Mattie Brice
Mattie Brice | |
---|---|
Occupation | Video game critic and director |
Language | English |
Nationality | American |
Alma mater | Florida Atlantic University, New York University |
Notable works | Mainichi (2012) |
Notable awards | Writers Guild of America Video Game Writing Award nomination Official Selection Award for Mainichi in 2013 |
Mattie Brice is an independent video game designer, critic, educator, and industry activist. Her games and writing focus on diversity initiatives in the games industry, discussing the perspective of marginalized minority voices to publications like Paste, Kotaku, and The Border House. Her games are freeware and do not require programming to create.
Life[]
She graduated from Florida Atlantic University, with a Bachelor of Arts in English Literature, Creative Writing, Gender and Sexuality Studies and from New York University with a Masters of Arts. Her background is in media, teaching, and social justice advocacy.
Her game, Mainichi, role plays day-to-day life of a transgender person.[1][2][3] It was exhibited at XYZ: Alternative Voices in Game Design in Museum of Design Atlanta, the first-ever exhibition that highlights the work of women as game designers and artists.[4] It was also exhibited at Indiecade 2013.[5] Her game helps create a notable presence for LGBT+ individuals in video games.[6] Mattie also consults and speaks at gaming related conferences like the Game Developers Conference, Indiecade, and the Queerness and Games Conference at the Berkeley Center for New Media. She was a consultant for Spirit AI software.[7]
In 2013, she was on a panel about diversity in games, at IGDA Summit,[8] and GDC.[9] In 2014, she was appointed as a judge at the Independent Games Festival, but was later removed from her role.[10][11] In 2017, she was associate director of IndieCade.[12]
She teaches gaming related courses at different universities such as New York University[13] and the School of Visual Arts in New York City.[14]
Works[]
Title | Year released |
---|---|
Mainichi | 2012 |
DESTROY ALL MEN | 2013 |
Blink | 2013 |
EAT | 2013 |
Mission | 2013 |
empathy machine | 2016 |
Publications and Contributions[]
She is the author of the chapter "Play and Be Real about it: What Games Could Learn From Kink" in the book Queer Game Studies.[15]
She was an interviewee for the chapter "Radical Play Through Vulnerability" in the book Queer Games Avant -Garde,[16] and she was an interviewee for a chapter in Queer and Trans Artists of Color: Volume Two.[17]
Further reading[]
- Anthropy, Anna (2012). Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art. New York, NY: Seven Stories Press. p. 208. ISBN 978-1609803728.
- Brandes Hepler, Jennifer (2017). Women in Game Development - Breaking the Glass Level -Cap. Boca Raton, FL: CRC Press Taylor & Francis Group. p. 223. ISBN 978-1138947924.
- Ruberg, Bonnie, and Adrienne Shaw (2017). Queer Game Studies. Minneapolis, MN: University of Minnesota Press. p. 330. ISBN 978-1517900373.
References[]
- ^ Rusch, D.C. (2017). Making Deep Games: Designing Games with Meaning and Purpose. CRC Press. p. 120. ISBN 978-1-317-60771-7. Retrieved 2017-12-14.
- ^ Paul, C. (2016). A Companion to Digital Art. Blackwell Companions to Art History. Wiley. p. 450. ISBN 978-1-118-47518-8. Retrieved 2017-12-14.
- ^ "Videojuegos 'queer': expresiones videolúdicas del colectivo LGTB+". www.elsaltodiario.com. Retrieved 2017-12-14.
- ^ "XYZ: Alternative Voices in Game Design". Museum of Design Atlanta. Archived from the original on 2014-03-03. Retrieved 2014-03-30.
- ^ "IndieCade 2013 Festival Games Digital Selects". IndieCade. Retrieved 2014-03-30.
- ^ Ruberg, Bonnie (2019-05-29). "The Precarious Labor of Queer Indie Game-making: Who Benefits from Making Video Games "Better"?". Television & New Media. 20 (8): 778–788. doi:10.1177/1527476419851090. S2CID 189966110.
- ^ "This Robot Prevents Mean Gamers From Bullying Each Other". Vocativ. 2017-05-18. Retrieved 2017-12-14.
- ^ Lien, Tracey (2013-08-02). "Why racial diversity and authenticity in games benefit players". Polygon. Retrieved 2017-12-14.
- ^ "Women bring down the house at GDC | GamesBeat". venturebeat.com. Retrieved 2017-12-14.
- ^ Marcotte, Amanda (2014-11-10). "Has Gamergate Finally Burned Itself Out?". Slate. ISSN 1091-2339. Retrieved 2017-12-14.
- ^ "Indie Games Festival". Twitter. Retrieved 2 December 2019.
- ^ Ohanesian, Liz (2017-10-02). "Young Creatives Are Using Games to Take on Issues Like Racism and the Refugee Crisis". L.A. Weekly. Retrieved 2017-12-14.
- ^ "Mattie Brice". NYU | Game Center. Retrieved 2020-12-17.
- ^ "Mattie Brice – DSI / Social Design". dsi.sva.edu. Retrieved 2020-12-17.
- ^ Queer Game Studies. Ruberg, Bonnie, 1985-, Shaw, Adrienne, 1983-. Minneapolis. ISBN 978-1-4529-5462-2. OCLC 962025869.CS1 maint: others (link)
- ^ Ruberg, Bonnie, 1985- (20 March 2020). The Queer Games Avant-Garde : How LGBTQ Game Makers are Reimagining the Medium of Video Games. Durham. ISBN 978-1-4780-0730-2. OCLC 1128886988.CS1 maint: multiple names: authors list (link)
- ^ King, Nia; Rose, Elena (2016). Queer and Trans Artists of Color: Volume Two. Biyuti Publishing. ISBN 978-1-988139-00-5. OCLC 965830537.
External links[]
- Edelman, Joni; Barrie, Zara; Page, Danielle; Edelman, Joni; Dickman, Laurel; Wright, Kristina; Anonymous; Piper, Reese; Mendoza, Susie; Anonymous; McDuffie, Candace (2014-11-11). ""I Am The Final Boss": Interview With (Ex)-Games Critic Mattie Brice". Ravishly | Media Company. Retrieved 2017-12-14.
- Keogh, Brendan (2013-05-24). "Just making things and being alive about it: The queer games scene". Polygon. Retrieved 2017-12-14.
- Degnan, Marcus Tran (2017-12-14). "Gaming Gone Queer". Los Angeles Review of Books. Retrieved 2017-12-14.
- Living people
- American video game designers
- Video game artists
- Florida Atlantic University alumni
- New York University alumni