Samurai Gunn

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Samurai Gunn
SamuraiGunnLogo.jpg
Samurai Gunn Logo
Developer(s)Beau Blyth, Doseone
Publisher(s)Beau Blyth
EngineGameMaker: Studio
Platform(s)Microsoft Windows, OS X
ReleaseWindows
  • WW: 11 December 2013
OS X
  • WW: 29 January 2015
PlayStation 4, Vita
TBA
Genre(s)Action game
Mode(s)multiplayer

Samurai Gunn is a 2D action video game developed by Beau Blyth and Doseone and originally published by Maxistentialism (though it is currently being self-published).[1] The game was released for Microsoft Windows in 2013, OS X in 2015, and a planned PlayStation 4 and PlayStation Vita version were announced but never released due to creator Beau Blyth working on Hyper Light Drifter.[2][3] A sequel, Samurai Gunn 2, was announced for release on Windows and Nintendo Switch.[4][5]

Gameplay[]

Samurai Gunn is a local multiplayer game that supports 2 to 4 players utilising melee and shooting mechanics as well as platforming. Players are armed with a sword and gun with only three bullets per life. A match typically consists of players defeating each other with one hit with an attack with either their sword or a bullet. Both swords and bullets can be deflected by other players with precise timing.[3]

Development[]

Teknopants' Beau Blyth came up with the concept of Samurai Gunn while watching Tommy Wiseau's film The Room and in his boredom exclaimed to his friend Jake that he would make a game. His friend replied, "Samurais. With guns."[6] Development of the game started the same night, in which Blyth had a working prototype running with most of the basic features. The core game was produced within a week while the full game took half a year to develop.[7][6]

Reception[]

Samurai Gunn received positive reviews from most critics.

References[]

  1. ^ "Samurai Gunn Official website". Retrieved 16 April 2016.
  2. ^ "Samurai Gunn press website". Retrieved 16 April 2016.
  3. ^ a b "Samurai Gunn is a local multiplayer game in which up to four players duel to the death". Giant Bomb. CBS Interactive. Retrieved 16 April 2016.
  4. ^ "Samurai Gunn 2 announced for Nintendo Switch". Polygon. Retrieved 14 April 2019.
  5. ^ "Samurai Gunn 2". Nintendo of America. Retrieved December 18, 2019.
  6. ^ a b McWhertor, Michael (3 September 2013). "Polygon interview with Beau Blyth". Polygon. Vox Media. Retrieved 27 April 2016.
  7. ^ Graft, Kris (11 February 2013). "Gamasutra interview with Beau Blyth". Gamasutra. UBM plc. Retrieved 27 April 2016.
  8. ^ "Samurai Gunn PC review". Metacritic. CBS Interactive. Retrieved 16 April 2016.
  9. ^ Mc Shea, Tom (12 December 2013). "Samurai Gunn Gamespot review". GameSpot. CBS Interactive. Retrieved 16 April 2016.
  10. ^ Albert, Brian (18 December 2013). "Samurai Gunn IGN review". IGN. Ziff Davis. Retrieved 16 April 2016.

External links[]

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