Physicalization

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Physicalization of computer hardware (the opposite of virtualization), is a way to place multiple physical machines in a rack unit.[1] It can be a way to reduce hardware costs, since in some cases, server processors cost more per core than energy efficient laptop processors, which may make up for added cost of board level integration.[2] While Moore's law makes increasing integration less expensive, some jobs require much I/O bandwidth, which may be less expensive to provide using many less-integrated processors.

Applications and services that are I/O bound are likely to benefit from such physicalized environments. This ensures that each operating system instance is running on a processor that has its own network interface card, host bus and I/O sub-system unlike in the case of a multi-core servers where a single I/O sub-system is shared between all the cores / VMs.

A (or simply physicalization) is a physical artefact whose geometry or material properties encode data.[3] It has the main goals to engage people and to communicate data using computer-supported physical data representations.[4][5][6]

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References[]

  1. ^ Allyn-Feuer, Ari (23 November 2009). "When less is more: the basics of physicalization". Ars Technica. Retrieved 10 December 2009.
  2. ^ "Physicalization looks for gold in the margins". Ars Technica. Retrieved 2010-09-14.
  3. ^ Jansen, Yvonne (2014). "Opportunities and Challenges for Data Physicalization" (PDF).
  4. ^ Dragicevic, Pierre; Jansen, Yvonne; Vande Moere, Andrew (2021). "Data Physicalization" (PDF). Springer Handbook of Human Computer Interaction. doi:10.1007/978-3-319-27648-9_94-1.
  5. ^ Vande Moere, Andrew (2010). "The Physical Visualization of Information: Designing Data Sculptures in an Educational Context" (PDF). .
  6. ^ Signer, Beat (2018). "Towards a Framework for Dynamic Data Physicalisation" (PDF).

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