Phantom Crash

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Phantom Crash
Phantom Crash.jpg
Developer(s)Genki
Publisher(s)
Director(s)Ichiro Kojima
Producer(s)Kenji Ōta
Platform(s)Xbox
Release
  • JP: 20 June 2002
  • NA: 4 November 2002
  • EU: 22 November 2002
Genre(s)Vehicular combat
Mode(s)Single-player, multiplayer

Phantom Crash is a vehicular combat video game developed by Genki and published by Phantagram exclusively for Xbox. It allowed for large amounts of customization for the weapons, from the AI controlling the mech all the way down to the paint job. A sequel was released exclusively for PlayStation 2 called S.L.A.I.: Steel Lancer Arena International.

Plot[]

The game takes place in a cyberpunk setting in the year 2031. Old Tokyo is a deserted ruin, but a haven for Rumbling, a new form of televised combat sport involving mecha known in the game as SVs. The SVs are capable of wielding different weapons and abilities such as temporary invisibility thanks to AI installed in each SV. Players assume the role of a recent, nameless arrival intent on climbing the ranks of this sport who meets many characters involved in the sport along the way; each character has different sub-plots and problems that contribute to the setting providing an interesting distraction. Although unknown to the rest of the cast, the First Ranker of the sport along with her AI companion seem to notice something about the main character.

Reception[]

Phantom Crash received "mixed or average" reviews, according to review aggregator Metacritic.[1]

References[]

  1. ^ a b "Phantom Crash for Xbox Reviews". Metacritic. Retrieved 26 April 2019.
  2. ^ Davis, Ryan (15 November 2002). "Phantom Crash Review". GameSpot. Retrieved 26 April 2019.
  3. ^ Boulding, Aaron (4 November 2002). "Phantom Crash Review". IGN. Retrieved 26 April 2019.

External links[]

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