Masters of Mind
Masters of Mind is a 1981 fantasy role-playing game supplement published by Judges Guild for any role-playing game.
Contents[]
Masters of Mind is a supplement in which characters roll for basic psychic abilities, and use them to develop skills.[1]
Reception[]
Ronald Pehr reviewed Masters of Mind in The Space Gamer No. 48.[1] Pehr commented that "If you can forgive the sloppy physical presentation, and want a coherent, intriguing set of rules for including psychic powers in a role-playing game, Masters of Mind works, and works well. If you don't like the psionic rules you're using, or aren't using any, Masters of Mind is definitely what you need."[1]
Michael Stackpole reviewed Masters of Mind in The Space Gamer No. 50.[2] Stackpole commented that "Obviously, the author assumed that any game this was used with would have more than one attribute governing intelligence. [...] RuneQuest, TFT, T&T and Stormbringer all only have one attribute to define brains. Another case of 'any RPG' really meaning D&D."[2]
Reviews[]
- Different Worlds #24 (Sept., 1982)
References[]
- ^ a b c Pehr, Ronald (February 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (48): 31.
- ^ a b Stackpole, Michael (April 1982). "Featured Review: Judges Guild Adventures". The Space Gamer. Steve Jackson Games (50): 14–15.
- Judges Guild fantasy role-playing game supplements