Nils Lahr

From Wikipedia, the free encyclopedia
Nils Lahr
NilsBLahr-Picture.JPG
BornAugust 1973 (1973-08) (age 48)
NationalityAmerican
Alma materNYU Polytechnic School of Engineering (B.S in Computer Science)
OccupationChairman, and CEO of OrionsWave, LLC.
Known forInventions in media streaming
Spouse(s)
Kristi Charlton Lahr
(m. 2001)

Nils Lahr (born August 1973) is an American entrepreneur, inventor and computer scientist known for his work in the streaming media industry. He founded Synergy Sports Technology and several other companies. He has also been a senior developer at Microsoft.

Early life[]

Nils Lahr was born in 1973 to John C. Lahr and Karen Ericson. His father was a scientist who worked as a research seismologist in the US Geological Survey from 1971 to 2003.[1][2] Nils earned his higher education from Menlo-Atherton High School and his Bachelor in Computer Science from New York University Polytechnic School of Engineering. He started programming early at the age of 16 by writing object-oriented databases for the US Geological Survey.[3]

Career[]

Lahr began his career by working and founding some notable companies in the field of streaming and media, notable among them are;

CNNfn[]

Lahr worked at CNNfn, a financial news channel when it did the world's first streaming broadcast and built first fully digital studio. He was the webmaster of the team. In 1996, he also said to InfoWorld magazine that the only way for companies to get their content on the internet is through making it easy to find.[4][5] During his career at CNNfn, he created the first automated stock ticker for TV.

Microsoft[]

Lahr joined Microsoft in 1996, after leaving CNNfn, and helped as a founding member of its streaming media division. Prior to joining Microsoft he worked for VXtreme and developed streaming media solutions which were later bought by Microsoft and were essential in the development of Windows Media Player and MPEG4.[6]

iBEAM Broadcasting[]

Lahr co-founded IBEAM Broadcasting Corporation in April, 1998 and later served as it Chief Scientist. From may to July 1999, Nils served as its CTO.[6]

Youbetme[]

Youbetme is a California based social betting platform, that enables users to bet via their website or their IOS app.[7] It was founded by Jason Neubauer and Justin Jarman in 2011 and the technological services were provided by Nils Lahr, he is also the CTO of the company.[8][9] May 2016 OrionsWave was assigned the intellectual property and software of Challenged and YouBetMe. [1]

Synergy Sports Technology, LLC[]

Lahr is the co-founder and CTO of Synergy Sports Technology, the company provides statistical reports and associated video clips to the NBA coaches[10] and also works for college teams.[11][12] Nils Lahr develops all the streaming solutions for the company.[13]

LexiconDigital[]

He worked with David Caruso,[14] around ideas on how to bring production concepts into the digital world sooner for promotional reasons. They helped influence how some very large and early Hollywood projects promoted themselves online, such as the first and second Iron Man movies. They had a huge impact in a short time changing how movies used the Internet to promote themselves long before the release date. [15]

Orions Systems

Lahr co-founded Orions Systems

Patents[]

Lahr has numerous patents spanning in the field of streaming media and content some notable among them are:

  • SYSTEMS, METHODS AND ARTICLES TO AUTOMATICALLY EXPOSE AND PLACE MATERIAL IN STREAMS OF PROGRAMMING[16]
  • SYSTEM AND METHOD FOR DISTRIBUTED AND PARALLEL VIDEO EDITING, TAGGING AND INDEXING[17]
  • Systems and methods for generating bookmark video fingerprints[18]
  • SYSTEM AND METHODS FOR OPTIMIZING BUFFERING HEURISTICS IN MEDIA[19]
  • Using a website containing video playlists as input to a download manager[20]
  • System and method for rewriting a media resource request and/or response between origin server and client[21]
  • Generating Event Definitions Based on Spatial and Relational Relationships[22]
  • Method and apparatus for encoder-based distribution of live video and other streaming content[23]
  • Automated user activity associated data collection and reporting and content/metadata selection and propagation service[24]
  • Peer-to-peer betting systems and methods[25]
  • A system and method for determining optimal server in a distributed network for serving content streams[26]
  • Method of utilizing a single uniform resource locator for resources with multiple formats[27]
  • Method and apparatus for client-side authentication and stream selection in a content distribution system[28]

See also[]

References[]

  1. ^ "John the Man". jclahr.com. Retrieved May 29, 2014.
  2. ^ "John Clark Lahr". gazettetimes.com. Retrieved 13 June 2014.
  3. ^ "Editor's Note: Don't Call It a Comeback". streamingmedia.com. Retrieved May 29, 2014.
  4. ^ "VXtreme web theater to carry video on the internet". InfoWorld. 9 September 1996. Retrieved May 29, 2014.
  5. ^ "The 'Internet' Times - what's on and where". computing.co.uk. Retrieved 13 June 2014.
  6. ^ a b "MANAGEMENT". secinfo.com. Retrieved May 29, 2014.
  7. ^ "Youbetme Launches to Enable and Enhance Friendly Wagers From Your Smartphone". reuters.com. Archived from the original on 8 August 2014. Retrieved 13 June 2014.
  8. ^ "Nils Lahr". businessweek.com. Retrieved 13 June 2014.
  9. ^ "TECH EXECUTIVE DETAIL". venturedeal.com. Retrieved 13 June 2014.
  10. ^ "A video slam-dunk for the NBA". cnet.com]. Retrieved 13 June 2014.
  11. ^ "Meet Synergy Sports Technology, the Company Revolutionizing College Basketball". bleacherreport.com. Retrieved 13 June 2014.
  12. ^ "Synergy offering sports technology to college teams". bizjournals.com. Retrieved 13 June 2014.
  13. ^ "Our Championship Team". Synergy Sports Technology. Archived from the original on 3 June 2014. Retrieved 13 June 2014.
  14. ^ "Lexicon Looks to Redefine Streaming Media". daniweb.com. Retrieved 13 June 2014.
  15. ^ "Caruso: Interactivity has to be the Foundation". csifiles.com. Retrieved 13 June 2014.
  16. ^ "Systems, methods and articles to automatically expose and place material in streams of programming".
  17. ^ "System and method for distributed and parallel video editing, tagging, and indexing".
  18. ^ "Systems and Methods for Generating Bookmark Video Fingerprints".
  19. ^ "System and methods for optimizing buffering heuristics in media".
  20. ^ "System and method for using a website containing video playlists as input to a download manager".
  21. ^ "A system and method for rewriting a media resource request and/Or response between origin server and client".
  22. ^ "Generating event definitions based on spatial and relational relationships".
  23. ^ "Method and apparatus for encoder-based distribution of live video and other streaming content".
  24. ^ "Automated user activity associated data collection and reporting and content/Metadata selection and propagation service".
  25. ^ "Peer-to-peer betting systems and methods".
  26. ^ "A system and method for determining optimal server in a distributed network for serving content streams".
  27. ^ "Method of utilizing a single uniform resource locator for resources with multiple formats".
  28. ^ "Method and apparatus for client-side authentication and stream selection in a content distribution system".
Retrieved from ""