Little Nightmares II

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Little Nightmares II
Little Nightmares Cover Art.jpg
Developer(s)Tarsier Studios
Publisher(s)Bandai Namco Entertainment
Director(s)
  • Per Bergman
  • Gustaf Heinerwall
  • Dennis Talajic
  • Viktor Lidäng
Producer(s)
  • Ernst Ten Bosch
  • Henrik Larsson
  • Paul Allen
  • Petra Pinho
Designer(s)
  • Hilda Lidén
  • Andreas Palmgren
Programmer(s)
  • João Xavier
  • Peter Akrill
  • Joel Jansson
Artist(s)
  • Per Bergman
  • Kristofer Ling
Writer(s)David Mervik
Composer(s)Tobias Lilja
EngineUnreal Engine 4
Platform(s)
Release
  • Windows, Switch, PS4, Stadia, Xbox One
  • 11 February 2021
  • PS5, Xbox Series X/S
  • TBA
Genre(s)Puzzle-platformer
Mode(s)Single-player

Little Nightmares II is a puzzle-platformer horror adventure game developed by Tarsier Studios and published by Bandai Namco Entertainment. It is the prequel to 2017's Little Nightmares.[1][2] The story, which precedes the events of the first game,[3] follows Mono, who must work together with Six, the protagonist from the previous game, to survive the horrors of the Pale City and discover its dark secrets. The game was released for Microsoft Windows, Stadia, Nintendo Switch, PlayStation 4 and Xbox One on 11 February 2021. Versions for PlayStation 5 and Xbox Series X/S are set to be released at a later date in the same year.[4]

The game received mostly positive reviews upon release, with critics praising its graphics, atmosphere, gameplay and sound, while a few criticized its controls and some unintentional glitches. Within one month of release, the game had sold one million units worldwide.

Gameplay[]

Little Nightmares II is similar to its predecessor; it takes place in a 2.5D world. The player must explore the world, occasionally encountering platformer-like situations or being blocked by puzzles that must be solved to proceed. Unlike the first game, the player is not completely helpless; Mono has the ability to grab certain items and swing them to break objects or to fight back against smaller foes, although he, like Six, must rely on stealth and the environment to evade larger foes. The player is also given the ability to call out to Six and hold her hand to make sure they stay together and must often work together with her to solve environmental puzzles and defeat or evade enemies. The game also features collectible hats and glitching remains, the latter of which will unlock an additional scene upon collecting them all.

Plot[]

Mono, a boy wearing a paper bag over his head, awakens from a dream of a door marked with an eye at the end of a long hallway. He journeys through the Wilderness and enters a decrepit shack. He frees Six, who is being held prisoner by the masked Hunter who lives there. The Hunter pursues the pair until he corners them in a shed and they kill him with a shotgun. Using a wooden door as a raft, Mono and Six drift across a body of water and wash up at the Pale City, which is shrouded by mist and rain and strewn with old television sets. Throughout the journey, Mono attempts to use these televisions as portals to enter the hallway from his dream. However, he is always pulled back out by Six before he can reach the door. He also encounters several ghostly, glitching remains of children, which he can absorb by touching them.

Mono and Six enter the School, where they are separated when Six is captured by the porcelain Bullies, the School's rabid students. Mono rescues Six from the Bullies, and they escape the long-necked Teacher. Outside the School, Six finds her yellow raincoat. The pair reach the Hospital, where they encounter the dismembered Patients, their detached living hands, and the bulbous Doctor who crawls on the ceilings. Mono lures the Doctor into an incinerator and may choose to kill him or leave him trapped inside. Mono and Six then exit into the heart of the Pale City. They spot the Signal Tower, which emits a pervasive Transmission that controls the city's inhabitants: the television-addicted Viewers, whose faces have been distorted from exposure to it. When Mono finally reaches the door through a television set, it opens to reveal the spectral Thin Man. After Mono is pulled out by Six, the Thin Man emerges from the television and captures Six, leaving behind a glitching shadow of her. Using various televisions as portals, Mono navigates the Pale City until Six's glitching remain leads him close to the Signal Tower, where he confronts the Thin Man. Discovering he has powers similar to the Thin Man's, Mono takes his bag off and battles and disintegrates him before pulling the Signal Tower towards himself.

Mono enters the Signal Tower and reunites with Six, now a distorted giant. She becomes hostile when he damages her music box, but Mono returns her to normal by destroying it. As the Signal Tower begins to crumble, the children are pursued by the gelatinous mass of flesh and eyes which forms its core. They outrun the mass, but Six allows Mono to fall into a chasm and escapes through a television portal. Alone and surrounded by the mass, Mono sits in a solitary chair and resigns himself to his fate. Time passes, and Mono grows older and taller, ultimately taking on the form of the Thin Man. The camera draws back to reveal Mono in the room at the end of the hallway in his dream, and the door closes.

If the player has found all of the collectible glitching remains, a final scene shows Six exiting the television portal and encountering her shadow self, which gestures to a pamphlet on the floor advertising the Maw. Six's stomach suddenly growls with hunger, setting the events of the first game in motion.

Development[]

The game was first announced at Gamescom 2019 as the sequel to Little Nightmares. A demo for the game was released on 30 October 2020.[5]

On February 20, 2021, Tarsier, which was acquired by Embracer Group in 2019, announced that they would not continue making Little Nightmares games, but publisher Bandai Namco Entertainment expressed an intent to continue the franchise in the future.[6]

Reception[]

Little Nightmares II received "generally favorable" reviews, depending on a platform, according to review aggregator Metacritic.[7][8][9][10]

Jordan Devore from Destructoid wrote: "Little Nightmares II has this entertaining intensity to it that's as fun to watch as it is to play." He awarded the game an 8.5/10.

Easy Allies scored the game an 8.5/10, writing: "Little Nightmares II once again takes you on a disturbing journey through a vividly realized world, and the sense of danger and desperation you feel is as chilling as ever."

Game Informer acclaimed the game, giving a score of 9.25/10 as he wrote: "This impressive follow-up builds on its predecessor with emotional gut punches and unnerving visuals that stick with you."

GameRevolution wrote: "Little Nightmares 2 succeeds in building on the foundation that the original game laid out. The folks at Tarsier Studios have expanded on the story and lore with new characters and settings, added gameplay mechanics that don't overcomplicate the action or bloat the pacing, and proven themselves worryingly imaginative when it comes to thinking up dastardly denizens of a perfectly grim world." He scored the game a 7.5/10.

GamesRadar+ scored the game a 4/5 stars, writing: "An amazing little horror game that can be as frustrating as it is brilliant."

Hardcore Gamer rated the game a 4/5. He wrote: "That same distortion and monstrous-like exaggeration of previous may be out in full force once again, but Little Nightmares II succeeds on its bolder and more refined continuation from the 2017 original."

IGN gave the game a score of 7/10: "Little Nightmares 2 delivers similar stealth and scares to the original, but leaves less of a lasting impact."

Nintendo Life scored the game an 8/10: "Little Nightmares II is nothing less than engaging from start to finish, with superb pacing, entertainingly varied level design and excellent graphics and performance."

PC Gamer (US) awarded the game a 76/100 as he wrote: "Little Nightmares 2 understands exactly what it wants to be, and mostly pulls it off."

Shacknews also acclaimed the game as he scored it a 9/10: "Little Nightmares 2 is bigger (literally twice as long) and better than the first game. Yet, it keeps that personal, closed-in feel that Little Nightmares established."

VG247 wrote: "Little Nightmares 2 is a superb sequel that carries on the impressive tone of the original, but improves in all key areas." He scored the game a 4/5.

VideoGamer.com awarded the game a 7/10, as he wrote: "It's worth pointing out that few other studios have the confidence to take this approach to horror: not to jolt you with sudden frights or to ration your ammunition, but to probe and puncture your emotional ease by putting foulness in such close proximity to the childish."

Despite of all positive critics, Push Square was mostly critical, scoring the game a 6/10: "Little Nightmares II is worth experiencing for its art direction alone, although its hand cramping controls can be an obstacle at times."

Sales[]

In Japan, the Nintendo Switch version of Little Nightmares II was the third bestselling retail game during its first week of release, with 24,470 copies being sold, while the PlayStation 4 version sold 11,163 copies in Japan throughout the same week, making it the seventh bestselling retail game of the week in the country.[24] The game debuted at the seventh position in the UK[25] and sixth position in the Switzerland in the all-format charts.[26] Within one month of release, the game had sold one million units worldwide.[27]

References[]

  1. ^ Favis, Elise (19 August 2019). "Little Nightmares 2 Announced, Coming In 2020". Game Informer. Retrieved 11 January 2020.
  2. ^ Blake, Vikki (24 August 2019). "Little Nightmares 2 is coming next year, and yes, there'll be more "monstrous" residents to terrify us". gamesradar. Retrieved 26 August 2019.
  3. ^ Moore, Ewan. "'Little Nightmares 2' Writer Explains The Game's Horrifying Ending". gamingbible.co.uk. Retrieved 13 March 2021.
  4. ^ Winslow, Jeremy (27 August 2020). "Little Nightmares 2 Release Date Announced, Haunting Gameplay Trailer Unveiled During Gamescom". GameSpot. Retrieved 28 August 2020.
  5. ^ LeBlanc, Wesley (14 January 2021). "Little Nightmares 2 Demo Now Available". IGN. Retrieved 15 February 2021.
  6. ^ Skrebels, Joe. "Little Nightmares Creator Confirms It's Done With the Series – But Namco Could Carry It On Regardless". IGN. Retrieved 21 February 2021.
  7. ^ Jump up to: a b "Little Nightmares II for Switch Reviews". Metacritic. Retrieved 9 February 2021.
  8. ^ Jump up to: a b "Little Nightmares II for PC Reviews". Metacritic. Retrieved 19 February 2021.
  9. ^ Jump up to: a b "Little Nightmares II for PlayStation 4 Reviews". Metacritic. Retrieved 9 February 2021.
  10. ^ Jump up to: a b "Little Nightmares II for Xbox One Reviews". Metacritic. Retrieved 19 February 2021.
  11. ^ Devore, Jordan (11 February 2021). "Review: Little Nightmares II". Destructoid. Retrieved 11 February 2021.
  12. ^ Ellis, Bradley (9 February 2021). "Review: Little Nightmares II". Easy Allies. Retrieved 9 February 2021.
  13. ^ Cork, Jeff (9 February 2021). "Little Nightmares II Review – A Horrifying City For Lost Children". Game Informer. Retrieved 9 February 2021.
  14. ^ Ashworth, Mark (9 February 2021). "Little Nightmares 2 Review - 'A perfectly grim world'". Game Revolution. Retrieved 9 February 2021.
  15. ^ Hurley, Leon (9 February 2021). "Little Nightmares 2 review: "An amazing little horror game that can be as frustrating as it is brilliant"". GamesRadar. Retrieved 9 February 2021.
  16. ^ Helm, Jordan (9 February 2021). "Review: Little Nightmares II". Hardcore Gamer. Retrieved 9 February 2021.
  17. ^ Tristan, Ogilvie (9 February 2021). "Little Nightmares 2 Review". IGN. Retrieved 9 February 2021.
  18. ^ Gipp, Stuart (9 February 2021). "Little Nightmares II Review (Switch)". Nintendo Life. Retrieved 9 February 2021.
  19. ^ Henley, Stacey (10 February 2021). "Little Nightmares 2 review". PC Gamer. Retrieved 10 February 2021.
  20. ^ Barker, Sammy (9 February 2021). "Little Nightmares II Review (PS4)". Push Square. Retrieved 9 February 2021.
  21. ^ Erskine, Donovan (9 February 2021). "Little Nightmares 2 review: Terror in the big city". Shacknews. Retrieved 9 February 2021.
  22. ^ Orry, Tom (9 February 2021). "Little Nightmares 2 review – little people, sizable fear". VG247. Retrieved 9 February 2021.
  23. ^ Wise, Josh (9 February 2021). "Little Nightmares II review". VideoGamer.com. Retrieved 9 February 2021.
  24. ^ Romano, Sal (18 February 2021). "Famitsu Sales: 2/8/21 – 2/14/21 [Update]". Gematsu. Retrieved 22 February 2021.
  25. ^ "Super Mario 3D World + Bowser's Fury launch 190% bigger than Wii U original | UK Boxed Charts". GamesIndustry.biz.
  26. ^ "PLATTFORMÜBERGREIFEND". GameChartz.ch. 12 April 2021. Archived from the original on 13 April 2021. Retrieved 12 April 2021.
  27. ^ Craddock, Ryan (11 March 2021). "Little Nightmares II Has Just Become Bandai Namco Entertainment Europe's Fastest-Selling Game". Nintendo Life. Retrieved 11 March 2021.

External links[]

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