Payback 2

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Payback 2
Payback 2.jpg
Payback 2'Edidingpaypack4 logo
Developer(s)Apex Designs Entertainment Ltd
Publisher(s)Apex Designs Entertainment Ltd
Programmer(s)James Daniels
SeriesPayback
EngineUnity
Platform(s)Android, iOS
Release
  • WW: October 4th, 2012
Genre(s)Role-playing, Action, Grand Theft Auto clone
Mode(s)Single-player,

Payback 2: The Battle Sandbox is an action video game developed and published by Apex Designs Entertainment Ltd, and is a remake of, or sequel to the original Payback.[1] It was first released on October 4, 2012 for iOS, and became free to play in 2013.[2][3] It is also now also available on Android since October 10, 2014.[4]

[5]Gameplay[]

Payback 2 has a story mode with multiple chapters, the usual objective being for the player to accomplish missions assigned by the player choices to obtain enough money to complete the chapter, unlocking the next. The player will answer the ringing payphones, where instructions from a "boss", usually via two of his Assistants, are given. The player can also obtain money from activities such as destroying vehicles and killing pedestrians. After committing crimes, the player has to escape being arrested or killed by the police, SWAT or army.[citation needed] against/with the AI characters. Some of these events include: "Brawl", the objective being kill the most opponents, "Gang Warfare", practically "Brawl" but with two teams, "Capture the Swag", a parody of the outdoor game Capture the flag, "Conquest" where the player must capture "zones", "Kingpin", similar to "Conquest" but only takes one zone to capture, "Race" where the player races against the AI characters in various vehicles around various routes in the different maps, "Sprint", practically "Race" but the routes are shorter, and "Knockout", like "Race" but the player on the last place is destroyed in the same way, and the creator can share the four character long "shortcode", which is required to join, with whoever they want to play with. On completion of a public or private match, players earn an amount of "XP" depending on their results, with their result submitted to the leaderboard. .[6][7]

The music used in the game's startup scene is Requiem Mass in D minor - Lacrimosa dies illa by Wolfgang Amadeus Mozart.[8]

Development[]

The original Payback focused on single-player gameplay,[9] however in creating Payback 2, James Daniels[10] from Apex Designs decided to use the Unity game engine instead of the original's, create better graphics, and put more emphasis on multiplayer gameplay.[11][9] In May 2015, Apex Designs released an update that dramatically improved the game's visuals. The original textures, which had been in use since the original Payback, were replaced with remastered versions, and the lighting mechanics were upgraded significantly too.[10] The default camera view was also changed from an overhead POV to a 3rd person POV. In December 2016, Payback 2 received another major update, including a proper, more realistic rigidbody physics system, better gravity, improved vehicle models, character models, driving physics and more.[4][12]

Initial reception[]

When it was released, TouchArcade praised Payback 2 for being a competent Grand Theft Auto clone, but criticized its lack of a good story.[13] Slide2Play was less enthusiastic, claiming that the game "...still has issues with its basic design. Winning a race is literally as easy as pushing forward... it's hard to target the (other) bad guys in the game's on-foot shooting mission... Shooting is also made difficult by the fact that everybody on-screen is tiny and seems to blend in with the dull environments."[14] Multiple journalists noted having issues connecting, or finding, people to play with online as well.[14][9]

References[]

  1. ^ Sarkar, Samit (21 September 2012). "'Payback 2' developer explains changes to multiplayer and controls". Polygon. Archived from the original on 14 November 2017. Retrieved 7 November 2017.
  2. ^ Farokhmanesh, Megan (10 April 2013). "Payback 2: The Battle Sandbox now free-to-play from iTunes". Polygon. Archived from the original on 15 November 2017. Retrieved 7 November 2017.
  3. ^ "Payback 2 goes free-to-play". Archived from the original on 2017-11-14. Retrieved 2017-11-07.
  4. ^ Jump up to: a b "Apex Designs News (Old)". www.apex-designs.net. Retrieved 2020-10-12.
  5. ^ Virgil. P. Virgilii Maronis' opera. OCLC 932902289.
  6. ^ Sarkar, Samit (2012-09-21). "'Payback 2' developer explains changes to multiplayer and controls". Polygon. Archived from the original on 2019-04-08. Retrieved 2020-03-24.
  7. ^ Srisavasdi, Greg. "Payback 2 Review". Arcade Sushi. Archived from the original on 2020-03-24. Retrieved 2020-03-24.
  8. ^ "Payback 2 FAQ - iPhone". www.apex-designs.net. Retrieved 2020-10-14.
  9. ^ Jump up to: a b c Fahey, Mike. "The Original Grand Theft Auto iPhone Clone Returns with Payback 2". Archived from the original on 2017-11-16. Retrieved 2017-11-07.
  10. ^ Jump up to: a b "Payback 2 "Dev Diary"". www.apex-designs.net. Retrieved 2020-10-14.
  11. ^ "New Screens for 'Payback 2', Sequel to iOS's First Open-world Sandbox Game - TouchArcade". toucharcade.com. Archived from the original on 2017-11-16. Retrieved 2017-11-07.
  12. ^ "Payback 2 Updates". www.apex-designs.net. Retrieved 2020-10-14.
  13. ^ Jump up to: a b "'Payback 2' Review – It's Payback Time (Review) - TouchArcade". toucharcade.com. Archived from the original on 2017-11-16. Retrieved 2017-11-15.
  14. ^ Jump up to: a b "Payback 2 HD Review - Slide to Play". 5 October 2012. Archived from the original on 16 November 2017. Retrieved 15 November 2017.
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