 1987 | LCD Shutter Glasses (SegaScope 3D) |
3-D WorldRunner | NES, FDS | 1987 | LCD Shutter Glasses (Famicom 3D System), Anaglyph mode (USA) |
Rad Racer (Highway Star in Japan) | NES | 1987 | LCD Shutter Glasses (Famicom 3D System), Anaglyph mode (USA) |
JJ | NES Japan | 1987 | LCD Shutter Glasses (Famicom 3D System) |
Falsion | NES FDS Japan | 1987 | LCD Shutter Glasses (Famicom 3D System) |
Attack Animal Gakuen | NES Japan | 1987 | LCD Shutter Glasses (Famicom 3D System) |
Blade Eagle 3-D | SMS | 1988 | LCD Shutter Glasses (SegaScope 3D) |
Space Harrier 3-D | SMS | 1988 | LCD Shutter Glasses (SegaScope 3D) |
Famicom Grand Prix II: 3D Hot Rally | NES FDS Japan | 1988 | LCD Shutter Glasses (Famicom 3D System) |
Wanderer 3D | Amiga, Atari ST, Sinclair QL | 1988 | Anaglyph mode |
SpaceSpuds | Amiga | 1988 | Anaglyph mode |
Poseidon Wars 3-D | SMS | 1989 | LCD Shutter Glasses (SegaScope 3D) |
Cosmic Epsilon | NES Japan | 1989 | LCD Shutter Glasses (Famicom 3D System) |
Beyond the Black Hole | MS-DOS, Commodore 64, Commodore 128 | 1989 | |
The various Sega VR games | Arcade, Mega Drive, Saturn | 1991-1995 | Head-mounted display |
The various Virtuality games | Arcade | 1991-1996 | Head-mounted display |
Orb-3D | NES | 1991 | Pulfrich effect |
Magic Carpet | MS-DOS | 1994 | Anaglyph mode, Autostereogram mode, Forte VFX1 |
Nintendo Virtual Boy | Nintendo Virtual Boy | 1995 | The first home game system designed around 3-D, which was produced from dual images inside a viewer that displayed red monochrome images.[3] |
Descent | MS-DOS | 1995 | Anaglyph mode,[13] Head-mounted display (support for VFX-1 Head Mounted Display and CyberMaxx HMD) |
Contra: Legacy of War | PlayStation | 1996 | Anaglyph mode |
Duke Nukem 3D | MS-DOS | 1996 | Anaglyph mode, limited support for LCD shutter glasses (only the CrystalEyes VR model from Stereographics is supported) |
Heart of Darkness | PlayStation, Windows | 1998 | Anaglyph used for a few cut-scenes in the game; main gameplay is normal 2D |
Serious Sam | Windows | 2001 | Anaglyph |
Downtown Run | PlayStation 2, Windows, GameCube | 2003 | Anaglyph mode |
Nanosaur 2: Hatchling | Mac (3D), Windows | 2004 | Anaglyph mode |
Sly 3: Honor Among Thieves | PlayStation 2 (3D) | 2005 | Anaglyph mode (certain sections only) |
TrackMania Nations/United Forever | Windows | 2006 | Anaglyph mode, game update adds modes for line-interleaved stereoscopic displays and a side-by-side AVI video recording mode |
CubiCute - The 3D Game | Online mini game (3D) | 2008 | Anaglyph |
Skate 2 | PlayStation 3, Xbox 360 | 2009 | Anaglyph mode |
Minecraft | Java platform, Java applet | 2009 | Anaglyph mode (Only available pre-version 1.13) |
Diorama[14] | iPhone, iOS | 2009 | Anaglyph mode |
G-Force | PlayStation 2, Windows, DS, Wii, Xbox 360 (3D), PlayStation 3 (3D) | 2009 | Anaglyph mode |
Invincible Tiger: The Legend of Han Tao[15] | Xbox 360, PlayStation 3 | 2009 | Anaglyph mode, some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors[15] |
Cloudy with a Chance of Meatballs | Adventure game (PC/XBOX360/PS3) | 2009 | Anaglyph mode |
Toy Story Mania! | Wii | 2009 | Anaglyph mode |
James Cameron's Avatar: The Game | Windows, PS3, Xbox 360 | 2009 | Windows : Nvidia 3D Vision, Dual-projectors, iZ3D Monitor, some manual modes compatible with 3D via HDMI standard PS3 and Xbox 360 : Some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors.[16] |
Trine | Windows, MacOS, Linux | 2009 | Windows : Nvidia 3D Vision, iZ3D drivers |
The various PlayStation 3 games | PlayStation 3 | Since 2010 | 3D via HDMI standard |
MotorStorm: 3D Rift | PS3 | 2010 | 3D via HDMI standard |
Wipeout HD | PS3 | 2010 | 3D via HDMI standard |
Super Stardust HD | PS3 | 2010 | 3D via HDMI standard |
Pain | PS3 | 2010 | 3D via HDMI standard |
Call of Duty: Black Ops | PS3, Windows, Xbox 360 | 2010 | Windows : Nvidia 3D Vision PS3 and Xbox 360 : 3D via HDMI standard |
The Sly Collection | PS3 | 2010 | 3D via HDMI standard |
Prince of Persia Trilogy | PS3 | 2010 | 3D via HDMI standard |
Gran Turismo 5 | PS3 | 2010 | 3D via HDMI standard |
Attack of the Movies 3D | Wii, Xbox 360 | 2010 | Anaglyph mode |
Batman Arkham Asylum: Game of the Year: 3D Edition | PS3, Xbox 360 | 2010 | TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology.[17][18][19], NVIDIA 3DVision |
Enslaved: Odyssey to the West DLC Pigsy's Perfect 10 |
PS3, Xbox 360 | 2010 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology.[20] |
The various Nintendo 3DS games | Nintendo 3DS | Since 2011 | Parallax barrier autostereoscopic display |
Hedgewars | Windows, Linux, OS X | Since 2011 | side-by-side Anaglyph mode Wiggle |
Dynasty Warriors 7 | PS3, Xbox 360 | 2011 | 3D via HDMI standard |
Thor: God of Thunder | PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology |
Green Lantern: Rise of the Manhunters | PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology |
Captain America: Super Soldier | PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology |
Gears of War 3 | Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV. 3D delivered by TriOviz for Games Technology.[21] |
Batman: Arkham City | PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology.[22], NVIDIA 3DVision |
Assassin's Creed: Revelations | PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology.[23] |
Crysis 2 | Windows, PS3, Xbox 360 | 2011 | Windows : Nvidia 3D Vision, AMD HD3D, Dual-projectors, iZ3D monitor, Anaglyph mode, manual modes for 3D via HDMI standard[24] PS3 and Xbox 360 : 3D via HDMI standard |
The Ico & Shadow of the Colossus Collection | PS3 | 2011 | 3D via HDMI standard |
Tom Clancy's Splinter Cell Trilogy | PS3 | 2011 | 3D via HDMI standard |
MotorStorm: Apocalypse | PS3 | 2011 | 3D via HDMI standard |
SOCOM 4 | PS3 | 2011 | 3D via HDMI standard |
Killzone 3 | PS3 | 2011 | 3D via HDMI standard |
Uncharted 3: Drake's Deception | PS3 | 2011 | 3D via HDMI standard |
Battlefield 3[25] | Windows | 2011 | Nvidia 3D Vision, AMD HD3D |
Sonic Generations | PS3, Xbox 360, Windows | 2011 | 3D via HDMI standard |
Minesweeper 3D: The New Generation[26] | Windows | 2011 | Anaglyph mode |
Halo: Combat Evolved Anniversary | Xbox 360 | 2011 | 3D via HDMI standard |
3D-struction[27] | Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, Anaglyph Mode, Cross-Eyed Autostereoscopic |
Deus Ex: Human Revolution | Windows, PS3, Xbox 360, Mac OS X | 2011 | Windows: AMD HD3D, NVIDIA 3DVision |
Assassin's Creed III | Xbox 360, PS3, Wii U | 2012 | TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D via HDMI standard on PS3 |
Dirt: Showdown | Windows, Xbox 360, PS3 | 2012 | |
Silent Hill: Downpour | PS3 | 2012 | 3D via HDMI standard |
Max Payne 3 | Windows, Xbox 360, PS3 | 2012 | NVIDIA 3DVision |
Sleeping Dogs | Windows, Xbox 360, PS3 | 2012 | NVIDIA 3DVision |
Doom 3 BFG Edition | Linux, Windows, PS3, Xbox 360 | 2012 | side-by-side, interleaved, NVIDIA 3DVision |
Hitman: Absolution | Windows, PS3 | 2012 | native AMD HD3D support |
Crysis 3 | Windows, PS3, Xbox 360 | 2013 | side-by-side, interlaced, NVIDIA 3DVision |
Tomb Raider | Windows, PS3, Xbox 360 | 2013 | native AMD HD3D support, NVIDIA 3DVision |
Trine 2 | Linux, Windows, MacOS, PS3, PS4, Xbox 360, Wii U | 2013 | side-by-side, top-bottom, line-interlace, DLP-checkerboard, NVIDIA 3DVision, AMDHD3D, iZ3D |
Daylight (video game) | Windows, PS4 | 2014 | |
The Pinball Arcade | PS3 | 2014 | Patch for stereoscopic 3D support released for PlayStation 3 in 2014 |
Elite Dangerous | Windows, OS X, Xbox One | 2015 | side-by-side, Anaglyph mode |
Xonotic | Linux, Windows, Mac | 2015 | Anaglyph mode, LCD Shutter Glasses, side-by-side, Head-mounted display, polarized stereo LCDs, if supported by drivers. As of version 0.8.0, the stereoscopic settings were missing in the menu, but could be set by changing variables "r_stereo_*" and "vid_stereobuffer" with in-game console.[28] |
Rise of the Tomb Raider | Windows | 2016 | Starting with patch 1.0.629.3: side-by-side (for 3D TVs), NVIDIA 3DVision, or AMD HD3D (On Steam version), Windows DXGI 1.2 Stereo 3D (On Windows Store version) |
Gridfighter 3D | DOS, Linux, OS X | 2017 | side-by-side, head-mounted display (supports Forte VFX-1 and Oculus Rift DK1 natively, and compatible headsets via in-game geometry adjustments)[29] |
Shadow of the Tomb Raider | Windows | 2018 | side-by-side (for 3D TVs), NVIDIA 3DVision |
Lands of Archearia 3D[30][31] | Windows | 2021 |
|
See also[]
- List of Nvidia 3D Vision Ready games
- List of Nintendo 3DS games
- List of 3D PlayStation 3 games
- List of PlayStation 4 games with 3D support
- List of Wii U games
- List of Xbox 360 games with 3D support
- 3D film
- Vectrex
- Disney Digital 3-D
- Dolby 3D
- Nintendo 3DS
- RealD Cinema
- Stereoscopy
- TDVision
- Virtual Boy
- Jaguar VR
References[]
- ^ "Archived copy". Archived from the original on 2017-12-24. Retrieved 2018-11-07.CS1 maint: archived copy as title (link)
- ^ SubRoc-3D at the Killer List of Videogames
- ^ Jump up to: a b c Bernard Perron & Mark J. P. Wolf (2008), Video game theory reader two, p. 158, Taylor & Francis, ISBN 0-415-96282-X
- ^ www.arcadeflyers.com, Daniel Hower, Eric Jacobson. "The Arcade Flyer Archive - Video Game Flyers: Subroc-3D, Sega". flyers.arcade-museum.com.
- ^ "バトルバード" [Battle Bird]. Media Arts Database (in Japanese). Agency for Cultural Affairs. Retrieved 11 May 2021.
- ^ Jump up to: a b Roberts, Mike (March 1986). "Coin-Op Connection". Computer Gamer. No. 12. pp. 26–7.
- ^ "Battle Bird – 1987 Developer Interview". TV Game: Denshi Yuugi Taizen (in Japanese). ユー・ピー・ユー. 1988. ISBN 4946432310.
- ^ "Overseas Readers Column" (PDF). Game Machine (in Japanese). No. 301. Amusement Press, Inc. 1 February 1987. p. 22.
- ^ "Press release" (PDF). www.gtri.gatech.edu.
- ^ "Intellivision Classic Video Game System / INTV Corp. Releases". www.intellivisionlives.com.
- ^ "Hover Force Compatible 3-D Glasses". leftturnonly.info.
- ^ "History of the Sega Genesis – Dawn of the 16-bit Era".
- ^ https://web.archive.org/web/19970609055704/http://www.interplay.com/descent/desc31.faq, at the Internet Archive Wayback Machine
- ^ "Diorama".
- ^ Jump up to: a b "Invincible Tiger: The Legend of Han Tao - 3D Information". Namco Bandai Games America.
- ^ James Cameron's Avatar : the game official stereoscopic FAQ Archived 2012-03-21 at WebCite, at Ubisoft forums
- ^ "TriOviz". 26 April 2008. Archived from the original on 2008-04-26.
- ^ "Batman: Arkham Asylum: Game of the Year Edition - Review". spong.com.
- ^ www.batmanarkhamasylum.com: How do you add another dimension to one of the best games of 2009? Archived 2011-07-07 at the Wayback Machine
- ^ enslaved.namco.com: Pigsy DLC info Archived 2010-11-12 at the Wayback Machine
- ^ "Gears of War 3 adds 3D support, we await Gears of War 3-D re-titling". Joystiq.com. Retrieved 2011-08-15.
- ^ "Batman: Arkham City supports 3D whether you have a 3DTV or not". Joystiq.com. Retrieved 2011-08-16.
- ^ "Assassin's Creed: Revelations goes Three ways". kotaku.com. Retrieved 2011-10-14.
- ^ Extract of Crysis 2 console commands at iZ3D forums Archived 2011-08-16 at the Wayback Machine
- ^ Dice (2011-11-26). "How to enable Stereoscopic 3D in Battlefield 3". Electronic Arts. Archived from the original on 2011-12-01. Retrieved 2011-11-26.
- ^ YTS Games (2011-03-05). "Minesweeper 3D: The New Generation". YTS Games. Archived from the original on 2011-03-08. Retrieved 2011-03-05.
- ^ "3D-struction". theunallied.com.
- ^ "Wiki · xonotic / xonotic". GitLab.
- ^ "Gridfighter 3D for DOS (2017) - MobyGames". MobyGames.
- ^ "Lands of Archearia 3D - English page". July 2021.
- ^ "Lands of Archearia 3D - Italian page". 3 July 2021.
Categories:
- Video games with stereoscopic 3D graphics
- Video game lists by technology or feature