Mortal Kombat 3

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Mortal Kombat 3
Mortal Kombat 3 cover.JPG
Cover artwork for the home versions
Developer(s)
Publisher(s)
Designer(s)Ed Boon
John Tobias
Programmer(s)Ed Boon
Artist(s)John Tobias
Steve Beran
Tony Goskie
Composer(s)Dan Forden
SeriesMortal Kombat
Platform(s)
Release
April 15, 1995
Genre(s)Fighting game
Mode(s)Singleplayer, Multiplayer
Arcade systemMidway Wolf Unit hardware,

Mortal Kombat 3 is a fighting video game developed by Midway / Atari Games and first released into arcades in 1995. It is the third entry in the Mortal Kombat series and is the sequel to Mortal Kombat II. As in the previous games, it has a cast of characters that players choose from and guide through a series of battles against other opponents. The game avoids the tournament storyline of its predecessors, as various warriors instead fight against the returning Shao Kahn, who has resurrected his bride Sindel and started an invasion of Earthrealm.

The third installment of Mortal Kombat retains the blood and gory attacks that defined the series. It introduces new types of the Fatality finishing moves, including Animalities. Other features new to the series were combos, predefined sequences used to perform a series of consecutive attacks. A "Run" button was also added, allowing players to briefly dash toward the opponent, as were "Kombat Kodes", an unlockable content system using various symbols that can be entered before two-player matches to achieve certain effects.

Mortal Kombat 3 was a commercial success and received generally positive reviews, but drew criticism for omitting several popular characters from previous games, notably being the only main installment to not feature franchise mascot Scorpion. Two updates, Ultimate Mortal Kombat 3 (1995) and the PC / home console-exclusive Mortal Kombat Trilogy (1996), restored characters omitted by Mortal Kombat 3, in addition to other new features.

Gameplay[]

Mortal Kombat 3 builds further on the gameplay of the previous game. A "Run" button, accompanied by a "Run" meter, was introduced. This was primarily to address concern from fans who thought that the previous games gave too much of an advantage to the defending player. The Run meter is drained by running (the character cannot run backward, only forwards) and by performing combos.

"Chain combos", also known as pre-programmed combos (labeled "dial-a-combos") were also introduced. Chain combos are button sequences that cannot be interrupted once one hit connects; some chain combos end with an uppercut or another move that knocks the opponent into the air so that more damage can be dealt via a traditional juggle combo. To please players of various skill levels, a "Choose Your Destiny" screen appears in the single-player mode to allow player-selectable difficulty.

For the first time, certain levels were interactive by allowing characters to uppercut each other through the ceiling where both characters would continue the battle in a different stage. This could alter the game's level cycle. Both normal uppercuts and uppercuts that are part of a ground combo would result in a level change. Kung Lao's "Whirl Wind Spin" move would also have the same effect. However, if the character is defeated by an uppercut, there is no level change.

All of the different styles of finishing moves featured in Mortal Kombat II (Fatalities, including the non-lethal Babality and Friendship moves) return in MK3. Additionally, the rumored Animality, where the character transforms into an animal in order to kill their opponent, is featured for the first time. Another new addition is the Mercy, where the character can give their opponent a small sliver of life if they have won two rounds and are at the "Finish Him/Her" screen. A Mercy is necessary for an Animality to occur. Finally, three new Stage Fatalities can be performed in the Subway, the Bell Tower and the Pit 3.

Another concept introduced in this game is the "Kombat Kode". A Kombat Kode is a six-symbol code entered at the VS screen in a two-player game to modify gameplay, fight hidden characters or display certain text messages. Also introduced in this game was the "Ultimate Kombat Kode", a 10-character code using symbols, that could be entered on the game over screen after the continue screen disappears in single player mode. It was used to unlock a robotic version of the character Smoke; it can be done by either the player or the arcade operator. The arcade owner could reset this code by accessing the game's diagnostic menu by resetting to the factory settings within the MK3 cabinet (except in version 2.1, which can only be done by accessing the EJB menu). The codes were revealed through gaming magazines, promotional material, and other Mortal Kombat media.

Plot[]

Weary of continuous losses in tournament battle, Shao Kahn, who lost to Liu Kang in the Outworld tournament in the previous game, enacts a 10,000-year-old plan. He would have his Shadow Priests, led by Shang Tsung, revive his former Queen Sindel, who unexpectedly died at a young age. However, she would not be revived in the Outworld, but in Earthrealm. This would allow Shao Kahn to cross the boundary lines and reclaim his queen. When Sindel is reincarnated in Earthrealm, Shao Kahn reaches across the dimensions to reclaim her, and as a result, Earthrealm gradually becomes a part of Outworld, stripping billions of their souls. Only a few are spared, protected by Raiden. He tells them that Shao Kahn must be stopped, but he cannot interfere; due to his status, he has no power in Outworld, and Earthrealm is partially merged with Outworld. Shao Kahn has unleashed extermination squads to kill any Earthrealm survivors. Also, Raiden's protection only extends to the soul, not to the body, so his chosen warriors have to fight the extermination squads and repel Shao Kahn. With his final defeat, every human on Earthrealm is restored.

The game also contains several subplots:

  • Having defeated Shao Kahn in Outworld, Liu Kang now finds himself as the prime target of Shao Kahn's extermination squads. In response to the upcoming threat, he aligns himself with Kung Lao and leads the rebellion against Shao Kahn and his Outworld minions. However, he also has an ulterior motive: he seeks to free Kitana's home realm of Edenia.
  • With the latest advancements in human technologies, the Lin Kuei decide to automate their human assassins into soulless machines. Four ninjas, Cyrax, Sektor, Smoke, and Sub-Zero, are selected to serve as the first automation prototypes, but Sub-Zero and Smoke refuse to participate, forcing them to leave the clan. Unfortunately, Smoke is captured and is automated along with Sektor and Cyrax and all three are programmed to hunt down and kill Sub-Zero. Meanwhile, learning of the looming Outworld threat, Sub-Zero joins the rebellion against Shao Kahn.
  • Jax discovers the location of both Sonya and Kano while in Outworld, and in freeing Sonya, he also frees Kano. Knowing that his near future means arrest, Kano uses this opportunity to escape into the depths of Outworld and ultimately joins Shao Kahn's forces. Sonya and Jax return to Earth and try to warn their government about the looming Outworld threat, but when their pleas are ignored, Sonya and Jax instead prepare themselves for the upcoming war by joining the rebellion.
  • Despite both serving Shao Kahn, the Centaurs and Shokan have been at war with each other for years. Suspicions arise when Sheeva, who is appointed Sindel's bodyguard, learns that Motaro is appointed as Kahn's General in his armies. With the apparent, yet unconfirmed, "deaths" of both Kintaro and Goro, Sheeva begins to fear for her own race and makes plans to turn against Kahn should her suspicions prove to be true.
  • Largely dependent on a respirator and an undying thirst for revenge against the Black Dragon clan (who he believes was responsible for his brutal attack), Kabal joins the rebellion upon learning of Kano's survival.
  • Though he realizes that he is the lone survivor of New York City following the Outworld Invasion, Stryker remains ignorant as to why he survived the attack. However, upon receiving a vision from Raiden and being informed of what has transpired, Stryker decides to find and join the other Earthrealm warriors.
  • For many years, Nightwolf received visions that foretold and warned him of the upcoming invasion. Largely ignoring them, he feels guilty for not preventing it, and so joins the human offensive against Kahn by casting a magical protection over his ancestors' traditional homeland in North America. This region becomes a threat to Kahn's occupation of Earth.
  • Johnny Cage was hunted down by one of Shao Kahn's extermination squads and killed, apparently by Motaro.

Characters[]

John Parrish (Jax) with Lia Montelongo (Sindel), Kerri Hoskins (Sonya Blade) and Phillip Ahn (Shang Tsung in MKII), reuniting in 2017

The game includes 14 playable characters, with 1 additional secret character.

New characters:

  • Cyrax (Sal Divita) - Yellow-colored Lin Kuei cyber assassin, and second of the three cyber assassins.
  • Kabal (Richard Divizio) - Former Black Dragon warrior.
  • Nightwolf (Sal Divita) - Native American shaman.
  • Sektor (Sal Divita) - Red-colored Lin Kuei cyber assassin and also the first of the three cyborgs.
  • Sindel (Lia Montelongo) - Resurrected Queen of Edenia who is being controlled by Shao Kahn. Sindel was originally named Mushasha in the early versions of the game.
  • Sheeva (stop motion) - Female Shokan whose loyalty lies in the hands of Shao Kahn, and is also the protector of Sindel.
  • Stryker (Michael O'Brien) - Riot control officer.

Returning characters:

  • Jax (John Parrish) - Special Forces major who works with Sonya to apprehend Kano.
  • Kano (Richard Divizio) - Black Dragon thug who escaped arrest by Sonya and Jax.
  • Kung Lao (Tony Marquez) - Shaolin monk who seeks to stop what Kahn is planning.
  • Liu Kang (Eddie Wong) - Returning Mortal Kombat champion.
  • Sonya Blade (Kerri Hoskins) - Special Forces lieutenant setting out again to capture Kano.
  • Sub-Zero (John Turk) - Rogue Lin Kuei ninja who fled the clan after refusing to be converted to a cybernetic unit.
  • Shang Tsung (John Turk) - Shao Kahn's devious sorcerer.
  • Smoke (Sal Divita) - Indigo-colored cyber assassin from the Lin Kuei and last of the three cyborgs, who was once a close friend of Sub-Zero (unlocked by the Ultimate Kombat Kode).

Boss characters:

  • Motaro (stop-motion) - A Centaur and the game's sub-boss.
  • Shao Kahn (Brian Glynn, voiced by Steve Ritchie) - Emperor of Outworld and the game's final boss.

Although the game's manual states both boss characters are unplayable, both Motaro and Shao Kahn can be enabled via secret cheat menus in the SNES and Genesis versions of the game. Noob Saibot (Richard Divizio) also returns as a hidden opponent.

Development[]

Mortal Kombat 3 was originally considered to be made using 3D graphics, before reverting to sprite graphics of the previous games.[2] Its overall style was envisioned differently from in the previous Mortal Kombat games. Instead of the heavily-Oriental themes of Mortal Kombat and Mortal Kombat II, the theme of MK3 is more Western-contemporary. The game's stages are set in modern locations (such as urban highways, churches, and bank rooftops), three of the characters are cyborgs, and traditional character designs (such as Sub-Zero's or Kano's) have been dropped or modified in favor of modern replacements. This change is also reflected in the soundtrack, in which all Oriental motifs have been dropped in favor of modern instrumentation.

Some of the characters from previous Mortal Kombat games who returned in Mortal Kombat 3 were portrayed by new actors since their original portrayers left Midway due to royalty disputes over the use of their likenesses in console versions. Ho Sung Pak (Liu Kang in the first two games, as well as Shang Tsung in the first Mortal Kombat), Phillip Ahn (Shang Tsung in Mortal Kombat II), Elizabeth Malecki (Sonya Blade), Katalin Zamiar (Kitana/Mileena/Jade) and Daniel Pesina (Johnny Cage and Scorpion/Sub-Zero/Reptile/Smoke/Noob Saibot) were not involved in the production of MK3.[3] Prior to the release of Mortal Kombat 3, Daniel appeared in an advertisement for another fighting game, BloodStorm, which resulted in a false rumor that it got him fired by Midway. All this led to the use of new actors for Liu Kang (Eddie Wong), Sonya Blade (Kerri Hoskins), Shang Tsung and Sub-Zero (both played by John Turk) in MK3. Richard Divizio (Kano) also took over the role of Noob Saibot (as the character was a recolored Kano in this version). Carlos Pesina, who played Raiden in the first two games, did not appear in MK3 as a penalty for his involvement in the rival game Tattoo Assassins, but was still employed by Midway and his character would return in Mortal Kombat Trilogy, although through the use of recycled sprites from MKII and new sprites performed by Sal Divita.

The game has a different tone overall than its predecessors and uses a noticeably more muted and less-vibrant color palette. Characters were heavily digitized, as opposed to the hybrid digitized/hand-drawn style of MKII. Many of the game's backgrounds were created using pre-rendered 3D graphics for the first time.

Release[]

Q: The abandonment of icons like Scorpion and Kitana ultimately provoked revisions to the MK3 game. What was the impetus for leaving them out, and did you feel it was the right move to add them back in?
A: Actually, leaving them out had nothing to do with provoking UMK3. UMK3 was done to appease arcade operators and make up for the sooner than usual release of MK3's home version by keeping the arcade version fresh.

John Tobias for Mortal Kombat Online[4]

Accompanied by a massive promotional campaign (given the world record for the "largest promotional campaign for a video game" in the 2011 Guinness World Records Gamer's Edition), Mortal Kombat 3 was originally released to the North American arcades on April 15, 1995. The game was soon ported to three home consoles, namely the Genesis, Super NES, and PlayStation, the latter which is identical to the arcade original.[5] As part of a deal with Midway, Sony Computer Entertainment gained exclusive worldwide rights for the 32-bit version of the game up through the end of the first quarter of 1996 (hence why the Sega Saturn, 3DO Interactive Multiplayer, and Atari Jaguar versions were all slated for release in the second quarter of 1996).[6] According to a Sega spokesperson, Sony paid Midway $12 million for these timed exclusive rights.[7] Continuing a tradition of simultaneous home version releases from the first two games in the series, it was announced that the Genesis, Super NES, Game Boy, and Game Gear versions would all be released on "Mortal Friday", October 13, 1995.[8] However, not all of the versions made the planned date, and the Game Gear version was never released in North America at all. The publishing for the 16-bit console ports and portable versions in North America was handled by Williams Entertainment, rather than Acclaim Entertainment (who handled the console ports of the previous titles), although Acclaim still handled the publishing for Mortal Kombat 3 in Europe.

On the Game Boy, only nine of the original 15 fighters (Kano, Sonya, Sub-Zero, Cyrax, Sektor, Sheeva, Sindel, Kabal, and Smoke) are available, only five stages exist, there are no button-link combos, and no finishers outside of Fatalities and Babalities. Shao Kahn uses his moves from Mortal Kombat II, and Motaro is not included. The sole Game Boy game to be rated M by the ESRB, this version does not include much of the overt gore and violence seen in its parent systems but kept some of the "burning" Fatalities (immolating a defeated opponent down to a burnt skeleton).

A scaled-down Game Gear version of Mortal Kombat 3 was released only in Europe. It is almost the same as the Game Boy version, although it includes blood and gore, it is in color and features Noob Saibot as a hidden character. There is also a port for the Master System, which is nearly identical to the Game Gear version, although it was only released in Brazil by Tectoy, distributor of Sega's products in that country.

There are two different versions of Mortal Kombat 3 for the PC. The first was a DOS version, which does not closely resemble any of the other ports. This version contains a hidden redbook audio track (Track 47) with a narration of a story in reverse. The second version was a Windows version, which was a direct port of the PlayStation version of the game, featuring the same menus, sprite sizes and qualities, and gameplay.

Mortal Kombat 3 was originally slated to be released for the Atari Jaguar in the second quarter of 1996, according to a joint press release issued by Atari and Williams Entertainment on March 13, 1995,[9] but was never released.[10][11][12] A port for the 3DO Interactive Multiplayer was also announced for an early 1996 release, touted on magazine covers, and reportedly complete, but was also never released.[13] A port for the Sega Saturn was also announced for early 1996,[14] but was canceled in favor of a port of Ultimate Mortal Kombat 3.

Mortal Kombat 3 is also included in Midway Arcade Treasures 2 for the Nintendo GameCube, PlayStation 2 and Xbox; Midway Arcade Treasures Deluxe Edition for the PC (this title includes a 'making of' documentary about the game); and Midway Arcade Treasures: Extended Play for the PlayStation Portable.

Reception[]

Mortal Kombat 3 was one of three 1995 recipients of the American Amusement Machine Association's Diamond Awards (which are based strictly on sales achievements).[15] Williams Entertainment, which published the Super NES and Genesis versions, reported combined sales of 250,000 copies in the first weekend they were available, placing them among the best-selling games of 1995.[16] The Super NES version had sold more than one million copies by November 23, 1995.[17] Mortal Kombat 3 was nominated for the Video Software Dealers Association's "Video Game of the Year" for 1995,[18] losing to Donkey Kong Country 2.[19]

Although Mortal Kombat 3 was commercially successful, many disliked the inclusion of arguably less-appealing new characters (especially Stryker) in place of established stalwarts such as Scorpion and Kitana.[4][24][28] The new combo system was also often criticized, as were, to a lesser degree, the run mechanics and some finishing moves.[29][30][25] According to PC Gamer in 1998, "While Mortal Kombat 2 managed to improve upon the fast-paced, gore-galore formula of the original, the third incarnation didn't fare nearly as well. MK3 suffered from monkeywrenched gameplay, needlessly stupid finishing moves like 'Animalities,' and unbearably campy character designs."[31] Next Generation reviewed the arcade version of the game, and stated that "in an industry which depends on innovation to keep it fresh and interesting, MK III just doesn't deliver."[26] A Retro Gamer article on the history of the series stated in 2007: "Although many hardcore fans will decree Midway's third Mortal Kombat game to be the best in the series, just as many felt it was beginning of the end for the still massively popular franchise ... While Midway had been constantly adding subtle gameplay tweaks to its franchise since the release of Mortal Kombat, its once exciting series was suddenly looking rather tired."[32]

Nevertheless, the game received largely positive reviews at the time. As of 2014, the review aggregator website GameRankings is giving it the averaged scores of 80.23% for the Super NES,[33] 76.67% for the Genesis,[34] and 70.33% for the Sony PlayStation.[35] Electronic Gaming Monthly (EGM) gave the PlayStation version their "Game of the Month" award.[20] EGM and IGN both criticized the heavy lag during Shang Tsung's morphing while assessing the conversion overall as a near-perfect replication of the graphics, content, and controls of the arcade original. However, IGN gave it a negative assessment based on the shortcomings of Mortal Kombat 3 itself, recommending Street Fighter 2D fighting games over it unless one is a "die-hard MK fan".[22] According to a later IGN retrospective, "Despite the evolutions in gameplay, Mortal Kombat 3 was simply not met with same kind of enthusiasm as its predecessor. While the new 'cyber-ninja' characters were popular, the loss of so many favorites from the roster left many players feeling left out. A new Mortal Kombat was impossible to ignore, but the response wasn't quite what Midway had hoped for."[36]

Reviewing the Genesis version, a Next Generation critic remarked that the game actually looks better on a last-generation console, where it finds company with other 2D games and is better-looking than most of them, than it did in the arcade, where it seemed outdated against the increasingly prevalent polygon-based games. He complimented the game for delivering on the elements most important to the Mortal Kombat fanbase, but added as a final note that "as a whole, the MK series is getting stale and in dire need of some major reworking."[25] In their review, GamePro similarly said that Mortal Kombat 3 is "just not original enough (like Tekken) or deep enough (like Street Fighter) to warrant space on the casual Genesis gamer's shelf." They also criticized the Genesis version as being a weak approximation of the arcade version, particularly the character sprites and sound effects.[37] They assessed the PlayStation version as a much more accurate conversion aside from the lag during Shang Tsung's morphing, but concluded it to be "An awesome home version of a game that wasn't so great to begin with."[38] Next Generation similarly felt the arcade-perfect quality of the PlayStation version was overshadowed by the game's lack of innovation: "There is little, outside of a few new, conspicuously uninspired characters, a run feature, and a new combo system, which simply mirrors its competition, to differentiate MK3 from its predecessors."[27] Maximum praised the PlayStation version's wealth of customization options and "eerie combat music tracks", but remarked that the game was outdated with Ultimate Mortal Kombat 3 already out in arcades and slated for release on the Saturn. They also took strong issue with the lack of PAL optimization, saying that as a result "The characters move very slowly as if wading through treacle, and this detracts from the overall feel of the game as well as changing the timing for the special moves and combos."[23]

Reviewing the SNES version, the four reviewers of Electronic Gaming Monthly concurred it to be by far the best "16-bit version" of the game. They especially praised the challenging enemy AI, accurate graphics, and a high number of special options.[21] While they listed some problems with the AI and sound, GamePro had a similar reaction, concluding that "Converting a mammoth arcade game like MK 3 to the 16-bit Super NES is no easy task, and Williams has done a respectable job of keeping all the key elements intact."[39] PC Gamer itself, despite the later negative opinion, gave the PC version of MK3 a review score of 89% upon the release, calling it "yet another excellent arcade experience from the king of fighting games."[40] Next Generation at the time called it "one of the best fighting games ever released for the PC" and "a title you must own" for the fans of the genre, awarding it four out of five stars.[24] GamePro panned the Game Boy version in a brief review, venturing that "even portable power players will find the soft controls and eye-straining graphics unbearable."[41]

Legacy[]

Ultimate Mortal Kombat 3 (UMK3) was released to arcades in 1995. It is an update of Mortal Kombat 3, featuring altered gameplay, additional characters, and new arenas. Various home versions of the game were released soon afterward, although none of these were completely identical to the arcade version. Several more home versions followed between 2002-2010, including Mortal Kombat Advance for the Game Boy Advance and Ultimate Mortal Kombat for the Nintendo DS (the DS version features the "Puzzle Kombat" minigame originally from Mortal Kombat: Deception).

UMK3 itself was updated to include content from previous games in the series to serve as the basis of the console-exclusive title Mortal Kombat Trilogy in 1996. It was also later remastered to be released as part of the Mortal Kombat Arcade Kollection in 2011.

References[]

  1. ^ Jump up to: a b "CTW Games Guide". Computer Trade Weekly. No. 559. United Kingdom. 16 October 1995. p. 32.
  2. ^ http://gameological.com/2012/10/interview-mortal-kombat-cocreator-john-tobias/index.html
  3. ^ "Epstein Drangel Bazerman & James, Intellectual Property, Technology and Media Law". Archived from the original on 2008-05-13. Retrieved 2013-08-11.
  4. ^ Jump up to: a b In Konversation: Mortal Kombat Online vs John Tobias - Part 1, Mortal Kombat Online, 09/17/2012.
  5. ^ "Twitter / noobde: The PS1 version was identical". Twitter.com. 2013-02-20. Retrieved 2014-05-25.
  6. ^ "At the Deadline". GamePro. No. 86. IDG. November 1995. p. 190.
  7. ^ "Company Wars". GamePro. No. 88. IDG. January 1996. p. 16.
  8. ^ "Prepare Your Home for MK 3". GamePro. No. 85. IDG. October 1995. p. 170.
  9. ^ "'MORTAL KOMBAT III' WILL BE AVAILABLE ON THE ATARI JAGUAR". Nine Lives. March 13, 1995. Archived from the original on 2018-07-25. Retrieved 2018-11-26.
  10. ^ Vendel, Curt (August 26, 1995). "Payment Schedule for Jaguar games to Developers" (PDF). atarimuseum.com. Retrieved 2018-09-22.
  11. ^ Gore, Chris (August 1995). "The Gorescore - Industry News You Can - Upcoming Jaguar Software Titles". VideoGames - The Ultimate Gaming Magazine. No. 79. L.F.P., Inc. p. 14.
  12. ^ Dragon, Lost (July 5, 2017). "The Ultimate Jaguar Unreleased/Beta/Source/Dev Master List! - Page 5". atari.io. Archived from the original on 4 November 2018. Retrieved 2018-09-22.
  13. ^ Matthews, Will (December 2013). "Ahead of its Time: A 3DO Retrospective". Retro Gamer. No. 122. Imagine Publishing. p. 26.
  14. ^ "Kombat 3". Sega Saturn Magazine. No. 1. Emap International Limited. November 1995. p. 12.
  15. ^ "And the Winner Is ...". Next Generation. No. 17. Imagine Media. May 1996. p. 21.
  16. ^ "Game Industry Rebounds". GamePro. No. 88. IDG. January 1996. pp. 22–23.
  17. ^ Carlton, Jim (November 23, 1995). "Fans remain loyal to 16-bit machines". The Hartford Courant. The Wall Street Journal. p. E2. Retrieved December 7, 2020 – via Newspapers.com. Nintendo's 'Killer Instinct' has sold more than 1 million copies since it was introduced in September, as has the Nintendo version of 'Mortal Kombat III' and the company's recently released 'Super Mario World: Yoshi's Island.'
  18. ^ "News Bits". GamePro. No. 96. IDG. September 1996. p. 21.
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  23. ^ Jump up to: a b "Maximum Reviews: Firestorm". Maximum: The Video Game Magazine. Emap International Limited (3): 145. January 1996.
  24. ^ Jump up to: a b c "NEXT Generation Issue #10 October 1995". 1995-10-10. Retrieved 2015-05-07.
  25. ^ Jump up to: a b c "Finished?". Next Generation. Imagine Media (11): 185. November 1995. The fighting is still decent, but with the addition of a Killer Instinct-type combo system, there is less and less strategy.
  26. ^ Jump up to: a b "Finals". Next Generation. No. 7. Imagine Media. July 1995. p. 79.
  27. ^ Jump up to: a b "Mortal Kombat 3". Next Generation. Imagine Media (12): 176. December 1995.
  28. ^ "Mortal Kombat Arcade Kollection PS3 review - Page 2 of 2". Official PlayStation Magazine. Archived from the original on 2013-10-13. Retrieved 2013-08-11.
  29. ^ "Mortal Kombat Arcade Kollection - Review - by Cyril Lachel". Gaming Nexus. 2011-09-16. Retrieved 2013-08-11.
  30. ^ "Review: Mortal Kombat: Arcade Kollection". Destructoid. Retrieved 2013-08-11.
  31. ^ "PC Gamer Online". 2000-03-05. Archived from the original on 2000-03-05. Retrieved 2014-01-19.
  32. ^ Retro Gamer 40, page 33.
  33. ^ "Mortal Kombat 3 for Super Nintendo". GameRankings. Retrieved 2014-01-19.
  34. ^ "Mortal Kombat 3 for Genesis". GameRankings. Retrieved 2014-01-19.
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  37. ^ "ProReview: Mortal Kombat 3". GamePro. IDG (86): 76. November 1995.
  38. ^ "ProReview: Mortal Kombat 3". GamePro. IDG (87): 60. December 1995.
  39. ^ "ProReview: Mortal Kombat 3". GamePro. IDG (86): 84. November 1995.
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  41. ^ "ProReview: Mortal Kombat 3". GamePro. No. 90. IDG. March 1996. p. 69.

External links[]

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