Ronald Azuma

From Wikipedia, the free encyclopedia
Ronald Azuma
CitizenshipUnited States
Alma materUniversity of North Carolina[1]
Scientific career
FieldsAugmented Reality
InstitutionsIntel Laboratories
ThesisPredictive tracking for augmented reality (1995)
Doctoral advisorT. Gary Bishop
Websiteronaldazuma.com

Ronald Azuma is an American computer scientist, widely recognized for contributing to the field of Augmented Reality (AR). His work A survey of augmented reality[2] became the most cited article in the AR field and is one of the most influential MIT Press papers of all time.[3] Azuma is considered to provide a commonly accepted definition of AR and is often named one of AR’s most recognized experts.[3][4][5]

Awards and recognition[]

Azuma was named Fellow of the Institute of Electrical and Electronics Engineers (IEEE) in 2016 for contributions to Augmented Realit (AR).[6]

Patents[]

The list of most cited patents according to Google Scholar:[7]

  • Optical see-through augmented reality modified-scale display.[8]
  • Method and apparatus for image enhancement.[9]
  • Method and apparatus for generating augmented reality content.[10]

Publications[]

With his scientific research and publications, Azuma contributed on the international scale to the computer science field of augmented reality, including such publishers as MIT Press or IEEE. Below is the list of most cited articles according to Google Scholar:[7]

  • Recent advances in augmented reality, IEEE, 2001.[11]
  • Improving static and dynamic registration in an optical see-through HMD, ACM, 1994.[12]

References[]

  1. ^ "UNC University Libraries Catalog". University of North Carolina. Retrieved 18 August 2021.
  2. ^ a b Azuma, Ronald (August 1997). "A Survey of Augmented Reality" (PDF). Presence: Teleoperators and Virtual Environments. MIT Press. 6 (4): 355–385. doi:10.1162/pres.1997.6.4.355. Retrieved 2 June 2021.
  3. ^ a b Azuma, Ronald (2016). "The most important challenge facing augmented reality". Presence: Teleoperators and Virtual Environments. MIT Press. 25 (3): 234–238. doi:10.1162/PRES_a_00264. Retrieved 29 June 2021.
  4. ^ Zhou, Feng; Duh, Henry Been-Lirn; Billinghurst, Mark (2008). "Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR". Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, ISMAR '08. IEEE: 193–202. doi:10.1109/ISMAR.2008.4637362. hdl:10092/2345. Retrieved 29 June 2021.
  5. ^ Szajna, Andrzej; Stryjski, Roman; Wozniak, Waldemar; Chamier-Gliszczynski, Norbert; Kostrzewski, Mariusz (22 August 2020). "Assessment of Augmented Reality in Manual Wiring Production Process with Use of Mobile AR Glasses". Sensors. MDPI. 20 (17): 4755. Bibcode:2020Senso..20.4755S. doi:10.3390/s20174755. PMC 7506974. PMID 32842693.
  6. ^ "IEEE Fellows Directory". IEEE. Retrieved 24 August 2021.
  7. ^ a b "Ronald Azuma". Google Scholar. Retrieved 24 August 2021.
  8. ^ US patent 7002551, Ronald Azuma, Ron Sarfaty & Ron Sarfaty, "Optical see-through augmented reality modified-scale display", published 18 March 2004 
  9. ^ US patent 2007035562, Ronald Azuma, Ron Sarfaty & Ron Sarfaty, "Method and apparatus for image enhancement", published 15 February 2007 
  10. ^ US patent 2012086727, Thommen Korah, Ronald Azuma & Ronald Azuma, "Method and apparatus for generating augmented reality content", published 12 April 2012 
  11. ^ Azuma, Ronald; Baillot, Yohan; Behringer, Reinhold; Feiner, Steven; Julier, Simon; MacIntyre, Blair (November 2001). "Recent advances in augmented reality". IEEE Computer Graphics and Applications. IEEE. 21 (4): 34–47. doi:10.1109/38.963459. Retrieved 24 August 2021.
  12. ^ Azuma, Ronald; Bishop, Gary (July 1994). "Improving static and dynamic registration in an optical see-through HMD". SIGGRAPH (Special Interest Group on GRAPHics and Interactive Techniques). ACM (Association for Computing Machinery). 94: 197–204. doi:10.1145/192161.192199. Retrieved 24 August 2021.


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