Pro Evolution Soccer Management

From Wikipedia, the free encyclopedia
Pro Evolution Soccer Management
Pro Evolution Soccer Management Cover.png
Developer(s)Konami
Publisher(s)Konami
SeriesPro Evolution Soccer
Platform(s)PlayStation 2
Release
  • EU: March 24, 2006
Genre(s)Sports, business simulation
Mode(s)Single player, Multiplayer

Pro Evolution Soccer Management (also known as PESM or PES Manager/Management) is a football management game released exclusively in Europe on March 24, 2006. It is the second football management game in the Pro Evolution Soccer series.

Gameplay[]

The game is based around the 2005/06 footballing season. At the start of the game, you are asked to select the club you want to manage. You have a selection of 114 clubs, ranging from 6 different leagues to choose from. These are:

Every time a match is completed, Glory Points are earned. Glory Points can be spent within the game to unlock certain players, extra features, etc. When a certain total is reached, you can apply to manage at a new club (the better the club, the more Glory Points you need). As you stay at a club for longer, you will earn more Glory Points.

Reception[]

The game received fairly negative reviews, mostly due to the high quantity of unlicensed features in the game. Several team managers and team names are incorrect. Also, if a player is not licensed in the game, they will not appear in search results.[citation needed]

Another point of criticism is the fact that clubs cannot be relegated, therefore the same clubs stay each single season. This has been considered very unrealistic and 'lazy' on the part of the creators, as the database used is the same as Pro Evolution Soccer 5. This limits gameplay and enjoyment for the player.[citation needed]

Future[]

It is unlikely a sequel will be produced, due to the initial failure of the game in the gaming world (the mobile-only PES Manager series follows a very different format). However, it has become apparent that some fans of Pro Evolution Soccer and Konami consider Sega's Let's Make a Soccer Team! as a spiritual sequel, due to its similarities and familiar style and feel, despite being a game from another publisher.

References[]


Retrieved from ""