Martin Mystère: Operation Dorian Gray

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Martin Mystère: Operation Dorian Gray
Martin Mystère Operation Dorian Gray Cover.jpg
Cover art
Developer(s)Artematica
Publisher(s)
Platform(s)Windows, Macintosh (Cancelled), PlayStation 2 (Cancelled), Xbox (Cancelled)
Release
  • EU: May 20, 2005
  • NA: March 21, 2006
Genre(s)Adventure game
Mode(s)Single-player

Martin Mystère: Operation Dorian Gray (known as "Crime Stories: From the Files of Martin Mystere" in North America), is the only video game adaptation of the Italian sci-fi detective comic-book franchise called Martin Mystère, starring a detective and his assistant, Java. It is a point-and-click adventure game, published in 2005 by The Adventure Company in North America and in Europe. A Macintosh version was planned, but was cancelled in the evaluation stage.[1] Versions for PlayStation 2 and Xbox were also planned, but were also cancelled.[2]

Plot[]

The player assumes the role of a young private investigator named Martin Mystere, who is currently investigating a brutal murder of a respected scientist named Professor Eulemberg.

Gameplay[]

The gameplay is standard for graphic adventure games: search for items in order to solve logic puzzles.[3]

Development[]

Development for the game began around 2002. Most of the time was invested on the storyboard, which was heavily based on the original comic strips of Martin Mystère.[4] The models for the graphics started as layouts on paper. The models were output in Realtime 3D with octagonal views and pre-rendered backgrounds (Similar to Druuna: Morbus Gravis and Syberia)[2] and animated with 3DS Max. The game uses Direct3D retained mode that has been discontinued by Microsoft so there is no compatibility with newer Windows systems.

Critical reception[]

The game has a Metascore of 45% based on 20 critics.[8]

Computer Gaming Magazine gave a scathing review describing the game as "tragic", adding that it was too over-enthusiastic.[8] IGN deemed it "generic"[7] and GameSpot called it "archaic".[6] Game Chronicles thought the puzzles were illogical and the story didn't make sense.[3]

References[]

  1. ^ "Martin Mystère - Interview English". September 10, 2003. Retrieved September 15, 2017.
  2. ^ a b Matthew Patterson. "Martin Mystère Interview - Gamer's Hell". . Archived from the original on October 9, 2003. Retrieved September 15, 2017.CS1 maint: bot: original URL status unknown (link)
  3. ^ a b "Game Chronicles - Review".
  4. ^ Rosemary Young (March 2005). "Martin Mystère - Interview with Artematica Entertainment". Archived from the original on March 23, 2005. Retrieved September 15, 2017.CS1 maint: bot: original URL status unknown (link)
  5. ^ Tom King (August 23, 2005). "Martin Mystère: Operation Dorian Gray Review". Adventure Gamers. Retrieved September 15, 2017.
  6. ^ a b Alex Navarro (April 14, 2006). "Martin Mystère: Operation Dorian Gray - Gamespot". Gamespot. Retrieved September 15, 2017.
  7. ^ a b Staci Krause (April 10, 2006). "Martin Mystère: Operation Dorian Gray - IGN". IGN. Retrieved September 15, 2017.
  8. ^ a b c "Crime Stories: From the Files of Martin Mystere (PC) reviews at Metacritic.com". Metacritic. Retrieved September 15, 2017.

External links[]

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