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Lufia: The Ruins of Lore

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Lufia: The Ruins of Lore
Lufia the Ruins of Lore Packaging.jpg
North American box art
Developer(s)Atelier Double
Publisher(s)Taito
Atlus
Platform(s)Game Boy Advance
Release
  • JP: March 8, 2002
  • NA: May 6, 2003
Genre(s)Role-playing video game
Mode(s)Single player

Lufia: The Ruins of Lore, known in Japan as Chinmoku no Iseki: Estpolis Gaiden (沈黙の遺跡 ~エストポリス外伝~), is a role-playing video game developed by Atelier Double and published by Taito in Japan in 2002 and by Atlus a year later in North America. It is the fourth title in the Lufia series of video games and was released as a "gaiden", or side story, to the main series; as a result, it does not feature many elements common to the rest of the series, such as the Sinistrals and the Dual Blade.

Gameplay

Combat

Much like the rest of the Lufia series, The Ruins of Lore plays like a typical role-playing video game, where the player must advance through several scenarios and navigate dangerous dungeons, fighting enemies along the way. Unlike typical computer RPGs, the battles are not random, and the monsters are displayed in the dungeon itself along with the characters. Combat only ensues when they come in contact with each other.

Winning battles grants the player experience points which go toward gaining levels, making the characters stronger in the process, and just like Lufia II: Rise of the Sinistrals, several monsters (called "Disc Monsters" in this title and caught in battle in a similar manner to Pokémon) can be captured instead of slain and used to fight with the party. The monsters can be fused with Eldin, Torma or Rami for three turns in combat once a character's Installation Points ("IP") reach their maximum. These points are visible by a gauge just beneath the characters hit points and ability points, and fill up when they are hit by an enemy. In the new merged state, the player loses control of the character but gains two abilities. The first ability is invincibility: while the character is merged with a monster, the character cannot sustain damage or receive status ailments in any way. The second is a special attack (depending on which form the character is using) that may or may not do more damage than the character normally can: this same move is repeated until all three turns pass. Once three turns go by, the character and the monster split and revert to normal. The character cannot merge with its selected monster partner unless it has built up at least three hearts worth of Loyalty with that monster (Loyalty can be found on the monster's status menu; the max number of hearts is five). Loyalty is raised by simply having the monster accompany one's party and earn experience from fights, although the monster does not have to actually be an active fighter to raise its Loyalty.

Characters can also make use of different actions outside of combat. By hitting the B button, each character has a special field skill that can help the party complete puzzles or cross impassable terrain. Certain puzzles or mazes will have to be solved using these techniques at the proper times.

The Job System

Eldin, Torma and Rami can change their current professions at any time, once the player has reached a certain point in the game. Each profession grants an immediate increase and decrease to certain stats, and professions dictate which statistics are increased when a character levels. Additionally, each job is given a rank, which is increased by gaining experience after a battle; certain jobs require a character to have already mastered another one to advance to it. For example, the "Knight" class gives a character increased strength, but lower intelligence, and the character must have obtained a master rank in "Swordsman" as a prerequisite to advance. Other jobs include Chemist, Bishop, Rogue, and Brawler. Also, the job of the character dictates which special moves and spells it learns during a battle. It's a good idea to switch jobs between the three to ensure a large variety of moves for each character, such as healing and attack spells for everyone. A typical setup would be to make both Eldin and Torma assume fighting-style jobs while Rami assumes magical-oriented ones, though this reduces diversity in skill among the three.

The Ancient Cave

Similar to previous games in the series, The Ruins of Lore features a massive, optional dungeon called the Ancient Cave. Gameplay in the Ancient Cave differs from the regular gameplay in numerous respects. Only Eldin may enter it, along with his monster companion if he has one. He may also bring only 10 types of items along with him into the cave, not including anything he and his monster may have equipped. The menu is unable to be accessed in between fights in the dungeon, so keeping one's character healed during fights is vital. There are no monsters roaming around the maps, and the maps are randomly generated each time the player enters the cave. Monsters, as well as traps, are hiding in many of the bags and chests strewn about the dungeon, waiting for adventurers to stumble upon them. Each floor culminates in a boss fight at the end of the level. Victory allows the player to progress to the next floor of the dungeon. Lastly, the only way to leave the dungeon, short of dying and losing all of one's items, is to find and use an item that can only be found in the Ancient Cave, called Providence. Unlike Lufia II's Ancient Cave, this game's version has only 60 floors. The reward at the end is the Egg Ring, an accessory famous from Lufia II which greatly enhances the parameters of a character when worn. Incidentally, it is possible to get more Egg Rings after one's first completion so that all four heroes wear one.

Plot

Lufia: The Ruins of Lore takes place 20 years after the events of Lufia II. After the defeat of the Sinistrals by Maxim, the world has enjoyed a season of relative peace. However, this is threatened when the Kingdom of Gratze, a growing military superpower, allies itself with a mysterious man named Ragule and declared war on its bordering nations. Their primary goal is to scour the world in search of a powerful monster known simply as "The Beast", that, once under their control, would all but insure their conquest of the world. The game is told from the perspective of a young man named Eldin, who, during this age of conflict is traveling the world in search of adventure and intrigue. On his journey, he meets a young priestess named Rubius who is searching for mystic shards and stones that will allow her to enter a fabled holy land. One of the places she needs to go to obtain one is Ragule's fortress, and once they arrive, they meet the despot and realize that if the world is ever to be at peace again, he must be stopped at any cost.

Characters

Playable character:

  • Eldin: A boy who dreams of being an adventurer and has trained himself to use a sword in order to survive in the harsh world. Until he meets Rami, his life has no real direction, but he is soon thrust into a struggle for the fate of the world. In battle, he mostly relies on his physical strength to vanquish enemies, and his ability to wear heavy armor gives him great defense. Out of battle, his special skill is swinging his sword to cut down tall grass or other impediments.
  • Torma: Eldin's best friend, a young man with wild blonde hair who has trained his body to be a powerful weapon. Like Eldin, he is not gifted with the use of magic, so he instead utilizes his battle prowess and skill with weapons such as chains and boomerangs. Out of battle, his special skill is using a rope to cross otherwise impassable chasms.
  • Rami: Eldin and Torma's childhood friend, she is an aspiring magician who joins the party on their quest. Her high AP and Intelligence make her a good candidate to learn magic from Masters. Out of combat, she can create a small flame that can be used to light things such as candles.
  • Bau: A member of a hobbit race who was changed into a dog-like monster and has thus been shunned by the other hobbits because of it. He can not learn any magic or special abilities, yet is a powerful fighter that tends to cause the most damage in one's party. Out of battle he can use his hammer to smash objects that block the party's way. Later on in the game, Bau finds out from a character that he is referred to as a 'Magic Fencer', a fighter who learns the power of monsters. This implied that he would have been able to learn the attacks of monsters similar to the Blue Magic ability of the Final Fantasy series. On the other hand, Bau is unable to learn any monster's attack moves throughout the course of the game, so this is merely story information with no actual gameplay relevance.
  • Dekar: A warrior from the past who aids Eldin and his group. Though he has aged since Lufia II, his spirit remains as wild as ever.

Other characters:

  • Ragule: A power-hungry man who seeks to use the might of the Gratze military to not only cause unrest for the other kingdoms, but to aid him in his search for the Beast.
  • Rubius: A priestess who is searching the world for magical shards and seeks to put an end to Ragule's reign of terror. While Rubius travels with one for the whole game, she does not fight in actual battles, but she can be selected as one's lead character in dungeons (though this is mostly because one can use her special ability to read the ancient languages one comes across in various places).

Reception

The game was released to overall positive reviews. It received an 8/10 score from Electronic Gaming Monthly and a 7.75/10 from Game Informer. A dissenting view came from Nintendo Power which awarded it only 3.4 out of five. On the review aggregator site Metacritic, the game has an overall score of 76/100.[2] On the similarly themed site GameRankings, it has a slightly lower score of 71%.[1]

References

  1. ^ Jump up to: a b "Lufia: The Ruins of Lore for Game Boy Advance". GameRankings. CBS Interactive. Retrieved 2014-03-05.
  2. ^ Jump up to: a b "Lufia: The Ruins of Lore for Game Boy Advance Reviews". Metacritic. CBS Interactive. Retrieved 2012-08-11.
  3. ^ "Lufia: The Ruins of Lore". Edge. August 2003.
  4. ^ Bettenhausen, Shane (March 2003). "Lufia: The Ruins of Lore". Electronic Gaming Monthly (165): 72. Archived from the original on 2016-03-05. Retrieved 2014-03-05.
  5. ^ "沈黙の遺跡 〜エストポリス外伝〜 [GBA]". Famitsu. Retrieved 2018-09-13.
  6. ^ "Lufia: The Ruins of Lore". Game Informer (120): 96. April 2003.
  7. ^ Star Dingo (April 2003). "Lufia: The Ruins of Lore Review for Game Boy Advance on GamePro.com". GamePro: 63. Archived from the original on 2005-01-21. Retrieved 2014-03-05.
  8. ^ Kasavin, Greg (2003-06-06). "Lufia: The Ruins of Lore Review". GameSpot. Retrieved 2014-03-05.
  9. ^ Nutt, Christian (2003-04-24). "GameSpy: Lufia: The Ruins of Lore". GameSpy. Archived from the original on 2005-10-31. Retrieved 2014-03-05.
  10. ^ "Lufia: The Ruins of Lore". Nintendo Power. 168: 68. May 2003.

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