MiG Alley Ace
MiG Alley Ace | |
---|---|
Developer(s) | MicroProse |
Publisher(s) | |
Designer(s) | Andy Hollis |
Platform(s) | Atari 8-bit, Commodore 64 |
Release | 1983: Atari 1984: C64 |
Genre(s) | Air combat simulation |
MiG Alley Ace (shown as Mig Alley ACE on the Commodore title screen)[1] is an air combat video game published by MicroProse for the Atari 8-bit family in 1983. A Commodore 64 port followed in 1984.[1]
Gameplay[]
MiG Alley Ace is a head-to-head flight simulator by Andy Hollis.[2] It is based on the combat in MiG Alley.[3][4]
Reception[]
David Patton reviewed the game for Computer Gaming World, and stated that "While this game lacks too many features to be called a true flight simulator (it has no attitude indicator, no "weather problems", no runways, no player control over ailerons and rudders, etc. . .), the excellent aerial dogfight action and Korean war setting make it worthy purchase for both the war gamer who is looking for a good arcade experience and for the arcader who is ready to go to war."[5]
In 1996, Computer Gaming World declared MiG Alley Ace the 129th-best computer game ever released.[2]
Reviews[]
- Computer Gamer #6 1985-09
References[]
- ^ a b MiG Alley Ace at Lemon 64
- ^ a b Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
- ^ http://www.cyberroach.com/analog/an19/mig_alley.htm[dead link]
- ^ "Page 6 – Issue 18 – Mig Alley Ace". Retrieved 4 February 2015.
- ^ Patton, David (June 1984). "Mig Alley Ace". Computer Gaming World. Vol. 1 no. 16. pp. 17, 40.
External links[]
- 1983 video games
- Atari 8-bit family games
- Cold War video games
- Combat flight simulators
- Commodore 64 games
- Korean War video games
- MicroProse games
- Split-screen multiplayer games
- Video games developed in the United States
- Video game stubs
- Korean War stubs