Otogirisō

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Otogiriso
Otogirisō.jpg
Cover art
Developer(s)Chunsoft
Publisher(s)Chunsoft
Director(s)Koichi Nakamura
Designer(s)Kazuya Asano
Writer(s)Shūkei Nagasaka
Composer(s)Chiyoko Mitsumata
Platform(s)Super Nintendo Entertainment System, PlayStation
ReleaseSuper Nintendo Entertainment System
  • JP: March 1992
Genre(s)Visual novel
Mode(s)Single player

Otogirisō (弟切草, lit. St John's wort) is a visual novel produced and originally published by Chunsoft. Marketed by Chunsoft as a "sound novel" rather than a video game, it is the progenitor of the developer and publisher's sound novel series and of the format of electronic entertainment now usually known generically as a visual novel. Koichi Nakamura conceived the title after showing his work on the Dragon Quest role-playing video games to a girl he was dating. On finding she did not enjoy them, he was encouraged to make a video game that he described as "for people who haven't played games before."[1] Influenced by the early survival horror game Sweet Home, he developed it into a horror-themed interactive story. The game sold over 400,000 copies in Japan, including over 300,000 copies for Super Famicom and 100,000 for PlayStation. It was later adapted into the film St. John's Wort. A sequel, Kirigirisō, was released in 2016, produced by Spike Chunsoft and serving as a crossover with and prequel to the Danganronpa series.

Plot[]

One stormy night, two passengers survive the car accident. They approach a mysterious house nearby. Nobody answer the doorbell, leading the two to kick in the door. They cannot find anyone in the house but hear things lurking in the shadows.[2]

Production[]

The game was developed at the same time as Dragon Quest V.[1] Koichi Nakamura had previously been involved with the development of the previous Dragon Quest games, specifically Dragon Quest, Dragon Quest II and Dragon Quest III, and recalled that he was dating a girl at the time who did not play video games.[1] On showing her his involvement with the games, she tried them, and told Nakamura she did not really understand the games or what was supposed to be fun about them.[1] This led to Nakamura thinking he should make a game that he described as "for people who haven't played games before."[1] He though of older text adventures but even felt those were a bit complicated.[1] This led to Nakamura making a game that would be simplified even further by "having it be decision-based, where you're just reading the story and it will come to a branching point where it'll give you a choice: the character does A, B, or C. It's very simple, but it also gives the player some level of interaction with the game. I figured something very simple like this would be something anybody could pick up, and maybe it would also lead them to playing other games in the future."[1]

In contrast to the lighter comical action games and fantasy games at the time, Nakamura had worked on previously, Otogirisō was set in the real world and made in the horror genre.[1] Nakamura described the influence of developing a horror themed game at the time lied in the video game Sweet Home, saying: "there weren’t any real horror games. But right around the time I was thinking of making Otogirisō, Capcom created Sweet Home. The thing that was really interesting about Sweet Home was that it so scary that you didn't want to continue playing. I wanted to create an experience where the user would be too afraid to press the button to continue the story, too."[1]

Release and reception[]

The game was released for Super Famicom in March 1992[3] and was described as selling "quite high" in Japan by Rik Haynes of Super Play.[3] It went on to sell over 400,000 copies in Japan, including over 300,000 copies for the Super Famicom and about 100,000 for the PlayStation.[4]

Famitsu scored it 30 out of 40.[5] In an article on Japanese games in Nintendo Power, an anonymous writer commented that "American gamers who have made fast-action games the biggest sellers, the concept of a video mystery novel would seem quite foreign. The experienced Japanese players we talked to though it was an interesting change and commented on the great sound made the game."[2] Jeremy Parish of Polygon discussed the game in 2018, stating that it "could perhaps be written off as little more than a digital version of the old Choose Your Own Adventure books of the '80s. However, the mature writing combined with the eerie atmosphere created by the graphics and music set the game apart from anything that had come before."[1]

The game was released on the Wii Virtual Console on August 28, 2007.[6]

Legacy[]

Crossover sequel[]

Kirigirisō was announced and shown in the October 2016 issue of Famitsu by Spike Chunsoft, as a "sound novel" for personal computer systems Windows and OS X.[7][8] The game was developed by Danganronpa Kirigiri author Takekuni Kitayama on request of Spike Chunsoft,[7] as a crossover sequel to Otogirisō and prequel to Danganronpa: Trigger Happy Havoc, featuring elements from the Danganronpa series.[9]

Film adaptation[]

A film adaption of the game was released in Japan on January 27, 2001.[10][11] It was released in both an English dub and subtitled edition by Asylum Home Entertainment on March 23, 2004.[10]

References[]

  1. ^ Jump up to: a b c d e f g h i j Parish 2018.
  2. ^ Jump up to: a b "Only In Japan: Games That Never Made it to America". Nintendo Power. Vol. 56. January 1994. p. 61.
  3. ^ Jump up to: a b Haynes 1994, p. 17.
  4. ^ "業界に一石を投じたジャンル"サウンドノベル"を今一度振り返る". ねとらぼ (in Japanese). ITmedia. 26 July 2006. Retrieved 29 December 2019.
  5. ^ プレイステーション - サウンドノベル・エボリューション1弟切草 蘇生篇. Weekly Famitsu. No.915 Pt.2. Pg.19. 30 June 2006.
  6. ^ "Virtual Console" (in Japanese). Nintendo. Archived from the original on February 14, 2008. Retrieved February 1, 2021.
  7. ^ Jump up to: a b Wada, Takamitsu (November 19, 2016). "Kirigiri Sou was made only by Otogirisō fans. Interview with mystery writer Takekuni Kitayama, who also works on Danganronpa Kirigiri". Famitsu. Archived from the original on November 18, 2020. Retrieved November 19, 2016.
  8. ^ Vidéa, Bob (October 27, 2016). "Danganronpa launches rumored Kirigiri Sou on PC". KK News. Daily Headlines. Archived from the original on January 29, 2021. Retrieved October 27, 2016.
  9. ^ ボンバーマン (27 November 2016). ダンガンロンパ3 –The End of 希望ヶ峰学園–. 講談社. ASIN B01I9BL1WM – via Amazon.
  10. ^ Jump up to: a b Galbraith IV 2008, p. 417.
  11. ^ Timpone 2002, p. 60.

Sources[]

External links[]

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