Replay Studios

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Replay Studios GmbH
TypePrivate
IndustryVideo games
Founded2002; 19 years ago (2002)
Founders
  • Marc Moehring
  • Sascha Jungnickel
Defunct3 August 2009 (2009-08-03)
FateInsolvency
Headquarters,
Key people

Replay Studios GmbH was a German video game developer based in Hamburg. Founded in 2002 by Marc Moehring and Sascha Jungnickel, the company was best known for developing Velvet Assassin, which was released by SouthPeak Games in April 2009. However, the game failed to succeed commercially, because of which the company filed for insolvency and effectively dissolved in August that year.

History[]

Replay Studios was founded in 2002 by Marc Moehring and Sascha Jungnickel, who later acted as managing director and creative director, respectively. Their first game, Crashday, was released by Atari, Inc. in 2006.[1][2] In July 2006, Replay Studios announced Sabotage, a stealth game set in World War II, in partnership with German publisher DTP Entertainment.[3] The publishing rights switched hands to Gamecock Media Group in August 2007.[4][5] In March 2008, the game was retitled Velvet Assassin,[6] and in October 2008, Gamecock Media Group was acquired by SouthPeak Games, which took over the publishing of their upcoming games, including Velvet Assassin.[7] The game was released in April 2009,[8] ultimately to mixed reviews.[9] The following month, Replay Studios released Tunnel Rats: 1968, a tie-in game for Uwe Boll's Tunnel Rats movie, to negative reception.[10]

Following the poor commercial performance of Velvet Assassin and Tunnel Rats: 1968, it was reported on 3 August 2009 that the company had filed for insolvency.[11] The closure was confirmed by Replay Studios' lead programmer, Claus Praefcke, the following day.[12][13][14][15] Survivor, a game announced in October 2004 that would have revolved around surviving disastrous events, such as the sinking of the RMS Titanic, Hurricane Andrew, the September 11 attacks, the atomic bombing of Hiroshima, as well as the 1985 Mexico City earthquake, was never released.[16][17]

Games developed[]

Year Title Platform(s) Publisher(s)
2006 Crashday Microsoft Windows Atari, Inc., ValuSoft
2009 Velvet Assassin macOS, Microsoft Windows, Xbox 360 SouthPeak Games
Tunnel Rats: 1968 Microsoft Windows
Cancelled Microsoft Windows, PlayStation 3, Xbox 360 N/A

References[]

  1. ^ Golze, Benjamin (8 August 2005). "Atari sets Crashday for early 2006". gamespot.com. Retrieved 1 April 2018.
  2. ^ "Crashday races into 2006". eurogamer.net. Retrieved 1 April 2018.
  3. ^ "Sabotage: stealth action with female protagonist in real-lifelocations". gamesindustry.biz. Retrieved 1 April 2018.
  4. ^ "Replay Studios signs with Gamecock". mcvuk.com. Retrieved 1 April 2018.
  5. ^ "Gamecock signs Replay Studios' Sabotage". gamesindustry.biz. Retrieved 1 April 2018.
  6. ^ "Sabotage Renamed Velvet Assassin; Studio Assures Female Lead Not 'Tits Monster' or 'Ass Monster'". Shacknews. Retrieved 1 April 2018.
  7. ^ Fahey, Mike. "SouthPeak Devours Gamecock". kotaku.com. Retrieved 1 April 2018.
  8. ^ IGN Staff (30 April 2009). "SouthPeak Games Ships Velvet Assassin". ign.com. Retrieved 1 April 2018.
  9. ^ Fahey, Mike. "Frankenreview: Velvet Assassin". kotaku.com. Retrieved 1 April 2018.
  10. ^ Crecente, Brian. "Uwe Boll's Tunnel Rats Game Now on Steam". kotaku.com. Retrieved 1 April 2018.
  11. ^ "Allgemein: Replay Studios: Pleite? - 4Players.de". 4players.de. Retrieved 1 April 2018.
  12. ^ "Allgemein: Replay Studios: Schließung bestätigt - 4Players.de". 4players.de. Retrieved 1 April 2018.
  13. ^ "Replay Studios - Velvet Assassin-Entwickler insolvent - GameStar". gamestar.de. Retrieved 1 April 2018.
  14. ^ "Replay Studios - Insolvenz - Velvet Assassin-Programmierer pleite - GamePro". gamepro.de. Retrieved 1 April 2018.
  15. ^ "Velvet Assassin makers are broke: Replay Studios are closing down". pcgameshardware.de. Retrieved 1 April 2018.
  16. ^ Adams, David (5 October 2004). "Interactive Hiroshima, Titanic, 9/11?". ign.com. Retrieved 1 April 2018.
  17. ^ "Survive 9/11 in new disaster game". eurogamer.net. Retrieved 1 April 2018.
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