Rhythm Heaven Fever

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Rhythm Heaven Fever
Rhythm-heaven-fever.jpg
North American game cover.
Developer(s)Nintendo SPD
TNX Music Recordings
Publisher(s)Nintendo
Producer(s)Tsunku
Designer(s)Ko Takeuchi
Masami Yone
Takafumi Masaoka
Kyohei Seki
Takumi Hatakeyama
Programmer(s)Takafumi Masaoka
Takumi Hatakeyama
Artist(s)Ko Takeuchi
Composer(s)Tsunku
Masami Yone
Shinji Ushiroda
Asuka Ito
Series
  • Rhythm Heaven Edit this on Wikidata
Platform(s)Wii, Wii U
ReleaseWii:
  • JP: July 21, 2011
  • NA: February 13, 2012
  • EU: July 6, 2012
  • AU: September 13, 2012
  • KOR: September 12, 2013
Wii U:
  • JP: July 27, 2016
  • NA: November 10, 2016
  • EU: November 24, 2016
Genre(s)Music
Mode(s)Single-player, Multiplayer

Rhythm Heaven Fever,[a] known in PAL regions as Beat The Beat: Rhythm Paradise and as Minna No Rhythm Tengoku in Japan, is a Japanese music video game developed by Nintendo and TNX for Nintendo's Wii. It is the third game in the Rhythm Heaven series, following Rhythm Tengoku for the Game Boy Advance and Rhythm Heaven for the Nintendo DS, and was succeeded by Rhythm Heaven Megamix for the Nintendo 3DS in 2016. The game was released in Japan on July 21, 2011, in North America on February 13, 2012, in Europe on July 6, 2012, and in Australia on September 13, 2012. It was digitally re-released for the Wii U in Japan on July 27, 2016, in North America on November 10, 2016 and in Europe on November 22, 2016.

Gameplay[]

As with Rhythm Tengoku and its DS sequel, Rhythm Heaven Fever features various levels with their own set of rules, requiring the player to play in time to the rhythm in order to clear them. These levels range from stabbing peas with a fork, to attacking evil spirits with a sword, and playing badminton in midair. The game is played by either tapping the A button, or squeezing the A and B buttons together. At the end of each level, players are ranked on their performance, with at least an 'OK' rank required to clear the level and progress onto the next. Each set of levels culminates in a Remix stage, which combines all of the gameplay elements of the previous levels in one stage.

Clearing levels with a Superb rating earns medals that unlock extra content, including Rhythm Toys, Endless Games and four levels from the original Rhythm Tengoku, plus a bonus credits level. Levels that have been cleared with a Superb rating may also be randomly selected for a Perfect attempt, in which the player can try to clear the level without making any mistakes with a maximum of 3 retries before the perfect challenge disappears. Clearing these unlock bonus items such as songs and lyrics. The game also features a Dual Mode in which two players can play simultaneously. Unlike its predecessors, Rhythm Heaven Fever also has a two-player mode. Levels played in this mode require players to earn enough points in total to reach the desired rank and clear each stage, with bonus points awarded based on the harmony of the players that can improve the rank. These levels come with their own set of medals which can unlock multiplayer minigames.

Development[]

Producer Yoshio Sakamoto and Nintendo SPD Group No.1 were responsible for the programming, graphic design, and some of the music in the game. The development team made some prototypes using 3D models, however, they felt that the flow of the games worked best with 2D animation. Motion controls were also ignored in favor of more accurate button controls.

Collaborator and musician Tsunku and his music studio TNX created several of the performed vocal songs found throughout the game. These songs are "Tonight" (used in Remix 3), "Lonely Storm" (used in Karate Man, with a remixed version used in its sequel), "Dreams of Our Generation" (used in Night Walk), "I Love You, My One and Only" (used in Remix 8), and "Beautiful One Day" (used in Remix 9), all performed by Mana Ogawa, Soshi, Nice Girl Trainee, The Possible, and Canary Club respectively. For the English version, these songs were re-recorded by Annette Marie Cotrill, Aimee Blackschelger, and Clinton Edward Strother. Soundtrack albums for the game were only released in Japan. The first has all of the music from the game, which was released on August 24, 2011, and the second has the vocal songs used in the game, which was released on August 31, 2011.

In the English versions of the game, an endless minigame based on manzai routines was removed due to the dialogue focused nature of the game and was replaced with another minigame from Rhythm Tengoku known as "Mr. Upbeat".[1] The European and Australian versions of the game allow players to toggle between English and Japanese voices and songs.[2]

Reception[]

The game received "favorable" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of one nine, two eights, and one seven for a total of 32 out of 40,[8] and it sold over 100,000 copies in its first week there.[20]

Notes[]

  1. ^ Known in Japan as Minna no Rhythm Tengoku (みんなのリズム天国, Minna no Rizumu Tengoku, Everybody's Rhythm Heaven)

References[]

  1. ^ "Iwata Asks - Rhythm Heaven Fever: 4. Music Spinning in Your Head". Nintendo. Retrieved May 7, 2013.
  2. ^ Holmes, Jonathan (April 21, 2012). "Rhythm Heaven comes to Europe in English and Japanese". Destructoid. Retrieved June 15, 2015.
  3. ^ Jump up to: a b "Rhythm Heaven Fever for Wii Reviews". Metacritic. Retrieved May 7, 2013.
  4. ^ Holmes, Jonathan (February 13, 2012). "Review: Rhythm Heaven Fever". Destructoid. Retrieved August 19, 2016.
  5. ^ Edge staff (July 6, 2012). "Beat The Beat: Rhythm Paradise review". Edge. Archived from the original on July 9, 2012. Retrieved August 19, 2016.
  6. ^ Patterson, Eric (February 15, 2012). "EGM Review: Rhythm Heaven Fever". EGMNow. Retrieved August 19, 2016.
  7. ^ Parkin, Simon (July 5, 2012). "Beat the Beat: Rhythm Paradise Review". Eurogamer. Retrieved August 19, 2016.
  8. ^ Jump up to: a b Gifford, Kevin (July 13, 2011). "Japan Review Check: Rhythm Heaven, No More Heroes". 1UP.com. Archived from the original on October 19, 2012.
  9. ^ Hilliard, Kyle (February 29, 2012). "Rhythm Heaven Fever: Nintendo's Bizarre Musical Experiment Finds A Home On The Wii". Game Informer. Retrieved August 19, 2016.
  10. ^ Fettig, Eddy DS (February 27, 2012). "Rhythm Heaven Fever Review". Game Revolution. Retrieved August 19, 2016.
  11. ^ Meunier, Nathan (February 13, 2012). "Rhythm Heaven Fever Review". GameSpot. Retrieved August 19, 2016.
  12. ^ "Rhythm Heaven Fever Review". GameTrailers. February 21, 2012. Archived from the original on July 17, 2012. Retrieved August 19, 2016.
  13. ^ Navarro, Alex (February 22, 2012). "Rhythm Heaven Fever Review". Giant Bomb. Retrieved August 19, 2016.
  14. ^ "Beat the Beat: Rhythm Paradise". Hyper. December 2012.
  15. ^ Drake, Audrey (February 6, 2012). "Rhythm Heaven Fever Review". IGN.
  16. ^ Fletcher, JC (February 9, 2012). "Rhythm Heaven Fever review: Crazy into you". Engadget (Joystiq). Retrieved August 19, 2016.
  17. ^ "Rhythm Heaven Fever". Nintendo Power. 276: 85. March 2012.
  18. ^ Martin, Liam (July 9, 2012). "Beat the Beat: Rhythm Paradise review (Wii): A bizarre, wonderful treat". Digital Spy. Retrieved August 19, 2016.
  19. ^ Meyer, John Mix (February 8, 2012). "Review: I Don't Need No Doctor For This Rhythm Heaven Fever". Wired. Retrieved August 19, 2016.
  20. ^ Gantayat, Anoop (July 28, 2011). "Wii Rhythm Heaven Tops the Charts". Andriasang.

External links[]

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