Power At Sea
Developer(s) | Distinctive Software |
---|---|
Publisher(s) | |
Composer(s) | Kris Hatlelid Patrick Payne |
Platform(s) | Commodore 64 |
Release | |
Genre(s) | Submarine simulation[1] |
Mode(s) | Single-player |
Power At Sea is a video game developed by Distinctive Software and published by Accolade in 1988 for the Commodore 64.
Gameplay[]
It is a simulation of the Battle of Leyte Gulf, in which the Japanese attempt to capture the Pacific during World War II. The player commands a battleship, an aircraft carrier, and a troop ship, to launch naval gun barrages against enemy cave emplacements and direct assault forces to capture beachheads in enemy-held territory.[2]
Reception[]
In 1988, Dragon gave the game 3 out of 5 stars.[2] A 1991 Computer Gaming World survey of strategy and war games gave it one star out of five, criticizing the game's abridged order of battle and arcade combat.[3]
Reviews[]
- Computer and Video Games - Apr, 1988
- Zzap! - May, 1988
- The Games Machine - May, 1988
- ASM (Aktueller Software Markt) - Apr, 1988
- ACE (Advanced Computer Entertainment) - May, 1988
- Computer Gaming World - Dec, 1991
References[]
- ^ a b c d e f Power At Sea at GameFAQs
- ^ a b Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (October 1988). "The Role of Computers". Dragon (138): 70–75.
- ^ Brooks, M. Evan (December 1991). "Computer Strategy and Wargames: The 1900–1950 Epoch / Part II (M-Z) of an Annotated Paiktography". Computer Gaming World. p. 126. Retrieved 18 November 2013.
External links[]
- Power at Sea at Lemon 64
- Power at Sea at GB64
- Review in Compute!'s Gazette
Categories:
- 1988 video games
- Accolade (company) games
- Commodore 64 games
- Commodore 64-only games
- Simulation video games
- Video games developed in Canada
- World War II video games