Monster Rancher (video game)

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Monster Rancher
Mr1cover.jpg
Developer(s)Tecmo
Publisher(s)Tecmo
SeriesMonster Rancher
Platform(s)PlayStation, Nintendo Switch, Android, iOS
ReleasePlayStation
  • JP: July 24, 1997
  • NA: November 30, 1997
Nintendo Switch
Genre(s)Life simulation game
Mode(s)Single-player, multiplayer

Monster Rancher, known in Japan as Monster Farm (モンスターファーム, Monsutā Fāmu), is a console game released in 1997 for the PlayStation system. It is the first game in Tecmo's Monster Rancher series, featuring the raising, fighting, and breeding of monsters.

Monster Rancher was a critical and commercial success, garnering praise for its unique and addictive gameplay. A port of the game was released in Japan for iOS and Android on November 28, 2019, and for Nintendo Switch on December 19, 2019.[2]

Gameplay[]

Although it is possible to acquire a monster in-game, the series is known for the ability to acquire new monsters using Compact Discs (CDs). Players can use any readable CD, and the game creates a monster using the CD's metadata.[3] Certain CDs would result in unique monsters: for example, Tecmo's Deception gives the player Ardebaran, a villain from that game,[4] and some Christmas music albums will give the player a monster of type "Santa." Once the player has two or more monsters in reserve, they can be combined, creating a new monster with traits of both 'parents.' There are twelve basic types of monsters that can be combined, as well as eight special types players can receive as rewards by completing tasks or inserting a CD into the PlayStation.[5] The common types are Dinos, Golems, Suezos, Hares, Tigers, Galis, Monols, Worms, Nagas, Jells, Pixies, and Plants. The rare types are Dragons, Magics, Apes, Ghosts, Hengers, Doodles, Nyas, and Disks. Monsters can be combined to create a new monster with a main type and a sub-type which are determined randomly.

Once the player has a monster, it can then be raised to fight other monsters. There are six stats that determine how the monster does in battle: Power fuels physical attacks, Intelligence fuels and defends against energy attacks, Life determines monster's hit points, Skill affects accuracy, Speed helps evade opponents' attacks, and Defense reduces damage received from physical attacks. Monsters train either by doing chores nearby, or can be sent to be trained by experts, where they have the chance to gain new attack techniques. It is possible to increase some of the monster's stats with food or vitamins, but vitamins comes at a price of decreasing one stat as well as shorting the life span dramatically.

Currency can be used to purchase items in the game, earned by winning monster fighting tournaments. The game can end if the player runs out of currency to manage the monster.

The primary way to advance through the game is through monster fighting tournaments. While in battle, each monster has attacks available to it, some moves are only available at close range, others from a distance. Players cannot control the monster directly in a fight, but can call for their monster to stay away or close in, and attack with whichever move is available at the current range.

In Monster Rancher 2 and Monster Rancher Advance 2, Holly, the assistant from this game, cameos as a rancher from the group, AGIMA, for whom the player trains monsters.

Release[]

The Switch/iOS/Android port retains the basic gameplay and content of the original; since the new platforms do not support CD playback, the monsters-from-CD feature is emulated by allowing players to look up CDs from a custom database.[6]

Reception[]

Monster Rancher was met with highly positive reviews. It holds an 86/100 score based on five reviews according to the review aggregation website Metacritic.[7] Critics almost universally commented on its striking originality.[9][13][14][15][17] IGN summed it up as "an incredibly original title that also happens to be a barrel of fun."[14] Next Generation called it "an addictive yet time-consuming title that deserves to attract a whole new and greatful [sic] audience to the narrow niche of life sim gaming."[15]

The strongest praises often went to the huge variety of monsters that can be created.[9][14][15] Sushi-X of Electronic Gaming Monthly, for instance, stated, "Not only did every CD I tried produce a unique monster, each one had different strengths and weaknesses, thus a completely different challenge each time."[9] He and Next Generation both noted that the ability to breed monsters adds still further to the possibilities and replay value.[9][15]

GamePro was one of the few publications to give the game a negative review. While expressing respect for its uniqueness, the reviewer felt that the game's emphasis on thought and decision-making rather than fast button pressing make it unappealing, commenting that "the simple menu-driven gameplay, which offers just a few button presses, definitely won't jack your adrenaline."[17] Jeff Gerstmann, reviewing the game for GameSpot, agreed that Monster Rancher would not appeal to those who crave action, but said the gameplay is hugely engrossing and addictive for the more patient gamer.[13] One of Sushi-X's co-reviewers, Joe Fielder, similarly described it as "a title that can devour hours almost imperceptibly." [emphasis in original][9]

The game was a hit in Japan, with domestic sales above 500,000 units by early December 1997. At the time, GameSpot reported that it was "enjoying brisk sales" in the United States as well.[18]

References[]

  1. ^ "Japanese Nintendo Eshop". Nintendo.
  2. ^ Romano, Sal (November 8, 2019). "Monster Rancher port launches November 28 for smartphones, December 19 for Switch in Japan". Gematsu. Retrieved July 28, 2020.
  3. ^ "NG Alphas: Monster Rancher". Next Generation. No. 33. Imagine Media. September 1997. p. 115.
  4. ^ "Tricks of the Trade". Electronic Gaming Monthly. No. 103. Ziff Davis. February 1998. p. 130.
  5. ^ Schlesinger, Hank (2014). Digimon Power: The Ultimate Guide to the Coolest New Monster Game!. St. Martin's Press. ISBN 978-1466875852.
  6. ^ Romano, Sal (August 22, 2019). "Monster Rancher Port First Details, Screenshots". Gematsu. Retrieved 26 June 2021.
  7. ^ Jump up to: a b "Monster Rancher for PlayStation Reviews". Metacritic. CBS Interactive. Retrieved June 1, 2016.
  8. ^ House, Michael L. "Monster Rancher - Review". AllGame. All Media Network. Archived from the original on December 11, 2014. Retrieved June 1, 2016.
  9. ^ Jump up to: a b c d e f "Review Crew: Monster Rancher". Electronic Gaming Monthly. No. 103. Ziff Davis. February 1998. p. 118.
  10. ^ "モンスターファーム [PS]". Famitsu (in Japanese). Enterbrain. Retrieved June 17, 2020.
  11. ^ "Monster Rancher". Game Informer. No. 58. FuncoLand. February 1998. Archived from the original on September 30, 1999. Retrieved June 1, 2016.
  12. ^ Mylonas, Eric "ECM"; Cockburn, Andrew "The Enquirer"; Griffin, Mike "Glitch" (December 1997). "Monster Rancher". GameFan. Vol. 5 no. 12. Metropolis Media. p. 22. Retrieved November 8, 2020.
  13. ^ Jump up to: a b c Gerstmann, Jeff (January 27, 1998). "Monster Rancher Review". GameSpot. CBS Interactive. Retrieved June 1, 2016.
  14. ^ Jump up to: a b c d Douglas, Adam (November 19, 1997). "Monster Rancher". IGN. Ziff Davis. Retrieved June 1, 2016.
  15. ^ Jump up to: a b c d e "Monster Rancher". Next Generation. No. 38. Imagine Media. February 1998. pp. 111–2. Retrieved June 17, 2020.
  16. ^ "Monster Rancher". Official U.S. PlayStation Magazine. Ziff Davis. 1998.
  17. ^ Jump up to: a b Bro Buzz (February 1998). "PlayStation ProReview: Monster Rancher". GamePro. No. 113. IDG. p. 90. Archived from the original on January 12, 2005.
  18. ^ Johnston, Chris (December 3, 1997). "Half a Million Monsters". GameSpot. Ziff Davis. Archived from the original on March 10, 2000.

External links[]

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