Runemasters (RuneQuest)

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Runemasters
Runemasters, Runequest.png
Cover by Luise Perenne
DesignersWilliam R. Keyes
PublishersChaosium
Publication1980; 42 years ago (1980)
GenresFantasy
SystemsBasic Role-Playing
ISBN978-1568821979

Runemasters is a tabletop role-playing game supplement for RuneQuest. Originally published by Chaosium in 1980, it was republished in 2017 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter.

Contents[]

Runemasters is a supplement for RuneQuest, that includes rules for creating and playing rune masters.[1] RuneMasters describes in detail 45 powerful rune-level NPCs from the cults in Cults of Prax. The book also includes guidelines on how to create and run high-level characters.[2]

Publication history[]

RuneMasters was written by William R. Keyes, with art by Luise Perenne, and was published by Chaosium in 1980 as a 48-page book.[2]

Reception[]

Forrest Johnson reviewed Runemasters in The Space Gamer No. 33.[1] Johnson commented that "Many GMs prefer to create their own NPCs, but this is a time saver."[1]

Oliver Macdonald reviewed Runemasters for White Dwarf #25, giving it an overall rating of 9 out of 10, and stated that "In all RuneMasters contains a lot of useful material and would be well worth the cost to any GM as long as they use the Cults of Prax. Obviously drawing, as it does, such a lot of material from this book its usefulness is greatly reduced otherwise."[3]

Reviews[]

References[]

  1. ^ a b c Johnson, Forrest (November 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (33): 34.
  2. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 213. ISBN 0-87975-653-5.
  3. ^ Macdonald, Oliver (June–July 1981). "Open Box". White Dwarf. Games Workshop (25): 12–13.
  4. ^ "The Dungeoneers Journal (Issue 25 - Feb/Mar 1981)". RPGGeek. Retrieved 1 July 2021.

External links[]

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