Midway's Greatest Arcade Hits

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Midway's Greatest Arcade Hits
Midway's Greatest Arcade Hits Coverart.png
Nintendo 64 cover art of Volume 1
Developer(s)Digital Eclipse
Publisher(s)Midway
Platform(s)Game Boy Advance
Nintendo 64
Dreamcast
ReleaseDreamcast
  • NA: June 27, 2000
  • EU: July 28, 2000
Nintendo 64
  • NA: November 14, 2000
[1]Game Boy Advance
  • NA: November 22, 2001
  • EU: November 30, 2001
Genre(s)Arcade compilation
Mode(s)Single player

Midway's Greatest Arcade Hits is an arcade game compilation released for the Nintendo 64, Dreamcast, and Game Boy Advance.

Volumes and Games included[]

Two volumes were released.

Volume 1[]

The first volume was released for the Nintendo 64,[1] Dreamcast, and Game Boy Advance. All versions include the following games:

The Nintendo 64 version included two exclusive games:[2]

The Dreamcast versions included two other exclusive games:[3]

The Game Boy Advance version has none of these four exclusive titles.[4]

Volume 2[]

The second volume has only been released on Sega's Dreamcast[5] and features the following titles:

There was originally planned to be the third volume for the Dreamcast, but was later cancelled.[6]

Version differences[]

Sinistar[]

Sinistar was altered from its original arcade form for the GBA version. The antagonist's eyes no longer glow and his mouth never moves during gameplay. He only says "I am Sinistar!" at the title screen. Occasionally during gameplay, he will say "Run! Run! Run!" Upon receiving a game over, he will say "Beware! I live!" Otherwise, he says nothing.[citation needed]

Reception[]

All versions of the compilation received generally mixed to negative reviews, with a 64.00% of the first volume of the Dreamcast version,[7] a 70.00% of the second volume of the Dreamcast version,[8] a 63.43% of the Nintendo 64 version,[9] and a 54.50% of the Game Boy Advance version[9] from video game aggregator GameRankings. The first volume of the Dreamcast version,[10] the Game Boy Advance version, and the Nintendo 64[11] was criticized for poor sound and visual emulation, especially the Game Boy Advance version, which has been developed by Pocket Games, rather than Digital Eclipse (the developer for the console titles), which has missing voice samples and "shrunk" visuals in Sinistar, glitchy collision detection in Joust and intense slowdown in Defender.[12]

References[]

  1. ^ Jump up to: a b "Midway's Greatest Arcade Hits Volume I Brings Home Arcade Classics for Nintendo 64". Business Wire. Berkshire Hathaway. November 14, 2000. Archived from +Brings+Home+Arcade...-a066916343 the original on April 1, 2016. Retrieved August 7, 2019 – via The Free Dictionary.
  2. ^ Midway's Greatest Arcade Hits Volume I Review at ign.com. Release Date: November 14, 2000.
  3. ^ Midway's Greatest Arcade Hits Volume I Review at ign.com. Release Date: June 29, 2000.
  4. ^ Harris, Craig. "IGN: Midway's Greatest Arcade Hits Review". December 123, 2001. IGN.
  5. ^ "Midway's Greatest Arcade Hits Volume 2 – Images". gamefaqs.gamespot.com. Retrieved August 7, 2019.
  6. ^ http://www.gamerankings.com/dreamcast/577812-midways-greatest-arcade-hits-volume-3/index.html
  7. ^ http://www.gamerankings.com/dreamcast/257231-midways-greatest-arcade-hits-volume-1/index.html
  8. ^ http://www.gamerankings.com/dreamcast/577792-midways-greatest-arcade-hits-volume-2/index.html
  9. ^ Jump up to: a b http://www.gamerankings.com/n64/437519-midways-greatest-arcade-hits-volume-1/index.html
  10. ^ http://www.gamespot.com/dreamcast/action/midwaysgreatestarcadehvi/review.html
  11. ^ http://www.gamespot.com/n64/puzzle/midwaysgreatestarcadehv1/review.html
  12. ^ http://gameboy.ign.com/articles/167/167145p1.html
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