Ruff 'n' Tumble

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Ruff 'n' Tumble
Ruff N Tumble.jpg
Developer(s)Wunderkind
Publisher(s)Renegade Software
Producer(s)Graeme Boxall
Designer(s)Jason Perkins
Robin Levy
Writer(s)Andrew Nuttall
Sarah Tanser
Platform(s)Amiga
Release
Genre(s)Run and gun
Mode(s)Single-player

Ruff 'n' Tumble is a video game for the Amiga, developed by Wunderkind and published by Renegade Software in 1994.

Plot[]

Ruff Rogers, while playing with his marbles in the park, loses one down a rabbit hole, and follows it down. The rabbit hole turns out to be a portal to an alien planet. The planet, ruled by the mad Dr. Destiny, is home to a fearsome army of robots called Tinheads. Ruff finds that his marble collection has been scattered across the planet, and embarks on a quest to reclaim his collection, and free the planet from Destiny and his Tinhead Army.

Gameplay[]

Beginning of the game

Ruff 'n' Tumble is a platform shoot 'em up. Ruff runs, jumps and shoots through each level, destroying the Tinhead robots with his multi-projectile gun, capable of shooting bullets, laser, missiles or becoming a flame thrower (depending on what power-ups are collected during the level).

Each level is completed by collecting a set number of coloured marbles (red, green and blue). Upon collecting all of the marbles, the exit to the level is unlocked.

Worlds[]

There are 4 worlds in the game, each with 4 main levels in them, and a fifth Boss level. They are:

  • Fantasy Forest - A forested world with plenty of underground areas (where the graphics darken accordingly).
  • Underground Mine - A mine of crystals, slippery surfaces and molten lava. This world also contains underwater areas.
  • Tinhead Factory - As the name suggests, the world where the Tinhead robots are built. A metallic world of sparks, lights and electricity.
  • Dr. Destiny's Castle - The final world. A medieval castle featuring knight-like Tinheads robots.

Each world features its own variety of enemies, traps, and industrial metal-style soundtrack.

Ruff n' Tumble uses a password system that enables the player to access the first level of the specific world.

Reception[]

Ruff 'n' Tumble received favourable reception from the Amiga gaming press.[14][15][16] The One for Amiga Games' Simon Byron praised the graphics for its style and spritework, level design, setpieces, enemy AI, fine-tuned gameplay, soundtrack and overall longevity.[2] Amiga Action's Paul McNally and Paul Roundell praised commended its high-quality graphics, Chaos Engine-esque sound design and playability, stating that it was as good as Putty Squad, though they noted that its difficulty was tricky due to the more manic gameplay compared to the latter game and criticized its high asking price.[5] Amiga Format's Stephen Bradley gave positive remarks to the title's sprite animations, smooth scrolling, varied level design, sound department and addictive playability, although he ultimately stated that the game was not very original.[7] Amiga Power's Jonathan Davies gave positive commentary to the firm but fair stage designs, slick visuals and sound effects but criticized its high difficulty and music for being awful.[3] CU Amiga's Tony Dillon called it an "CU Amiga Super Star", giving positive remarks to Jason Perkins and Robin Levy for blending platforming action and shoot 'em up to create a playable and polished product.[1]

Aktueller Software Markt's Jürgen Borngießer noted that Ruff 'n' Tumble felt like a console game due to its use of a joystick or joypad for controls and commended its visuals, audio, presentation and fun factor.[4] Both Amiga Concept's Cyril De Graeve and Amiga Dream's Grégory Halliday also gave positive remarks to the game's colorful and detailed graphics, sprite animations, music and sound, difficulty, longevity and overall controls.[10][11] Amiga Joker's Max Magenauer considered it an "Amiga Joker Mega Hit" and the best action title on the Amiga, highly praising its animated visuals, sound design, controls and fun factor.[13] Génération 4's Michel Houng praised the sprite animations, playability, arcade-style graphics and good sound effects but noted its music and the lack of additional levels as negative points.[9] Amiga Computing's Jonathan Maddock referred the graphics as "exquisite" and "gorgeous", comparing it with Bitmap Brothers' Gods and Magic Pockets. Maddock also regarded the music as adequate and the gameplay as addictive, while he felt that its difficulty was appealing as well.[6] In contrast to most reviewers, Amiga Games' Oliver Preißner criticized its gameplay for the lack of innovation and absence of additional difficulty levels but gave the game positive commentary for its visual presentation.[12] In a similar tone as Dillon, British magazine Amiga User International commended both Perkins and Levy for creating a balance between platforming and shooting with the title's design, praising its gameplay, audio and graphics.[8]

References[]

  1. ^ a b c Dillon, Tony (October 1994). "Game Review - Ruff 'n' Tumble". CU Amiga. No. 56. EMAP. pp. 70–71.
  2. ^ a b c Byron, Simon (August 1994). "Review: Ruff 'n' Tumble". The One for Amiga Games. No. 70. EMAP. pp. 46–49.
  3. ^ a b c Davies, Jonathan (October 1994). "Game Reviews: Ruff 'n' Tumble". Amiga Power. No. 42. Future Publishing. pp. 36–38.
  4. ^ a b Borngießer, Jürgen (November 1994). "Review: Blechbüchsenarmee - Ruff 'n' Tumble". Aktueller Software Markt (in German). No. 93. Tronic Verlag. p. 22.
  5. ^ a b McNally, Paul; Roundell, Paul (October 1994). "Action Review - Platform: Ruff 'n' Tumble". Amiga Action. No. 62. Europress Interactive. pp. 26–27.
  6. ^ a b Maddock, Jonathan (Christmas 1994). "System Spotlight: Ruff 'n' Tumble". Amiga Computing. No. 81. Europress, IDG Media. pp. 124–125.
  7. ^ a b Bradley, Stephen (October 1994). "Game Review: Ruff 'n' Tumble". Amiga Format. No. 64. Future Publishing. pp. 50–51.
  8. ^ a b "AUI Entertainment Now! – Ruff 'n' Tumble". Amiga User International. Vol. 9, no. 1. AUI Limited. January 1995. p. 83.
  9. ^ a b Houng, Michel (November 1994). "Test: Ruff 'n' Tumble - Violence infantile".  [fr] (in French). No. 71. Computec. pp. 110–112.
  10. ^ a b De Graeve, Cyril (November 1994). "Test - Ruff 'n' Tumble". Amiga Concept (in French). No. 9. Delta Publishing Group. pp. 40–42.
  11. ^ a b Halliday, Grégory (November 1994). "Jeux du mois - Ruff and tumble".  [fr] (in French). No. 12.  [fr]. pp. 40–41.
  12. ^ a b Preißner, Oliver (December 1994). "Jump & Run Review: Keine Verschnaufpause! - Ruff 'n' Tumble". Amiga Games (in German). No. 27. Computec. pp. 38–39.
  13. ^ a b Magenauer, Max (November 1994). "Ruff 'n' Tumble - Das Platform-Wander".  [de] (in German). No. 51. Joker-Verlag. pp. 16–17.
  14. ^ Hagberg, Erika (November 1994). "Recensioner: Ruff 'n' Tumble - Mordisk jakt på spelkulor".  [sv] (in Swedish). No. 95. Hjemmet Mortensen AB, Egmont Publishing. p. 40.
  15. ^ Held, Ingolf (January 1995). "Amiga Review: Ruff 'n' Tumble". Play Time (in German). No. 43. Computec. pp. 95–96.
  16. ^ Ferion (July 1995). "Ruff 'n' Tumble". Top Secret (in Polish). No. 40. Bajtek Publishing House. p. 19.

External links[]

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