Opening Night (video game)

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Opening Night
Opening Night video game cover.jpg
Cover art
Developer(s)MECC
Publisher(s)MECC
Platform(s)Windows, Macintosh
Release1995
Genre(s)Education/simulation

Opening Night is a 1995 education/simulation video game by MECC, and developed in cooperation with The Children's Theatre Company in Minneapolis. It is aimed at children aged 10 and up.[1]

Gameplay[]

Players create, direct, and perform mystery plays in a lifelike theatre, featuring The Children's Theatre Company actors in period costumes.[2] They do this by manipulating multimedia including 40 actors, 100 sets, and 300 props to create stories.[3] Lighting, music, and sound effects can be later added.[4] To access an item, players first choose the Category Viewer to choose the category, then next the Item Viewer to choose the item. Double-clicking on the item places it onto the stage.[5] The game was curriculum-driven; it aimed to allow students to use their creativity to write scripts and create plays for assessments,[3] and to use their imagination.[6]

A timer helps synchronise actions, while the recorder is used to capture action. Text-to-speech technology allows the player to hear the character say what they have written;[7] however if words are mispronounced they are encouraged to type the words out phonetically instead.[8] Star Tribune commented that the dialogue can either appear at the bottom of the screen like movie subtitles, or spoken in a "Stephen Hawking monotone".[2]

Development[]

The actors were added by first being filmed or photographed then digitized into the game, in a similar vein to Mortal Kombat.[4]

A bonus expansion pack named Opening Night Behind the Scenes was released in 1995 on Windows 3.1 and Macintosh. It was developed in cooperation with The Children's Theatre Company in Minneapolis and published by MECC. The disk illustrated how the game was made and showed how a theatre operates. Players could watch interviews by industry professionals from The Children's Theatre Company and look up terms in a glossary.[9][10] The CD also include Quicktime movies showing tours of different aspects of the theatre.[8]

Release[]

, MECC president and chief executive officer, commented that she expected Opening Night, alongside MayaQuest and , to be released in time for the pre-holiday selling season of 1995.[11]

The game was the 73rd best-selling title during the November–December 1995 period (holiday season).[12]

Critical reception[]

Star Tribune positively compared MECC's Opening Night (1995) to The Learning Company's The American Girls Premiere (1997), which the newspaper considered to be a mere repackaging of the MECC video game. While The American Girls Premiere offered players the ability to record their own voices, Star Tribune otherwise considered it to be redundant to the earlier game, and thought Opening Night's fans would find the newer title unnecessary.[13] The Washington Post thought the game would only appeal to fully-fledged theatre enthusiasts, while turning off more casual creative types.[14] Macs For Teachers described the product as "very cool".[15]

William T. Yates of The School House Review and World Village gave the game 5 out of 5 stars, commenting that the game would increase players' interest in and love of the theatre.[16][17] Anne Bubnic of Pep Holiday Hits thought the game was for "aspiring actors and actresses", and chose it as one of the best picks for the holiday season.[18] Gamervescent, for which Opening Night was their first video game, wrote retrospectively that over time they learnt that the title unleashed the "greatest unintentional hilarity of all time".[19] Theatre in Cyberspace wrote that the game was elegant and that it could be more directly applied to the classroom.[20]

A series of plays from the game have been uploaded to YouTube.[21]

See also[]

References[]

  1. ^ "New Version of Storybook Weaver Deluxe Available Now With Enhanced Creativity Features". PR Newswire. January 13, 1997. Retrieved January 23, 2017.
  2. ^ a b Covert, Colin (January 15, 1996). "MINNESOTA MULTIMEDIA; Now the Minnesota Connection is in the CD- ROM business". Star Tribune. Archived from the original on February 2, 2017.
  3. ^ a b "MECC Product Forum: Opening Night". MECC. February 3, 1997. Archived from the original on February 3, 1997. Retrieved January 23, 2017.CS1 maint: unfit URL (link)
  4. ^ a b "Opening Night". MobyGames. Retrieved January 23, 2017.
  5. ^ "Opening Night Tips and Secrets". MECC. February 3, 1997. Archived from the original on February 3, 1997. Retrieved January 23, 2017.CS1 maint: unfit URL (link)
  6. ^ "Opening Night". Minnesota Educational Computing Consortium. Retrieved January 23, 2017.
  7. ^ Dixon, Pam (January 1, 1996). TakeCharge Computing for Teens and Parents. IDG Books Worldwide. ISBN 9780764501012.
  8. ^ a b Yates, William T. (December 26, 1996). "IT'S OPENING NIGHT FOR YOUR PLAY! A Review of Opening Night". World Village. Archived from the original on December 26, 1996. Retrieved January 23, 2017.CS1 maint: bot: original URL status unknown (link)
  9. ^ Opening Night Behind the Scenes.
  10. ^ "Opening Night: Behind the Scenes back cover". MECC.
  11. ^ "MINNESOTA EDUCATIONAL COMPUTING CORPORATION (MECC) REPORTS HIGHER REVENUE, NET INCOME FOR 2ND QUARTER". PR Newswire. October 17, 1995. Retrieved January 23, 2017.
  12. ^ "MECC MOVES INTO TOP FIVE IN EDUCATIONAL SOFTWARE SALES FOR 1995; 9 TITLES RANK AMONG TOP 100 HOLIDAY SELLERS". PR Newswire. February 12, 1996. Retrieved January 23, 2017.
  13. ^ Alexander, Steve (September 25, 1997). "CD-ROM lets girls create historical stage plays; Software industry is remiss no longer". Star Tribune. Archived from the original on October 8, 2016.
  14. ^ Oldenburg, Don; Stoltz, Craig (December 27, 1995). "Time in a Bottle". The Washington Post. Archived from the original on February 2, 2017.
  15. ^ Robinette, Michelle (September 19, 1997). Macs For Teachers. Wiley. ISBN 9780764502262.
  16. ^ Yates, William T. (December 26, 1996). "Opening Night". THe School House Play. Archived from the original on December 26, 1996. Retrieved January 23, 2017.CS1 maint: bot: original URL status unknown (link)
  17. ^ "Opening Night". June 20, 2001. Archived from the original on June 20, 2001. Retrieved January 23, 2017.CS1 maint: bot: original URL status unknown (link)
  18. ^ Bubnic, Anne (January 17, 1999). "HOLIDAY BEST BETS". Parents – Educators – Publishers. Archived from the original on January 17, 1999. Retrieved January 23, 2017.CS1 maint: bot: original URL status unknown (link)
  19. ^ Bryan, Bethany (November 20, 2012). "A Retrospective on the First (BEST) Game I Ever Owned -". Gamervescent. Retrieved January 23, 2017.
  20. ^ Schrum, Stephen Alan (January 1, 1999). Theatre in Cyberspace: Issues of Teaching, Acting and Directing. P. Lang. ISBN 9780820441405.
  21. ^ "A Retrospective on the First (BEST) Game I Ever Owned – Gamervescent". Gamervescent. November 30, 2012. Retrieved January 23, 2017.

External links[]

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