Platform fighter

From Wikipedia, the free encyclopedia

A platform fighter is a subgenre of fighting games that cover games that emphasize fighting on stages with free 2D movement, similar to a platform game.

Gameplay[]

Matches take place on a 2D plane, usually on a stage with platforms floating around for the player to use for better movement or attacks. Movement is similar to platform games, where the player is able to move in any direction they like and be able to jump, double jump, or even fly depending on the game. While there have been many games that have been labeled platform fighters, they all generally feature different requirements to achieve victory. This can range from depleting an opponent's health bar to win, as in most traditional fighting games; knocking out the opponent off the stage to win; or get the most points in a match. Many games in the genre have adopted the system pioneered by the Super Smash Bros. series, in which a damage percentage is displayed which indicates how far a player will be knocked back when attacked, in hopes of sending them beyond the stage boundaries.

History[]

While there have been some 2D fighting games that have used mechanics like platforms in stages like in Savage Reign, these games are not really platform fighters as they play more like traditional 2D fighting games with an added gimmick.[1] Though The Outfoxies was an early example of many of the mechanics featured in most platform fighters, the subgenre would be most defined by the release of Super Smash Bros. in 1999, which was the first game in the subgenre to achieve wide success and defined the mechanics for most games that followed.[2] After the release of the original Super Smash Bros., many companies would release their own games similar in style with some being crossover games like DreamMix TV World Fighters[3][4] or games with licensed characters like Battle Stadium D.O.N.[5][6] While all these game would have the same focus on mobility and free 2D movement as Super Smash Bros., none of the games released would use the same percent-based damage mechanic. The most notable of these games were Teenage Mutant Ninja Turtles: Smash-Up which was developed by some of the same developers of Super Smash Bros. Brawl[7] and PlayStation All-Stars Battle Royale. These games are noteworthy in that they marked the first time other developers besides Nintendo would try to develop a big budget platform fighter with deep mechanics.

In the mid-2010s, indie developers began developing fighting games that imitated the mechanics of Super Smash Bros., including Rivals of Aether, Brawlout, and Brawlhalla.[8][9] Following the success of Super Smash Bros. Ultimate, new platform fighters have emerged based on various licensed properties, such as Nickelodeon All-Star Brawl and MultiVersus.[10]

References[]

  1. ^ Major Mike (October 1995). "ProReview: Neo•Geo CD - Savage Reign". GamePro. No. 85. IDG. p. 80.
  2. ^ "Super Smash Bros. Review".
  3. ^ GameSpot Staff (September 24, 2003). "DreamMix TV: World Fighters update". GameSpot. Retrieved January 6, 2020.
  4. ^ Irwin, Mary Jane (September 28, 2003). "TGS 2003: Dream Mix World TV Fighters". IGN. Retrieved January 6, 2020.
  5. ^ "Battle Stadium D.O.N." Siliconera. July 31, 2006. Retrieved January 29, 2020.
  6. ^ Bloodworth, Daniel (October 22, 2006). "Battle Stadium D.O.N." Nintendo World Report. Retrieved January 29, 2020.
  7. ^ Caoili, Eric. "Ubisoft Announces Ninja Turtles Wii Fighting Game". gamasutra.com.
  8. ^ Farokhmanesh, Megan (June 18, 2015). "Rivals of Aether is like a beautiful, indie version of Super Smash Bros". Polygon. Retrieved March 2, 2022.{{cite web}}: CS1 maint: url-status (link)
  9. ^ Siegal, Jacob (December 20, 2017). "'Brawlout' is an adequate 'Super Smash Bros.' surrogate for the Nintendo Switch".
  10. ^ Skrebels, Joe (July 13, 2021). "Nickelodeon All-Star Brawl Is a Smash Bros-alike Featuring SpongeBob, TMNT and More". IGN.
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