Red Comrades Save the Galaxy

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Red Comrades Save the Galaxy
Red Comrades Save the Galaxy.jpg
Developer(s)S.K.I.F.
Buka Entertainment
Android porting
Eltechs
Publisher(s)Buka Entertainment
Director(s)Vyacheslav Pismenny
Producer(s)Alexander Mikhailov
Programmer(s)Artem Bovin
Ilya Kreer
Artist(s)Oleg Zakharov
Writer(s)Vyacheslav Pismenny
Oleg Zakharov
Kim Belov
Sergey Korsakov
Svyatoslav Merlin
Composer(s)Vadim Kruglov
Series [ru]
EngineUnity 3D
Platform(s)Original version
Microsoft Windows
Reloaded
macOS, iOS, Microsoft Windows, Android, Linux
ReleaseOriginal version
November 1998
Reloaded
February 18, 2016
Genre(s)Graphic adventure
Mode(s)Single-player

Red Comrades Save the Galaxy is a 1998 point-and-click graphic adventure game developed by S.K.I.F. and published by Buka Entertainment. Also, the first installment in the eponymous series. On February 16, 2016 the remastered version of the game updated for compatibility with newer Windows OS versions and wide-screen displays[1][2] was released, entitled Red Comrades Save the Galaxy: Reloaded (Russian: Петька и Василий Иванович спасают галактику: Перезагрузка). It also featured full English subtitles.

Gameplay[]

Red Comrades Save the Galaxy is a 2D adventure game played from a third-person perspective. Via a point-and-click interface, the player guides three main characters — Pete, Vasily Ivanovich Chapaev and Anka through the game's world. Game controls include various cursors, with two basic commands being Go and Look (those are selected by default, as in most "point-and-click" games). Three remaining commands (Talk, Take and Use) are available from minimenu designed as the Red Army Star which can be opened anywhere in the screed by right-clicking. There you can also find a suitcase-shaped Inventory menu. It looks like the suitcase interior with three more options, which can be selected on the lid: map of the Blackwoods Village (for fast travelling between locations), photo of Chapaev (for making him interact with certain objects, including Inventory items) and a floppy disc (brings up Options screen, which can also be opened by pressing the Escape key). Protagonists move using several postures determined by animation. Communication with certain characters results in branched (2-4 variants max) dialogues. Minigames may utilize specific single-use interface types.

"Reloaded" version featured switching between traditional and unitary interface systems. When the latter is selected, the redesigned minimenu is activated by holding "click" command and available actions are switched by circular finger movement. Inventory is displayed on pinching-in/pinching-out. Such menu is functional only on touchscreens, while the controls schemes switching option is available for all devices.

Plot[]

The plot of the game is tied to the novel  [Wikidata] by Dmitry Furmanov.[3] Long time ago in galaxy far away... A huge spaceship, the size of a planet was heading through the Solar System with millions of alien colonists on board. Something went wrong, and all of a sudden the alien spaceship lost control. It is yet unknown what caused the crash. However, thanks to this accident the Earth has obtained its very own satellite - the Moon. Most of the aliens died in a crash and just a bunch of them, placed in suspended animation, survived.

With no one to reanimate them, these poor creatures were doomed to the eternal sleep though. It was a shot from a Russian navy cruiser Aurora main gun that signaled the beginning of the October Revolution of 1917. Drunken sailors missed the Tsar's Winter Palace and hit the Moon instead. This shot deactivated alien sleeping machines and awakened the rest of their crew. A short while after remaining aliens realized that there was only one hope for them to survive - invade Earth.

While preparing the invasion, they accidentally discovered with their telescope a sign right in a middle of the largest continent. The sign with a few scratched words on it — «Backwoods is a Hub of the Earth». This shabby road sign was in a tiny godforsaken Russian village Backwoods. Of course alien commanders made a decision to begin the global invasion with capturing such an important strategic point with a mysterious name - Backwoods. Meanwhile, Russia was in a midst of Civil War and Bolsheviks were trying to clear this area of anti-communist forces. Both the front line and Ural River split the village Backwoods in two.

One part of the village was somehow controlled by the brave Red Army but some remnants of the cowardly Whites were still comfortably stationed on the other side. Both parties were pretty sick and tired of fighting each other and it seemed like they were settled here for a long time. No side had a significant advantage and the end of war a distinct possibility. If it weren't for aliens, the situation was not going to change soon...

Main characters[]

  • Vasily Ivanovich Chapaev — The division commander of Red Army. Commander in all respects. Legendary folk hero, easily recognized by anyone. No one knows how many times he participated in battles. It's usually said: «Someone like him doesn't burn or sink in the water!», although...
  • Pete — The brave Vasily Ivanovich's holder of an order. Despite the fact that he looks like a country-side fellow, with all his troubles he is always off the hook.
  • Anna Maksimovna Unknown — She has perfect scouting skills, can eliminate terrorist and extremist groups. Prefers the latest models of arms and explosive weapons, has taken special courses... Help in any trouble...

Development[]

The idea of making an adventure game with Pete and Vasily Chapayev as main characters arose in early 1996, as the editors of SBG Magazine e-zine were speculating on the idea of "perfect adventure game" and its possible publisher. Discussions resulted in the decision of making their own game in that genre, with the heroes of popular jokes – namely, Vasily Ivanovich Chapayev, Pete and Anka – as protagonists. After a while, in mid-1996, the development process was well under way. Vyacheslav Pismenny became the project's lead script writer. Oleg Zakharov took the place of the lead artist. Generally speaking, the whole editorial staff of the e-zine was involved in the development. In SBG Magazine #7’97, issued in December, 1997, editors officially announced Red Comrades Save the Galaxy. The feature story included synopsis of the game and a dozen of screenshots. Also, it partially covered the development process (the article itself was entitled "The Birth of a Blockbuster or How to Make an Adventure Game in 9 Months..."). In addition to that, game's script writer, Vyacheslav Pismenny, gave interviews to several video game magazines, including Game World Navigator. It was much about that time, that the contract with the publisher, Buka, was signed.

In June, 1998, a non-interactive demo of the game was released.[4][5] Alongside with descriptive information, it included about 10 animated scenes from Red Comrades. The game's release was scheduled for Q3, 1998. A demo of Red Comrades was presented prior to the retail release. Virtually, it was just a video showing some characters and locations from the game.

Finally, Red Comrades Save the Galaxy hit the shelves in early November, 1998. Its development took SBG studio (which changed its name to S.K.I.F.) two years and a half – one year more than it was initially planned. Upon release, Red Comrades became a real breakthrough in many ways. Firstly, it was the first 3-CD game ever released in Russia. Secondly, the game was among the first so-called "jewel-box" releases – such model allowed cutting the production cost of every copy and increasing the total print (although the collector's edition was released as well). Thirdly, Red Comrades Save the Galaxy was one of the progenitors of the so-called “Russian adventure game” genre which is also represented by such earlier published titles as Pilot Brothers: Chasing the Striped Elephant (Bratya Piloty: Po Sledam Polosatogo Slona, Russian: Братья Пилоты: По следам полосатого слона), GAG (Russian: ГЭГ) and others.

On September 11, 2014 Red Comrades Save the Galaxy was released for Android OS devices. It was published again by “Buka”, while the porting was done by Eltechs team. The game is distributed as shareware product.

Remastered version[]

On February 18, 2016 the remastered version of the game updated for compatibility with newer Windows OS versions and wide-screen displays was released on Steam.[6] It features unitary cursor system (see below) in addition to the traditional one as well as improved in quality and/or revocalized lines of main characters and more detailed backgrounds for certain locations.[citation needed] In the remastered version, the plot remained unchanged, and all the text from the original version was translated into English. Audio materials and graphic components (for example, text on signs) were not translated.[7] The version has a portrait of Russia's President, Vladimir Putin as the emperor. At the time of the original game's release he was the head of Russian Federal Security Service (FSB).[6]

External links[]

References[]

  1. ^ "Бука". buka.ru. Retrieved 2016-03-31.
  2. ^ "Red Comrades Save the Galaxy: Reloaded on Steam". store.steampowered.com. Retrieved 2016-03-31.
  3. ^ Galaktionova, Tatyana; Dunaeva, Olga; Sidorova, Natalya; Smirnova, Olga; Sherwood, Anna (2014). "Искусство Рассуждать Об Играх, В Которые Вы Не Играли" [The Art of Talking About Games You Haven't Played]. На Путях К Новой Школе (in Russian) (1). ISSN 0869-690X – via ru:eLibrary.ru.
  4. ^ "Петька и Василий Иванович спасают Галактику // Демо-версия (demo) на AG.ru". www.ag.ru. Retrieved 2016-03-31.
  5. ^ "Петька и Василий Иванович - Файлы". petka.ucoz.com. Retrieved 2016-03-31.
  6. ^ Jump up to: a b "В переиздании квеста "Петька и Василий Иванович" нашли портрет Путина в образе императора" [In the remaster of the quest "Pete and Vasily Ivanovich" they found a portrait of Putin in the image of the emperor]. Meduza (in Russian). 21 February 2016. Retrieved 2016-03-31.
  7. ^ Kharitonov, D.A.; Stepanova, Marina (2020). Pogonyshev, D.A. (ed.). "Локализация Компьютерного Игрового Продукта: Особенности Переводческой Работы" [Computer Game Product Localization: Features of Translation Work]. XXII All-Russian Scientific and Practical Conference of Nizhnevartovsk State University (in Russian). Nizhnevartovsk:  [ru]. III: 331. ISBN 9785000475690 – via ru:eLibrary.Ru.
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