Ray-traced ambient occlusion
This article provides insufficient context for those unfamiliar with the subject.(April 2021) |
Ray-traced ambient occlusion is a computer graphics technique and ambient occlusion global illumination algorithm using ray-tracing.[1][2][3]
References[]
- ^ "RTX Coffee Break: Ray Traced Ambient Occlusion (4:17 minutes) - NVIDIA Developer News Center".
- ^ "Real-Time Ray-Traced Ambient Occlusion of Complex Scenes using Spatial Hashing | ACM SIGGRAPH 2020 Talks".
- ^ "Gamasutra: Ruben Torres Bonet's Blog - The Dark Side Of Ray-Traced Ambient Occlusion (RTAO)".
Categories:
- Shading
- Computer graphics
- 3D computer graphics
- Global illumination algorithms
- Computer graphics stubs