Pro Tennis: World Court
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Pro Tennis: World Court | |
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![]() Arcade flyer | |
Developer(s) | Namco |
Publisher(s) | |
Platform(s) | Arcade, PC Engine/TurboGrafx-16, Sharp X68000 |
Release | Arcade
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Genre(s) | Sports (tennis) Role-playing |
Mode(s) | 1 to 4 Players |
Arcade system | Namco System 1 |
Pro Tennis: World Court[a] is a tennis sports video game that was released by Namco in 1988 for Japanese arcades.[1] It runs upon Namco System 1 hardware, and was inspired by the 1987 Famicom game Family Tennis. In August 1988, the game was ported to the PC Engine console,[2] in which a new tennis-based role-playing quest mode was added,[3] and was later ported to the North American TurboGrafx-16 console by NEC under the title of World Court Tennis in 1989.[2] Up to four players could play simultaneously.
A sequel named Super World Court was released in 1992, which ran on Namco NA-1 hardware and allowed up to four players to play simultaneously.
Gameplay[]
At the start of the game the players must select either "singles" (Player 1 v Player 2) or "doubles" (Player Team v CPU Team); they must then select one of twenty different players (ten male, eight female and two robot) before selecting one of three different courts (New York City hard, London lawn, and Paris clay). They must then select whether they want the match to be one or three sets long - and, once they have done so, their two (or four) chosen players will come out, and take their positions on the court. The players must use an eight-way joystick to direct their chosen players around their half of the court and two buttons to hit the ball with their rackets; but just like in a real tennis match, faults, net balls and deuce can occur (but the "Deuce" setting in the options menu can be turned off).
Reception[]
The game received positive reviews from critics. Computer and Video Games magazine reviewed the PC Engine version, rating it 94% in 1989 and stating up to "four players can play simultaneously in this utterly incredible tennis game" with "huge lasting appeal."[4] ACE magazine reviewed the PC Engine version in 1989, rating it 935 out of 1000 and listing it as the third best game available for the console, after R-Type and Final Lap Twin. They said World Tennis was "the PC Engine at its sporting best" and that it "has everything" including "superb graphics, top spin, drop shots, volleys," convincing "3D screen separation" and "an arcade adventure" mode.[5]
See also[]
- Final Lap Twin
- Inazuma Eleven
- Racing role playing games
Notes[]
References[]
- ^ "World Court". GameFAQs. Retrieved 31 December 2011.
- ^ Jump up to: a b "World Court Tennis". GameFAQs. Retrieved 31 December 2011.
- ^ Patterson, Eric L. (December 27, 2011). "5 WAYS JAPANESE GAMING STILL RULES: ATELIER TOTORI". Electronic Gaming Monthly. Retrieved 31 December 2011.
- ^ "Complete Games Guide" (PDF). Computer and Video Games (Complete Guide to Consoles): 46–77. 16 October 1989.
- ^ "Console Wars" (PDF). ACE. No. 26 (November 1989). October 1989. p. 144.
- 1988 video games
- Arcade video games
- Bandai Namco Entertainment franchises
- Namco arcade games
- Tennis video games
- Japan-exclusive video games
- Sharp X68000 games
- TurboGrafx-16 games
- Video games developed in Japan
- Bandai Namco stubs
- Sports video game stubs