Muse (headband)

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Muse
Muse Logo for headband.png
Product typeElectronic headband
OwnerInteraXon
Produced byInteraXon
CountryToronto, Ontario, Canada
IntroducedMay 2014
Websitewww.choosemuse.com

Muse is a wearable brain sensing headband. The device measures brain activity via 4 electroencephalography (EEG) sensors. An accompanying mobile app converts the EEG signal into audio feedback that is fed to the user via headphones.[1] Muse is manufactured by InteraXon, a company based in Toronto, Ontario, Canada[2] that was founded in 2007 by Ariel Garten, Trevor Coleman, Chris Aimone, and Steve Mann originally at 330 Dundas Street West (Steve Mann's lab), in Toronto, Ontario, Canada.[3][4][5][6] Development of the Muse product began in 2003, and after several rounds of fundraising, was released to the public in May 2014.[2] In 2018, the company launched Muse 2, which also measures heart rate, breath, and body movement.

The device operates by representing brain waves that correspond to a more relaxed state through the sound of tweeting birds, and higher amounts of brain activity is represented by storm sounds.[7]

It was demonstrated that Muse can be used for ERP research, with the advantage of it being low cost and quick to setup. Specifically, it can easily quantify N200, P300, and .[8]

It is also widely used for a wide variety of other applications ranging from health and wellbeing to scientific and medical research.[9][10][11][12][13][14][15]

It is claimed that using the headband helps in reaching a deep relaxed state.[16]

Muse is worn over the ears and connects to a companion mobile app via bluetooth. The use of Muse enables the use of biofeedback, differing from a device like Thync that claims to actually alter brainwaves by wearing it.[17]

References[]

  1. ^ Baig, Edgar C. (August 12, 2014). "Brainy Muse headband: Wearable tech to calm you down". USA Today. Retrieved August 2, 2016.
  2. ^ a b O'Rourke, Patrick (April 14, 2015). "Can Toronto-based InterAxon's brain-sensing headband Muse help people relax?". Financial Post. Retrieved Jun 23, 2019.
  3. ^ "Company Overview of InteraXon Inc". Bloomberg. Retrieved 2019-06-23.
  4. ^ "Tech Giant "Father of Wearable Tech" Steve Mann "Goes for The Ride" to YYD ROBO!". us.yydrobo.com. 2017-07-31. Retrieved 2019-06-23.
  5. ^ Futurist, Nikolas Badminton (2014-11-11). "Father of Wearable Computing, Steve Mann, to Keynote FITC Wearables, Toronto, November 13th". Medium. Retrieved 2019-06-23.
  6. ^ Stu Robarts (March 11, 2015). "Hands-on: Staying focused (or not) with the Muse brain-sensing headband". New Atlas. Retrieved 2019-06-23.
  7. ^ "Muse Headband Review: A Fitbit for Your Brain". Re/code. 2014-11-06. Retrieved 2015-11-09.
  8. ^ Krigolson, Olave E.; Williams, Chad C.; Norton, Angela; Hassall, Cameron D.; Colino, Francisco L. (2017-03-10). "Choosing MUSE: Validation of a Low-Cost, Portable EEG System for ERP Research". Frontiers in Neuroscience. 11: 109. doi:10.3389/fnins.2017.00109. ISSN 1662-453X. PMC 5344886. PMID 28344546.
  9. ^ Bashivan, Pouya; Rish, Irina; Heisig, Steve (2016). "Mental state recognition via Wearable EEG". arXiv:1602.00985v2 [cs.CV].
  10. ^ Gray, Sarah N. (August 2017). "An Overview of the Use of Neurofeedback Biofeedback for the Treatment of Symptoms of Traumatic Brain Injury in Military and Civilian Populations". Medical Acupuncture. 29 (4): 215–219. doi:10.1089/acu.2017.1220. ISSN 1933-6586. PMC 5580369. PMID 28874922.
  11. ^ Ijjada, Mohan Sai; Thapliyal, Himanshu; Caban-Holt, Allison; Arabnia, Hamid R (Dec 2015). "Evaluation of Wearable Head Set Devices in Older Adult Populations for Research". 2015 International Conference on Computational Science and Computational Intelligence (CSCI). Las Vegas, NV, USA: IEEE: 810–811. doi:10.1109/CSCI.2015.158. ISBN 9781467397957. S2CID 14790556.
  12. ^ Gang, Peng; Hui, Jiang; Stirenko, S.; Gordienko, Yu.; Shemsedinov, T.; Alienin, O.; Kochura, Yu.; Gordienko, N.; Rojbi, A. (2019). Arai, Kohei; Kapoor, Supriya; Bhatia, Rahul (eds.). User-Driven Intelligent Interface on the Basis of Multimodal Augmented Reality and Brain-Computer Interaction for People with Functional Disabilities. Vol. 886. Cham: Springer International Publishing. pp. 612–631. arXiv:1704.05915v2. doi:10.1007/978-3-030-03402-3_43. ISBN 9783030034016. S2CID 15355091.
  13. ^ Liu, Ran; Peli, Eli; Hwang, Alex D. (2017-01-29). "Measuring visually induced motion sickness using wearable devices". Electronic Imaging. 2017 (14): 218–223. doi:10.2352/ISSN.2470-1173.2017.14.HVEI-147. ISSN 2470-1173.
  14. ^ Brannock, Evelyn; Lutz, Robert (Dec 2016). "On the Couch with Android and Muse: Nifty Assignment". J. Comput. Sci. Coll. 32 (2): 211–213. ISSN 1937-4771.
  15. ^ Garcia, Alfredo; Gonzalez, Juan Manuel; Palomino, Amparo (2019). Agredo-Delgado, Vanessa; Ruiz, Pablo H. (eds.). Data Acquisition System for the Monitoring of Attention in People and Development of Interfaces for Commercial Devices. Vol. 847. Cham: Springer International Publishing. pp. 83–97. doi:10.1007/978-3-030-05270-6_7. ISBN 9783030052690.
  16. ^ "Muse The Brain Sensing Headband Review". Tune into Gold. Retrieved 2016-03-30.
  17. ^ "Muse review: The brain sensing headband that knows you're stressed". Wareable. 2015-04-21. Retrieved 2015-11-09.

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