Odallus: The Dark Call
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Odallus: The Dark Call | |
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Developer(s) | Joymasher |
Publisher(s) | Joymasher |
Platform(s) | Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
Release |
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Genre(s) | Platform-adventure, Metroidvania[1][2] |
Mode(s) | Single-player |
Odallus: The Dark Call is a 2015 action-adventure platform game in the vein of Castlevania III: Dracula's Curse, developed by Brazilian indie studio Joymasher. The game was released originally for the PC, but later for the Nintendo Switch, the PlayStation 4, and the Xbox One consoles.
Development[]
Odallus was developed by JoyMasher, a Brazilian developer who had previously released Oniken. The game was part-funded through an Indiegogo crowdfunding campaign, raising $7,533 towards its development costs in August 2013.[3] The game was released in July 2015, and in November 2015, was updated to include a more difficult "Veteran Mode" which included new enemy types.[4]
Plot[]
An army of demons burn Haggis's village and take his son; Haggis goes into action to defeat them. It appears that a mysterious cult has kidnapped his son for plans of a dark sacrifice. Haggis battles his way from the village to a castle on top of a nearby mountain; twice battling two demonic generals on the way, killing one and forcing the other - a woman - to retreat. Along the way he collects mysterious shards that ultimately form the Odallus orb. At the castle's throne room, their leader reveals himself to be Haggis' son, somehow aged to adulthood and claiming to have lived a thousand years. He offers to share the power of the Odallus with his father and rule jointly as the new gods of the world, but Haggis refuses and slays his son. Immediately regretful, he is soon filled with the power of the Odallus, and refuses to rule the world; deciding, instead, that the world has no more need of gods. He summons a pillar of energy that destroys the castle - and presumably himself - as the female general looks on from the distance.
After the credits, Haggis awakens in a strange land, where an ominous glowing eye forms in the clouds, and a voice encourages him to craft a new world from the darkness inside of him.
Gameplay[]
Odallus is an action-adventure platform game, which is highly reminiscent of early NES platform games, most notably of the Castlevania franchise and Metroid. The player controls Haggis, who can run, jump, and use his weapon, initially a weak sword. With the game having several role-playing elements, Haggis can upgrade his equipment and abilities by finding items hidden throughout the various levels. He can then revisit previous levels to overcome obstacles and find additional secrets. Each level contains a boss that becomes easier to reach when the player uncovers secret shortcuts. Haggis can also acquire subweapons such as axes, torches, etc., which have a limited number of uses, indicated in the game's HUD.
Reception[]
Odallus received positive reviews, currently sitting at 80/100 on Metacritic.[5] Destructoid gave the game 9/10, saying, "Odallus: The Dark Call is a worthy addition to any metroidvania fan's library and is worth the asking price.".[2] USGamer also recommended the game.[1] Worthplaying scored Odallus 9/10 and concluded, "Fans who adore adventure games of [the classic] console era should definitely grab Odallus."[6] The game received an 8/10 from CGMagazine, who called it "frustrating at times, thanks to the level of difficulty", but nevertheless recommended the game.[7] M! Games gave the switch version a score of 74 out of 100, calling it a fine homage to games such as Legendary Axe, and Castlevania.[8]
Italian magazine The Games Machine gave it a 4/5 score.[9]
References[]
- ^ a b Mackey, Bob (July 17, 2015). "Review: Odallus: The Dark Call". USGamer. Archived from the original on October 8, 2016. Retrieved September 16, 2016.
Yes, Odallus is another indie Metroidvania, but that's not necessarily a bad thing . . . the five-or-so hours I've spent with Odallus have definitely been worth the price of entry, and I'm honestly looking forward to seeing what secrets old levels hold once I get the proper tools to break them open.
- ^ a b Whittaker, Jed (July 16, 2015). "Review: Odallus: The Dark Call". Destructoid. Archived from the original on April 30, 2016. Retrieved May 12, 2016.
Odallus: The Dark Call is a worthy addition to any metroidvania fan's library and is worth the asking price.
- ^ JoyMasher studio (2013-06-28). "Odallus: The Dark Call". Indiegogo. Archived from the original on 2018-09-04. Retrieved 2018-02-23.
- ^ Joel Couture (2015-12-08). "Retooling Odallus: The Dark Call for its new veteran mode". Gamasutra. Archived from the original on 2018-04-22. Retrieved 2018-02-23.
- ^ "Odallus: The Dark Call on Metacritic". Metacritic. Archived from the original on September 14, 2016. Retrieved September 17, 2016.
- ^ Dumlao, Brian (December 23, 2015). "PC Review - 'Odallus: The Dark Call'". Worthplaying. Archived from the original on September 4, 2016. Retrieved September 16, 2016.
- ^ Blot, Sabrina (July 28, 2015). "Odallus: The Dark Call (PC) Review". CGMagazine. Archived from the original on February 11, 2017. Retrieved September 16, 2016.
- ^ Nickel, Thomas (2019-03-14). "Odallus: The Dark Call - im Test (Switch)". MANIAC.de (in German). Archived from the original on 2019-04-30. Retrieved 2019-04-30.
- ^ Dellafrana, Danillo (November 2015). "Review: Odallus". The Games Machine. No. 326. pp. 86–87.
External links[]
- 2015 video games
- Action-adventure games
- Crowdfunded video games
- Indiegogo projects
- Metroidvania games
- Nintendo Switch games
- Platform games
- PlayStation 4 games
- Retro-style video games
- Xbox One games
- Video games developed in Brazil
- Windows games
- Single-player video games
- Indie video games