Nate Martin

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Nate Martin
Nate Martin Puzzle Break.jpg
Born
Nathan Burk Martin

(1983-01-13) January 13, 1983 (age 38)
NationalityAmerican
OccupationCEO
Websitehttp://www.puzzlebreak.com

Nate Martin (born January 13, 1983) is an American entrepreneur, game designer, and software executive. He is the Co-founder and CEO of Puzzle Break, the first American room escape company.[1][2][3][4][5][6][7][8] He is often referred to as the "Founding Father of Escape Rooms."[9][10] [11][12][13][14]He is an alumnus of the DigiPen Institute of Technology with a Bachelor of Science in Real-Time Interactive Simulation and Computer Science.[15]

Career[]

Software[]

In 2006, Martin started at Microsoft in the Windows team. Before leaving in 2013, he worked as a software engineer and program manager on products including Windows Vista, Windows 7, Windows 8, Windows RT, and Windows 8.1.[16]

Martin joined Electronic Arts as a Senior Product Manager in 2013 to help run the Global Online Services organization. During his time at EA, he worked on several games including Battlefield 4.

Puzzle Break[]

In August 2013, Martin and Dr. Lindsay Morse co-founded the escape room company Puzzle Break. Based in Seattle, Puzzle Break was started with an initial self-investment from Martin of $7,000.[17] Under Martin’s leadership, Puzzle Break has opened locations in Seattle, San Francisco, Long Island, Boston, and on several Royal Caribbean cruise ships. Puzzle Break’s revenue in 2016 was over $1,000,000.[18] He was named a 2017 Puget Sound Business Journal 40 Under 40 Honoree.[19]

Media[]

Martin is a frequent lecturer and podcast guest on the topics of escape rooms, interactive entertainment, and entrepreneurship. His interviews have appeared in the New York Times,[20] Entrepreneur Magazine,[21] and Forbes.[22] In 2017, he spoke on the future of experiential storytelling at the Sundance Film Festival.[23]

References[]

  1. ^ "Puzzle Break: Country's first escape room located in Seattle". KING. Retrieved 2019-08-16.
  2. ^ Maier, Ian (2018-05-21). "Escape Room Community Resources". Xola.
  3. ^ "Geek of the Week: There's no escaping it — Puzzle Break's Nate Martin created his dream startup". GeekWire. 2018-06-22. Retrieved 2019-08-16.
  4. ^ Group, Sinclair Broadcast (2016-11-05). "What in the world is an Escape Room, and how do you survive it??". Seattle Refined. Retrieved 2019-08-16.
  5. ^ By (2016-10-17). "What Running An Escape Room Taught Me About People". Cracked.com. Retrieved 2019-08-16.
  6. ^ "IQ Escape center opens new game, partners with school". Pittsburgh Post-Gazette. Retrieved 2019-08-16.
  7. ^ Galbraith, Susan. "What in the world is an Escape Room, and how do you survive it??". KOMO. Retrieved 2017-05-05.
  8. ^ "How Novelty Businesses Can Succeed | OPEN Forum". www.americanexpress.com. Retrieved 2017-03-17.
  9. ^ ESTATENVY. "Nate Martin's Puzzling Design Theory". ESTATENVY | Home Industry News. Retrieved 2021-06-10.
  10. ^ "Escape Room Blogs, Conferences, Groups, and Podcasts". Xola University. 2018-05-21. Retrieved 2021-06-10.
  11. ^ "Nate Martin Broke Out By Locking People in Rooms". Jewish in Seattle Magazine. Retrieved 2021-06-10.
  12. ^ "How Escape Rooms Made Me a Better Traveler". The Discoverer. 2020-03-02. Retrieved 2021-06-10.
  13. ^ Tady, Scott. "Beaver grad pioneered escape rooms and now leads the pivot to digital". The Times. Retrieved 2021-06-10.
  14. ^ Malki, Jason (2020-06-22). ""How to create a fantastic work culture" with Nate Martin Co-Founder & CEO of Puzzle Break". Medium. Retrieved 2021-06-10.
  15. ^ "Graduate Entrepreneur Brings People and Puzzles Together - News & Events - DigiPen Institute of Technology". News & Events - DigiPen Institute of Technology. 2015-04-06. Retrieved 2017-03-17.
  16. ^ "IAmA Nate Martin, Co-Founder & CEO of Puzzle Break, the first American-based Escape Room company. Let's talk about locking strangers in rooms & video games IRL. • r/IAmA". reddit. Retrieved 2017-03-17.
  17. ^ Shaw, Sally French, Jessica Marmor. "The unbelievably lucrative business of escape rooms". MarketWatch. Retrieved 2017-03-17.
  18. ^ "From working at Microsoft & EA to leaving and building Puzzle Break". Escape The 9 to 5 Grind. Archived from the original on 2017-03-18. Retrieved 2017-03-17.
  19. ^ "https://www.bizjournals.com/seattle/news/2017/09/01/nate-martin-puzzle-break-ceo-40-under-40.html". www.bizjournals.com. Retrieved 2017-10-10. External link in |title= (help)
  20. ^ Glusac, Elaine (2016-08-05). "When 'Get Out!' Is Just a Game". The New York Times. ISSN 0362-4331. Retrieved 2017-03-17.
  21. ^ Halpern, Ashlea (2016-12-05). "How To Make Money In Trendy Businesses-And Survive When The Trend Ends". Entrepreneur. Retrieved 2017-03-17.
  22. ^ Stone, Zara. "Escape The Startup Is A Terrifying Twist On Silicon Valley Culture". Forbes. Retrieved 2017-03-31.
  23. ^ "How escape rooms and live theater are paving the way for VR". The Verge. 2017-02-07. Retrieved 2017-03-17.
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