Marco Polo (game)

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Marco Polo game
Players3 or more
Setup time30 seconds
Playing time30–40 minutes
Random chancevery low
Skills requiredSwimming, sound localization

Marco Polo (/ˈmɑːrk ˈpl/ (About this soundlisten)) is a form of tag played in a swimming pool.[1]

Rules[]

One player is chosen as "It". The "It" player, with closed eyes, tries to find and tag any one of the other players, relying on hearing to find someone to tag. The player who is "It" shouts "Marco" and the other players must all respond by shouting "Polo", which the "It" player uses to try to find them. If a player is tagged, then that player becomes "It".[2] If "It" suspects that a player has left the pool, they can shout "Fish out of water!" and the player who is out of the pool becomes the new "It".[3]

The game can also be played on land, with slightly modified rules. It is similar to blind man's bluff, where one person is blindfolded while others choose hiding places around the room. While playing one cannot hold another player in place to be tagged or that person is it.

History[]

The game shares its name with the 13th-century Italian trader and explorer Marco Polo.[4]

There does not appear to be any real connection between the game and the explorer of the same name,[5] although according to one whimsical explanation, "legend has it that the famed explorer didn't really have a clue as to where he was going", this being reflected in the "It" player's behavior.[6] Although water polo is another popular pool game, the name of "Marco Polo" is apparently unrelated.[7]

The game has similar traits with blind man's bluff, an essentially identical game played on dry land which dates back to at least the 16th century.[5] Marco Polo was known as a water game in America by the 1960s. Between 1965 and 1970, some respondents to a Dictionary of American Regional English survey, when asked to name a game played in the water, responded with "Marco Polo".[8] By the mid-1970s, the game had spread and become very popular in swimming pools frequented by expatriates living in Hong Kong. It did not reach swimming pools in the United Kingdom until later, likely from British kids returning from Hong Kong for their studies.

The game has featured in two episodes of the The Simpsons: Oh Brother, Where Art Thou? (1991) and Little Big Mom (2000). It has also appeared in two episodes of Family Guy: E. Peterbus Unum (2000) and Peter's Got Woods (2005). The game is played in the episode entitled Marco Polo of The Sopranos (2004), and the episode of the same name of Modern Family (2004). The game will also be featured in the upcoming Elinor Wonders Why episode "Echolocation" (2021). The game has also influenced a poem called The Hangover by Billy Collins.

In modern times, Marco Polo is played worldwide. Various regions have their own versions of the game,[5] with names such as Mermaid on the Rocks and Alligator.[1] The term "Marco Polo game" is sometimes used to describe an online game where a similar call-and-response system of gameplay is adopted.[1]

Analysis[]

Marco Polo is an "easily modifiable game", and is based on the notion of call-and-response.[1] Marco Polo is a location-based game because players are confined to a set space and because players must locate each other using auditory clues.[1] Encyclopedia of Play in Today's Society argues "there is bipolarity in the reversal of roles...there are repeated actions, a routine to be repeated, rules to be observed, and verbal signs to be used".[1] Playing this game can allow children to experiment with different social roles, for example learning what it means to be an outcast in the role of "It" (isolated, confined to a space, and unable to see others).[1] According to the Nevada Regional Medical Center, "Marco Polo is not only fun, it can be a good workout. It also puts less stress on your bones and joints because the water makes your body float."[9]

References[]

  1. ^ Jump up to: a b c d e f g Bittarello, Maria Beatrice (2009). "Marco Polo". In Carlisle, Rodney P. (ed.). Encyclopedia of Play in Today's Society. Volume 1. Los Angeles: SAGE. p. 376. ISBN 978-1-4129-6670-2. Retrieved 28 June 2020. |volume= has extra text (help)
  2. ^ Jeffrey, Phillip; Mike Blackstock; Matthias Finke; Anthony Tang; Rodger Lea; Meghan Deutscher; Kento Miyaoku. "Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play". Proceedings of CGSA 2006 Symposium. Canadian Games Study Association.
  3. ^ "10 Classic Swimming Pool Games". How Stuff Works. Retrieved 25 June 2019.
  4. ^ "Marco Polo". Retrieved 10 September 2014.
  5. ^ Jump up to: a b c "What Is the Game Marco Polo?". wiseGEEK. Retrieved 10 September 2014.
  6. ^ "Marco Polo - Retroland". Retroland. Retrieved 10 September 2014.
  7. ^ "Polo / Marco Polo". Word Detective. September 15, 2010. Retrieved August 30, 2016.
  8. ^ "Games Played in the Water". Dictionary of American Regional English Survey.
  9. ^ Nevada Regional Medical Center (26 January 2003). "It Takes One to Tango: Some Tips to Keep Fit". Sunday Nevada Herald. p. 8A. Retrieved 28 June 2020 – via Google News Archive.
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