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Numberjacks

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Numberjacks
GenreEducational
Comedy
Written byChris Ellis
Directed byHelen Sheppard
Imogen Robertson
Voices of
  • Dylan Robertson
  • Robert Watson
  • Alice Baker
  • Jonathan Beech
  • Laura Maasland
  • Oliver Keogh
  • Roz Ellis
  • Harry Munday
  • Bob Golding
  • Rachel Preece
  • Ross Mullan
Theme music composerJustin Nicholls
Opening theme"The Numberjacks Are On Their Way"
Ending theme"The Numberjacks Are On Their Way" (Reprise)
ComposerJustin Nicholls
Country of originUnited Kingdom
Original languageEnglish
No. of seasons2
No. of episodes67 (including two specials)
Production
ProducerRoland Tongue
Camera setupJeremy Read
Jamie Shelton
Running time15 minutes per episode (approx.)
Production companyOpen Mind Productions
DistributorBeyond Distribution
Release
Original networkCBeebies
BBC Two
Picture format16:9 (576i)
Audio formatStereo
Original release16 October 2006 (2006-10-16) –
11 December 2009 (2009-12-11)

Numberjacks is a British 3D animated children's television series, aimed at 4- to 5-year-olds shown regularly on CBeebies and occasionally on BBC Two in the United Kingdom. It was also formerly shown on Tiny Pop until 2018. It is produced by Open Mind Productions for the BBC and features a mixture of computer-generated animation and live action. 67 episodes were produced.[1] The show focuses on mathematics.

Premise

Numberjacks are a group of anthropomorphic numbers: 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9. But four of them team up on a mission: Five (a female who loves being a numberjack), Six (who is good with some tricks and jumps), Four (who is a smart one but not quite sure) and Three (a younger one who is cheeky and funny). They go about their everyday lives inside their sofa until a call comes in from real-life child Agents, who report problems that need solving. One or two of the Numberjacks fly out on location to investigate. The Numberjacks have to work out how to put things right, and thwart the dastardly intentions of the Meanies. After much fun, adventure and powerful thinking, the Numberjacks win the day – until next time.

Characters and Voice Cast

The Numberjacks 0 through 9, from left to right.

The Youngest Numberjacks

  • Zero (voiced by Dylan Robertson) - Zero is the youngest out of the numbers, and does not do much. He is a bit special, because he can turn things into nothing, and can line up to make bigger numbers like 10 and 100. He can hardly jump at all, and often falls asleep. He can make things disappear and can make 10 together with One.
  • One (voiced by Dylan Robertson) - One is nice, a bit self-centered and rather immature. She does not jump very much, and is still very much at the centre of her own universe. She is well-meaning, but sometimes the source of the problems, and she can make 10 with Zero at her side. One is voiced by a male actor.
  • Two (voiced by Robert Watson) - Two quickly flips from one state to the opposite, is busily into things and has a touch of “terrible twos”. Active and changeable, he sometimes wants to be one of the “big numbers”, but is sometimes still very babyish.

The Main Numberjacks

  • Three (voiced by Alice Baker) - Three is busy, lively, and a bit “Me me me!” but is growing up. Slightly odd and eccentric, noisy, fun and full of herself. She is very keen to be seen as one of the bigger numbers – “I can do it!” – but she is not quite ready for it yet. A wildly ambitious jumper, Three has a collection of beautiful things (which she keeps in a red box in the sofa's Cosy Room.) She does not go out on missions in the early episodes, but graduates to properly doing so later. She is the principal operator of the Brain Gain machine.
  • Four (voiced by Jonathan Beech) - Four is a regular sort of number – nice, steady, and quite grown up. He is four-square, steady, logical and measured. Not hugely self-confident, he tries not to panic. “I’m not sure, but I’ll try a bit more.” Still happiest at home, not entirely happy as a jumper, but okay as long as things do not go wrong. Four is the mechanic of the Numberjacks, and enjoys fixing things. He likes trains and playing with the Bloop Ball in the Gym. He is the main screen operator and once gets an extra part of body. He looks up to Eight as a big brother and has a special bond with him
  • Five (voiced by Laura Maasland) - Five is definitely grown up, she is perceptive, sorts things out – quite cool, creative and artistic. She likes looking after the smaller numbers some of the time, especially 2. Loves jumping, does it with grace and style, outgoing. “I’m fine!” She is a good and cool singer, has a good fashion sense (for someone who never wears clothes). In almost every episode, 5 speculates what else might go wrong, which we see as a 2D animation.
  • Six - (voiced by Oliver Keogh) - Six is a “bigger” number, playing tricks, and is good fun. Quite physical, he is a cool jumper, sometimes a bit too flash for his own good. He tends to be the leader of the Numberjacks, though perhaps not as bright as Five. “Did the trick!” He loves riding in cars. 6 usually decides who will go on the Mission.

The Eldest Numberjacks

  • Seven (voiced by Roz Ellis) - Seven is enthusiastic, slightly “new age”, colourful and bright. She is a very good painter, especially of the seven colours of the rainbow. She sings well, is energetic, creative and almost always busy. In the episode "Interesting Times", Numberjack Seven acts as a Narrator.
  • Eight - (voiced by Harry Munday) - Eight is a good jumper, and has a special bond with Four, being looked up to as a sort of big brother. Eight is cheerful, rounded, earthy, sporty, and game, he can go a little to far like when he made Four symmetrical
  • Nine - (voiced by Roz Ellis) - Nine is the “biggest” Numberjack. She is motherly, quite sensible, grown up and neat. She has a particular fondness for Three. She is a good organiser, and calm in a crisis.

The Meanies

  • The Shape Japer (voiced by Rachel Preece) - The Shape Japer is female, the smallest meanie and the second meanie and the first female meanie to appear in the Numberjacks, and often the cause of things changing shape, or particular shapes having problems. She flies though the air, does not speak much, but she often laughs, sometimes in peoples' faces. She is able to change her shape from sphere to cube instantly and has the most appearance out of the meanies on Numberjacks. Slightly mad and instinctive rather than calculating.
  • The Puzzler (voiced by Bob Golding) - The Puzzler is male and the usual cause of things being in the wrong position. He is, of all things, a former DJ, speaks in rhyme, and loves setting puzzles. He is a floating circular face, with features that can move around. He is quite intellectual, and is secretly pleased when the Numberjacks solve his puzzles. He sometimes bubbles as he speaks, and can blow giant, orange bubbles to trap each of the Numberjacks inside.
  • The Problem Blob (vocal effects provided by Bob Golding) - The Problem Blob is male and is the first meanie to appear in the Numberjacks; he is often the cause of things acting strange and not in the ordinary. He spits out many green, small blobs, and whatever does get "blobbed", will begin to cause problems, often completely random. He also has an eye on a stalk that can come out of his mouth at times. The Problem Blob has had the least appearances on Numberjacks. The Numberjacks he had blobbed included Four and Six.
  • The Numbertaker (portrayed by Ross Mullan) - The Numbertaker is male, the largest meanie, and always silent. He causes trouble by taking numbers and “numbers of things”. The sleeves of his long with coat hide various attachments – a vacuum-cleaner, a magnet, a net, a hook, and a “number sucker-upper”. There is something of a (rather sinister) street performer about him. He sometimes becomes his alter ego and the "Numbermaker", causing problems by creating numbers and numbers of things.
  • Spooky Spoon (voiced by Rachel Preece) - Spooky Spoon is female, and loves to stir things up and mix them – she is usually the source of problems with matching and connecting. She really fancies herself, thinks herself superior to everyone around her. Very vocal, has a particular dislike for 5, whom she feels is something of a rival.

When a meanie is defeated, the end of their theme song will play; this happens in most episodes, but not all of them.

Episodes

Series 1, consisting of 45 15-minute episodes, first aired in Autumn 2006. Series 2, consisting of 20 15-minute episodes first aired on CBeebies in 2009.[2] 3, 4, 5, and 6 appear in every episode, so they are not included in the "Numberjacks" list

Series overview

SeriesEpisodesOriginally aired
First airedLast aired
145 (Specials 1-2)16 October 2006 (2006-October-16)30 March 2007 (2007-March-30)
22026 October 2009 (2009-October-26)11 December 2009 (2009-December-11)

Series 1 (2006-2007)

No. overall No. in season Episode Original airdate Overview Numberjacks Agents DVD Release
1 1 The Trouble With Nothing 16 October 2006 0 makes things disappear and 6 flies out to sort everything out. Numberjacks: 0, 1 (does not speak) Agents: 33, 42, 16, 68 Volume 1
2 2 Going Wrong, Going Long 17 October 2006 The Problem Blob makes things go very long indeed, including a man's mop and a boy's pencil. 4 sorts him out. Agents: 16, 28, 68, 53 Volume 1
3 3 Sphere Today, Gone Tomorrow 18 October 2006 The Shape Japer turns every sphere into a cube. 6 sorts her out. Agents: 28, 33, 101, 70 Volume 2
4 4 In, Out, Shake It All About 19 October 2006 The Puzzler makes his eyes come out on both sides of him, making them turn, his glasses and nose on top: It's making everything outside and not in. 3 and 5 sort him out, once they are both freed from the Puzzle Bubble Agents: 70, 94, 42, 53 Volume 1
5 5 One More Time 20 October 2006 When everyone passes under a bridge, they become one higher number: 4 turns into a 5, and then a 6. It's cheeky Numberjack 1 who's causing all the trouble. Numberjacks: 1 Agents: 53, 28, 94, 68, 42 Volume 2
6 6 Forward Thinking 23 October 2006 The Problem Blob is back – and things go backwards and forwards. 6 hitches a lift. Numberjacks: 0, 1, 2 Agents: 16, 33, 53, 85 Volume 3
7 7 Seven Wonders 24 October 2006 4 finds things add up to 7 when the Puzzler's about, and 7 is caught by him - in a poisonous Bubble. Numberjacks: 1, 7 Agents: 53, 42, 70, 16 Volume 3
8 8 Getting Heavy 25 October 2006 Spooky Spoon is swapping light things and heavy things – 5 and 3 fly out to save the day. Numberjacks: 9 Agents: 53, 16, 68, 85 Volume 2
9 9 Belongings 26 October 2006 Things don't belong when Spooky Spoon mixes things up – another problem for 5 to solve. Agents: 16, 33, 68, 42 Volume 3
10 10 4 He's A Jolly Good Fellow 27 October 2006 The Numbertaker is taking all the number fours that he can find – will 4 be able to escape his clutches? Agents: 28, 68, 101 Volume 1
11 11 Boxing Day 30 October 2006 Boxes go wrong when the Shape Japer plays tricks – but 6 can do the trick too. Agents: 85, 33, 101, 94 Volume 1
12 12 Out of Order 31 October 2006 Spooky Spoon makes sure that things are well out of order – until 5 sorts her out with Brain Gain. Numberjacks: 1, 2 Agents: 47, 96, 73, 88 TBA
13 13 Nine Lives 1 November 2006 The Puzzler has trapped 9 in a poisonous puzzle bubble – 6 and 3 come to the rescue. Numberjacks: 9 Agents: 25, 34, 88, 100 Volume 2
14 14 Takeaway 2 November 2006 Not just a few problems, many of them – 4 eventually makes the Numbertaker take more than he wants to. Agents: 28, 101 (Although mixed up with 42), 85, 70 Volume 4
15 15 The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird 3 November 2006 There's a pattern to the problems that the Puzzler causes – and Numberjack 5 has to break that pattern, once and for all. Agents: 14, 47, 73, 96 Volume 4
16 16 Stop And Go 19 February 2007 Things don't move when they should, like a walking rubbish bin and so on – 6 has got to sort Spooky Spoon our, otherwise there'll be more trouble. Numberjacks: 0 Agents: 34, 52, 73, 100 TBA
17 17 Off Colour 20 February 2007 Spooky Spoon wants to be the most colourful character around, by taking other yellow, red, and blue things – 4 is out to stop her. Agents: 88, 34, 25, 100 Volume 1
18 18 A Game Of Two Halves 21 February 2007 The Shape Japer makes half a load of trouble, and 4 has to make things whole again. Numberjacks: 2 Agents: 14, 47, 73, 96 Volume 3
19 19 Out For The Count 22 February 2007 2 is out and about and making everyone count incorrectly – 6 goes after him. Numberjacks: 2 Agents: 96, 61, 100, 25 Volume 4
20 20 The Container Drainer 23 February 2007 Everything is empty thanks to the Puzzler – 3 helps 5 to fill things up again, but not without knowing she gets caught by the Puzzler. Numberjacks: 2 Agents: 25, 61, 96, 100 Volume 5
21 21 Tens Moments 26 February 2007 1 and 0 get out and about and make ten of everything – creating more work for 5. Numberjacks: 0, 1 Agents: 25, 52, 61, 88 TBA
22 22 3 Things Good 27 February 2007 3 is out on her own, trying to do battle with the Shape Japer, who does not like things in threes. Numberjacks: 1, 2 Agents: 25, 34, 88, 100 Volume 4
23 23 Say What You Mean 28 February 2007 Be clear what you mean otherwise the Problem Blob will make trouble for you, as 4 finds out. Agents: 34, 47, 100, 14 Volume 5
24 24 One Won 1 March 2007 There's only one of everything, thanks to the Numbertaker – 6 sorts things with help from 1. Numberjacks: 1 Agents: 55, 68, 70, 94 Volume 2
25 25 Tricky Sixes 2 March 2007 The Numbertaker likes two lots of three today – 6 is the Numberjack to sort him out. Agents: 42, 85, 55, 68 TBA
26 26 May The Fours Be With You 5 March 2007 The Shape Japer is after things that come in eights – 4 goes on the mission. Numberjacks: 2, (does not speak) 8 Agents: 16, 42, 68, 101 Volume 5
27 27 Best Estimate 6 March 2007 The Problem Blob makes things go wrong when people cannot estimate – It's Numberjack 5 to the rescue. Agents: 28, 55, 70, 101 Volume 2
28 28 On and Off 7 March 2007 Spooky Spoon is mixing things up again, so instead of being on things are off – 4 is on the case. Agents: 16, 33, 68, 85 TBA
29 29 Zero the Hero 8 March 2007 It's 0 to the rescue when just for once, the other nine Numberjacks are the problem, not the answer! Numberjacks: 0, 1, 2, 7, 8, 9 Agents: 33, 55, 85 Volume 3
30 30 Bad Circles 9 March 2007 The Shape Japer is making bad circles by enter the circular hollow and saying "circle – bad!" – 6 gets ready to sort her out. Agents: 28, 42, 70, 94 Volume 6
31 31 Famous Fives 12 March 2007 The Puzzler sets the problem – and 5 is the right Numberjack to sort it out. Numberjacks: 1, 2 Agents: 16, 42, 68, 94 Volume 6
32 32 Fair Shares 13 March 2007 Things aren't being shared fairly, thanks to the Problem Blob – 6 makes everything all right. Numberjacks: 1, (makes cameo at the end) 2, 7, 8 Agents: 28, 101, 85, 33 Volume 4
33 33 Being 3 14 March 2007 The Numbertaker is taking threes today – but he cannot take Numberjack 3. Numberjacks: 1 Agents: 28, 55, 70, 101 Volume 3
34 34 Into the Teens 15 March 2007 The Numbertaker has added ten more of things – 4 has to sort him out. Numberjacks: 1, 7, 8, 9 Agents: 33, 55, 70, 85 Volume 6
35 35 Slide and Turn 16 March 2007 The Shape Japer is moving things and causing problems – 5 goes out there to solve the problem. Numberjacks: 1, 2 Agents: 17, 41, 60, 106 TBA
36 36 Six Of One 19 March 2007 The Problem Blob is making trouble with sixes – It's Numberjack 6 to the rescue. Numberjacks: 0, 1, 2 Agents: 22, 41, 60, 106 TBA
37 37 Time Trouble 20 March 2007 Time passes very strangely – thanks to Spooky Spoon. 5 investigates, on her own. Agents: 38, 54, 79, 95 Volume 5
38 38 1, 2, 3, Go 21 March 2007 It's 1, 2, 3 – pattern time! 3 battles solo with the Puzzler. Numberjacks: 1, 2, 9 Agents: 17, 54, 60, 106 TBA
39 39 More 4 22 March 2007 The Shape Japer makes trouble with symmetry – 4 goes out there to sort things out. Numberjacks: 7, 8 Agents: 17, 22, 41, 38 TBA
40 40 Almost Human 23 March 2007 The Problem Blob causes trouble – and 4 tries out being a human being, for once. Agents: 79, 83, 95, 106 TBA
41 41 Two, Four, Six, Eight! 26 March 2007 The Numbertaker takes all the even numbers – 6 and 8 fly out to put things right. Numberjacks: 0, 1, 2, 7, 8, 9 Agents: 79, 54, 57, 17 Volume 5
42 42 Round and Round 27 March 2007 The Problem Blob has gotten people going around in circles – can 5 restore things to normal before it's too late? Numberjacks: 1, 2 Agents: 41, 60, 83, 106 TBA
43 43 Square Dancing 28 March 2007 The Shape Japer's about – and 1, 4, and 9 sort out problems with squares. Numberjacks: 1, 9 Agents: 22, 41, 79, 95 TBA
44 44 Data Day 29 March 2007 Spooky Spoon is mixing things up and makes things at a cafe behave like party things and vice versa – 3 gets ready to take her on. Agent: 17, 54, 60, 106 Volume 4
45 45 How? What? Check! 30 March 2007 5 sorts out the Puzzler's problems on her own – and checks to make sure. Agents: 22, 38, 83, 95 TBA
Series 1 Specials
1 Special 1 Counting Down To Christmas 24 November 2008 The Numbertaker, the Shape Japer, and Spooky Spoon all make Christmas Day go wrong, and Agent 20 is one of the victims. 5 and 6 fly out and save Christmas Day with help from 3 and some other agents. (Special is currently available on DVD and Youtube) Numberjacks: 0, 1, 2, 7, 8, 9 (does not speak) Agents: 20, 77, 49 Volume 5 (Release Date: 24 November 2008)
2 Special 2 Seaside Adventure 3 August 2009 The Numberjacks have a holiday at the beach, only to face trouble with all five Meanies. (Special is currently available on DVD.) Numberjacks: 0, 1, 2, 7, 8, 9 Agents: 39, 91, 121, 122, 20 Volume 6 (Release Date: 3 August 2009)

Series 2 (2009)

No. overall No. in season Episode Original airdate Overview Numberjacks Agents DVD release
46 1 Ups and Downs 26 October 2009 Spooky Spoon is turning everything upside down, so 8 is sent out to help 4. Numberjacks: 0, 1, 2, 8 Agents: 18 (Upside Down), 37, 58 TBA
47 2 On the Move 27 October 2009 The Problem Blob is making things move when they should not, so 5 is sent out to stop him. Agents: 81, 44, 63 TBA
48 3 Very Shapely 28 October 2009 The Shape Japer is causing problems again by stretching the shapes of things – 6 is after her. Numberjacks: 1 Agents: 99, 72, 27 TBA
49 4 Wee Three Phone Home 29 October 2009 The Puzzler is causing some people to repeat his silly movements – 3 is sent out on her own to stop him. Numberjacks: 0, 1, 2, 7, 8, 9 Agents: 108, 12, 63 TBA
50 5 Did You Notice Anything? 30 October 2009 The Numbertaker is taking away people's noticing skills, and then, he silently plays tricks on them without them noticing – 4 is sent out to defeat him. Numberjacks: 0 (does not speak at the end) Agents: 81, 108, 27 TBA
51 6 Measured Response 2 November 2009 Things are changing length thanks to the Shape Japer, so Numberjack 6 is sent out to change them back. Agents: 72, 44, 37 TBA
52 7 Think Again 3 November 2009 3 and 4 are playing in the gym when 5 discovers that Spooky Spoon is mixing things up - again. Agents: 58, 99, 63 TBA
53 8 Carry On Counting 4 November 2009 6 is sent out to do battle with the Problem Blob, who is causing people to go back to the beginning of things when they shouldn't. Numberjacks: 0, 7, 8 Agents: 12, 108, 81 TBA
54 9 A Record In the Charts 5 November 2009 4 is sent out to defeat the Puzzler, who is stopping the cafe customers from remembering whether they have had too much food to eat or not. Numberjacks: 7, 8, 9 Agents: 27, 72, 44 TBA
55 10 Half Time 6 November 2009 The Numbertaker is halving the numbers of everything, so Numberjack 4 is sent out to stop him. Numberjacks: 8 Agents: 37, 58, 99 TBA
56 11 A Close Thing 9 November 2009 A girl cannot get near her favourite teddy bear, and grown-ups need help with things being too close to them. 6 flies out to sort out the Problem Blob. Numberjacks: 2 Agents: 58, 37, 18 TBA
57 12 A Circle at Both Ends 10 November 2009 5 has to fly out on her own when a boy has trouble with his chalks, thanks to the Shape Japer. Agents: 44, 63, 81 TBA
58 13 Matchmaking 11 November 2009 3 flies out on her own to sort the Numbertaker, who takes then adds anything, so they do not match. Numberjacks: 1 Agents: 99, 72, 27 TBA
59 14 A Different Sort 12 November 2009 4 flies out to stop Spooky Spoon sorting things out. Numberjacks: 0, 1, 8, 9 Agents: 12, 108, 63 TBA
60 15 Areas of Concern 13 November 2009 In the gym, 6 and his buddy tiles are making patterns on the floor and flying around, before he flies out to defeat the Puzzler. Agents: 18, 37, 99 TBA
61 16 The Dreaded Lurgi 7 December 2009 5 flies out on her own to investigate and stop the Blob from making people go up and down, and round and round. All the other Numberjacks end up with the "dreaded lurgi". Numberjacks: 0 Agents: 58, 81, 18, 12, 72, 44, 99, 37, 108, 63 TBA
62 17 Fraction Action 8 December 2009 3 flies out on her own to beat the Shape Japer from cutting things to pieces. Agents: 12, 44, 72 TBA
63 18 Interesting Times 9 December 2009 On a cold Winter's night in the sofa, Numberjack 7 tells 0 and 1 a story about 3, 4, 5, and 6 going out one after the other; to sort out morning, daytime, evening and night time things, and Spooky Spoon herself. Numberjacks: 0, 1, 7 Agents: 37, 58, 99 TBA
64 19 More Ways Than One 10 December 2009 4 goes out to rescue 8 who is trapped by the Puzzler by finding three ways to make an eight. Numberjacks: 1, 2, 7, 8, Agents: 27, 63, 18 TBA
65 20 Hundreds and Thousands 11 December 2009 A girl has a hundred or so beads to make a necklace but then has only ten, then one. 6 flies out to defeat the Numbertaker. Numberjacks: 0, 1, 2, 7, 8, 9 (does not speak) Agents: 63, 81, 108 TBA

Awards

  • Awarded Best Schools Programme – 0–5 Years (for the episode "Nine Lives")[3]
  • Royal Television Society Educational Television Awards 2007
  • Awarded Best Schools Programme – 0–5 Years (for the episode "Zero the Hero")[4]

UK DVD Releases

The Numberjacks are on Their Way (Volume 1)

  • 1. "The Trouble With Nothing"
  • 2. "Going Wrong Going Long"
  • 4. "In, Out, Shake It All About"
  • 10. "4 He's a Jolly Good Fellow"
  • 11. "Boxing Day"
  • 17. "Off Colour"

Calling All Agents (Volume 2)

  • 3. "Sphere Today Gone Tomorrow"
  • 5. "One More Time"
  • 8. "Getting Heavy"
  • 13. "Nine Lives"
  • 24. "One Won"
  • 27. "Best Estimate"

Standing By to Zoom (Volume 3)

  • 6. "Forward Thinking"
  • 7. "Seven Wonders"
  • 9. "Belongings"
  • 18. "A Game Of Two Halves"
  • 29. "Zero the Hero"
  • 33. "Being 3"

Brain Gain (Volume 4)

  • 14. "Takeaway"
  • 15. "The Cuc-Cuc-Cuc-Oo-Oo-Oo Bird"
  • 19. "Out For The Count"
  • 22. "3 Things Good"
  • 32. "Fair Shares"
  • 44. "Data Day"

Counting Down to Christmas (Volume 5)

  • 20. "The Container Drainer"
  • 23. "Say What You Mean"
  • 26. "May The Fours Be With You"
  • 37. "Time Trouble"
  • 41. "Two, Four, Six, Eight"
  • 46. "Counting Down to Christmas" (20 minute featurette, available on DVD)

Seaside Adventure (Volume 6)

  • 30. "Bad Circles"
  • 31. "Famous Fives"
  • 34. "Into The Teens"
  • 47. "Seaside Adventure" (45 minute feature available on DVD)

References

  1. ^ Crump, William D. (2019). Happy Holidays—Animated! A Worldwide Encyclopedia of Christmas, Hanukkah, Kwanzaa and New Year's Cartoons on Television and Film. McFarland & Co. p. 77. ISBN 9781476672939.
  2. ^ ""Numberjacks" Series 2 Commissioned by BBC". 4 December 2008. Archived from the original on 19 February 2012.
  3. ^ "Royal Television Society – Educational Television Awards 2006". Royal Television Society. Retrieved 17 March 2010.
  4. ^ "Royal Television Society – Educational Television Awards 2007". Royal Television Society. Retrieved 17 March 2010.

External links

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