Masters of Mind

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Masters of Mind is a 1981 fantasy role-playing game supplement published by Judges Guild for any role-playing game.

Contents[]

Masters of Mind is a supplement in which characters roll for basic psychic abilities, and use them to develop skills.[1]

Reception[]

Ronald Pehr reviewed Masters of Mind in The Space Gamer No. 48.[1] Pehr commented that "If you can forgive the sloppy physical presentation, and want a coherent, intriguing set of rules for including psychic powers in a role-playing game, Masters of Mind works, and works well. If you don't like the psionic rules you're using, or aren't using any, Masters of Mind is definitely what you need."[1]

Michael Stackpole reviewed Masters of Mind in The Space Gamer No. 50.[2] Stackpole commented that "Obviously, the author assumed that any game this was used with would have more than one attribute governing intelligence. [...] RuneQuest, TFT, T&T and Stormbringer all only have one attribute to define brains. Another case of 'any RPG' really meaning D&D."[2]

Reviews[]

References[]

  1. ^ a b c Pehr, Ronald (February 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (48): 31.
  2. ^ a b Stackpole, Michael (April 1982). "Featured Review: Judges Guild Adventures". The Space Gamer. Steve Jackson Games (50): 14–15.
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