NFL 2K1

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NFL 2K1
Developer(s)Visual Concepts
Publisher(s)Sega
Platform(s)Dreamcast
Release
  • NA: September 7, 2000
  • JP: March 29, 2001
Genre(s)Sport
Mode(s)Single-player, multiplayer

NFL 2K1 is an American football simulation video game that uses remediation,[1] and was published by Sega and developed by Visual Concepts. It was released on Dreamcast on September 7, 2000 with multiple in-game commercialization like its Dreamcast ads in stadiums.[2] Randy Moss of the Minnesota Vikings was featured as the cover athlete, until the release of NFL 2K3. Upon its release it outsold the Playstation 2 release of Madden NFL 2001 by 13,000 copies in its first week, and 49,000 copies its second week.[3]

In early 2000's, SegaNet was shutdown and the online feature of the game was too until July 2017 where online features were brought back thanks to DreamPi. The game along with the rest of the 2K titles on the Dreamcast have had their online components revived and are completely playable online today.[4]

Reception[]

The game received "universal acclaim" according to the review aggregation website Metacritic.[5] Rob Smolka of Next Generation called it "A great-playing game, both online and offline, and a significant advance over last year's version."[15] In Japan, where the game was ported for release on March 29, 2001, Famitsu gave it a score of 32 out of 40.[7] According to Metacritic, NFL 2K1 is the 16th highest rated game of all time.

NFL 2K1 won GameSpot's annual "Best Dreamcast Game" and, among console games, "Best Sports Game (Traditional)" awards. It was also a runner-up for the publication's annual "Game of the Year" and "Best Multiplayer Game" prizes, which went respectively to Chrono Cross and Quake III Arena. The editors wrote that they "argued for more than an hour over whether Square's Chrono Cross or Sega's NFL 2K1 should win the award for Game of the Year".[17]

Studies have been done on how effective in-game commercialization is in sports games on people, including NFL 2K1[18]

References[]

  1. ^ Plymire, Darcy Cree (2009-03-01). "Remediating Football for the Posthuman Future: Embodiment and Subjectivity in Sport Video Games". Sociology of Sport Journal. 26 (1): 17–30. doi:10.1123/ssj.26.1.17. ISSN 0741-1235.
  2. ^ Cianfrone, Beth A.; Zhang, James J. (2013-09-01). "The Impact of Gamer Motives, Consumption, and In-Game Advertising Effectiveness: A Case Study of Football Sport Video Games". International Journal of Sport Communication. 6 (3): 325–347. doi:10.1123/ijsc.6.3.325. ISSN 1936-3915.
  3. ^ "NFL 2K1". Sega Retro. 2021-10-19. Retrieved 2021-11-23.
  4. ^ Games. Dreamcast Live.
  5. ^ a b "NFL 2K1 for Dreamcast Reviews". Metacritic. CBS Interactive.
  6. ^ EGM staff (November 2000). "NFL 2K1". Electronic Gaming Monthly. No. 136. Ziff Davis.
  7. ^ a b "NFL 2K1 [ドリームキャスト]". Famitsu (in Japanese). Enterbrain. Retrieved April 19, 2020.
  8. ^ "NFL 2K1". Game Informer. No. 91. FuncoLand. November 2000.
  9. ^ Mosquera, Fernando "Lagi" (November 2000). "NFL 2K1". GameFan. Vol. 8 no. 11. Shinno Media. pp. 124, 127. Retrieved April 19, 2020.
  10. ^ Cheat Monkey (September 6, 2000). "NFL 2K1 Review for Dreamcast on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 7, 2005. Retrieved April 19, 2020.art
  11. ^ Silverman, Ben (September 2000). "NFL 2K1 Review". GameRevolution. CraveOnline. Archived from the original on December 23, 2015. Retrieved April 19, 2020.
  12. ^ MacDonald, Ryan (September 8, 2000). "NFL 2K1 Review [date mislabeled as "May 17, 2006"]". GameSpot. CBS Interactive. Archived from the original on November 9, 2000. Retrieved April 19, 2020.
  13. ^ Mr. Domino (September 17, 2000). "NFL2K1 [sic]". PlanetDreamcast. IGN Entertainment. Archived from the original on January 24, 2009. Retrieved April 19, 2020.
  14. ^ Justice, Brandon (September 7, 2000). "NFL 2K1". IGN. Ziff Davis.
  15. ^ a b Smolka, Rob (November 2000). "NFL 2K1". Next Generation. No. 71. Imagine Media. pp. 104–5. Retrieved April 19, 2020.
  16. ^ Boyce, Ryan (September 5, 2000). "NFL2K1 [sic]". Maxim. Biglari Holdings. Archived from the original on June 26, 2001. Retrieved April 19, 2020.
  17. ^ GameSpot Staff (January 5, 2001). "Best and Worst of 2000". GameSpot. Archived from the original on February 13, 2002.
  18. ^ Cianfrone, Beth A.; Trail, Galen T.; Zhang, James J.; Lutz, Richard J. (2008-06-01). "Effectiveness of In-Game Advertisements in Sport Video Games: An Experimental Inquiry on Current Gamers". International Journal of Sport Communication. 1 (2): 195–218. doi:10.1123/ijsc.1.2.195. ISSN 1936-3915.

External links[]

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