Rami Ismail

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Rami Ismail
Rami ismail igfa 2018.jpg
Ismail in 2018
Born (1988-10-30) 30 October 1988 (age 33)
NationalityDutch
OccupationVideo game developer
Notable work
Vlambeer, Ridiculous Fishing

Rami Ismail (born 30 October 1988) is a Dutch independent video game developer and spokesperson within the video game industry on the topics of diversity and reaching out to game developers from developing countries. He co-founded the studio Vlambeer with Jan Willem Nijman in 2010, where among games they have developed include Ridiculous Fishing, Luftrausers, and Nuclear Throne.

Early life[]

Ismail was born in the Netherlands to an Egyptian father and Dutch mother, and was raised as a Muslim.[1]

Vlambeer[]

Ismail had attended the Utrecht School of the Arts where he met Jan Willem Nijman. The two paired up during a game development course, producing what they thought was a potentially marketable game. When the school demanded rights to the game, both dropped out of the school and co-founded Vlambeer in 2010 as to produce more games without this type of interference.[2] While many of Vlambeer's games were critically well received, the studio was propelled by the overnight success of the 2013 mobile game Ridiculous Fishing, which brought in more than US$1 million in revenue within six months, helping to financially stabilize Vlambeer and both Ismail and Nijman.[3]

Through Vlambeer, Ismail led the development of presskit() and distribute(), free online tools for independent developers to prepare and distribute press kits and marketing materials, demo-ready copies of games, and other materials to press members.[4][5]

Views[]

As a Muslim and frequently in contact with members of the video game industry outside of Western and Asian nations, Ismail has spoken about better reaching programmers in developing countries. He has also been strongly critical of policies like the Trump travel ban, which not only has affected his travels into the United States, but which he states puts a great cost towards these programmers from developing countries to attend important industry functions.[1] In 2018, Ismail issued more criticism at the travel ban, as several non-Western or Asian developers were prevented from obtaining travel visas to attend the Game Developers Conference in the United States. In January 2019, Ismail announced the establishment of gamedev.world, a new game developer conference aimed for independent game developers from these affected countries; the inaugural conference was held via online streaming and other virtual conference services in June 2019.[6][7] In the wake of the cancellation of the physical 2020 Game Developers Conference due to the COVID-19 pandemic, gamedev.world ran several charitable events to help developers who had lost non-refundable payments for attending the conference to help recoup costs.[8]

Accolades[]

Ismail was given the Ambassador award from the 2018 Game Developers Choice Awards for his activism towards encouraging diversity within video games and helping to support game developers from less-developed countries.[9] Variety named Ismail one of the Most Influential in Videogames in 2018 for his work in creating free tools for independent creators [10] and GamesIndustry.biz named Ismail one of its People of the Year for 2018 for his continued support for engaging with developing countries.[11] Ismail, along with Nijman, were featured in Forbes 30 under 30 for Games in 2015.[12]

Personal life[]

Ismail lives in the Netherlands. For five years, he had lived with his wife Adriel Wallick, another game developer, whom he met through his work in video games.[9] With the help of Bungie, the two were virtually engaged within Destiny in October 2016,[13] and were married by November 2017.[14] The two separated by August 2018 and remain friends.[15] Ismail also frequently gives talks at both smaller and larger conventions and also frequently gives Game Design lectures at universities.

References[]

  1. ^ a b Ismail, Rami (January 31, 2017). "As a Muslim video-game developer, I no longer feel the US is open for business". The Guardian. Retrieved January 26, 2019.
  2. ^ Sarkar, Samit (14 February 2014). "Vlambeer: Just making games is the key to becoming successful". Polygon. Retrieved 30 January 2018.
  3. ^ Parkin, Simon (April 3, 2014). "The Guilt of the Video-Game Millionaires". New Yorker. Retrieved January 26, 2019.
  4. ^ Ismail, Rami (December 22, 2014). "Introducing presskit() 2.5 & distribute()". Gamasutra. Retrieved June 21, 2019.
  5. ^ Wakefield, Bee (April 22, 2019). "The Indie Guide To Marketing". GamesIndustry.biz. Retrieved June 21, 2019.
  6. ^ Machkovech, Sam (January 25, 2019). "In response to visa woes, indie game devs create their own virtual gaming expo". Ars Technica. Retrieved January 26, 2019.
  7. ^ O'Conner, Alice (June 21, 2019). "Gamedev.world free online conference starts today with 35 talks from developers". Rock Paper Shotgun. Retrieved June 21, 2019.
  8. ^ Chalk, Andy (March 30, 2020). "GDC Relief Fund Bundle lets you name your price for 167 games". PC Gamer. Retrieved March 30, 2020.
  9. ^ a b Takahashi, Dean (March 21, 2018). "Indie dev Rami Ismail accepts GDC Ambassador Award for slaying gaming's injustices". Venture Beat. Retrieved January 26, 2019.
  10. ^ Winkie, Luke (December 31, 2018). "Most Influential in Video Games 2018: Esports Stars, Union Leaders, Iconic Indies". Retrieved February 19, 2019.
  11. ^ Handrahan, Matthew (December 18, 2018). "People of the Year 2018: Rami Ismail". GamesIndustry.biz. Retrieved January 26, 2019.
  12. ^ "Forbes 30 Under 30 - 2015". Forbes. 2015. Retrieved March 2, 2021.
  13. ^ McWhertor, Michael (October 21, 2016). "Two game developers just got engaged through Destiny". Polygon. Retrieved January 26, 2019.
  14. ^ Ismail, Rami (November 17, 2017). "Day 1 of our wedding". Twitter. Retrieved January 26, 2019.
  15. ^ Ismail, Rami (August 21, 2018). "We have some sad news". Twitter. Retrieved February 19, 2019.
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