Nagagutsu o Haita Neko: Sekai Isshū 80 Nichi Dai Bōken

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Nagagutsu o Haita Neko: Sekai Isshū 80 Nichi Dai Bōken
Nagagutsu o Haita Neko.jpg
Cover art
Developer(s)Shouei
Publisher(s)Toei Animation
Platform(s)Family Computer
Release
Genre(s)2D action platformer
Mode(s)Single-player
Two-player

Nagagutsu o Haita Neko: Sekai Isshū 80 Nichi Dai Bōken (長靴をはいた猫 世界一周80日大冒険, lit. "Puss in Boots: An Adventure Around the World in 80 Days")[2] is a 1986 video game based on the third film of The Wonderful World of Puss 'n Boots that was released exclusively in Japan for the Family Computer. Four years later, the game (with several modifications) was released in North America under the title Puss 'n Boots: Pero's Great Adventure.

Pero has to either avoid or eliminate this cat-like enemies who stands in his way.

The main character is the Puss in Boots character from the tale; a cat named Pero (Toei Animation's mascot) He is also known as 'Perrault' in the game, as that was the name of the original author of the Puss In Boots story; Charles Perrault. He is known for helping an impoverished master attain wealth through the use of trickery.

Gameplay[]

Loosely based on Jules Verne's classic novel Around the World in Eighty Days tied together with a classic anime, the player has 80 days in order to travel the world; this is shown through a time limit. One day passes in the game approximately every minute, although certain items can subtract the number of remaining days, providing the player with less time to complete the game. If these 80 days elapse before the player finishes the trip, the game is over no matter how many lives the player has remaining. Places that are explored include: England, the Atlantic Ocean, Arabia, Hong Kong, the Pacific Ocean, Alaska, the North Pole, and Big Ben. The game features "death water," a video game feature where video game characters instantly die after coming into contact with a watery substance.[3]

This game also involves driving boats, cars, and balloons in addition to the standard walking through the stages.[3]

See also[]

References[]

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