Rock n' Bolt
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Developer(s) | Action Graphics Compile (SG-1000) |
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Publisher(s) | Activision Sega (SG-1000) |
Designer(s) | Carl Norden[1] Satoshi Fujishima (SG-1000) |
Composer(s) | David Thiel[1] Satoshi Fujishima (SG-1000) |
Platform(s) | ColecoVision, Commodore 64, MSX, SG-1000 |
Release | 1984 |
Genre(s) | Puzzle |
Rock n' Bolt is a puzzle video game developed by Action Graphics and published in 1984 by Activision for ColecoVision, Commodore 64, MSX, and SG-1000.
Gameplay[]
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The objective of the game is to lock platforms into place according to a supplied map. There are three levels of difficulty; the second and third level have time limits.
Reception[]
Computer and Video Games rated the ColecoVision version 86% in 1989.[2]
References[]
- ^ a b "David Thiel Interview". C64.com. July 15, 2013.
- ^ "Complete Games Guide" (PDF). Computer and Video Games (Complete Guide to Consoles): 46–77. 16 October 1989.
External links[]
- Rock n' Bolt at Lemon 64
- Rock n' Bolt at Generation-MSX
Categories:
- 1984 video games
- Activision games
- ColecoVision games
- Commodore 64 games
- SG-1000 games
- MSX games
- Video games developed in the United States
- Puzzle video game stubs