Samurai Shodown V
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Samurai Shodown V | |
---|---|
![]() Neo Geo AES cover art | |
Developer(s) | Yuki Enterprise |
Publisher(s) | SNK Playmore Ignition Entertainment (PS2/Xbox) |
Producer(s) | Yasuo Tanaka |
Designer(s) | Koji Takaya (Dorio) Tōru Sakurai |
Programmer(s) | Kazurou Morita M. Kawamura Yoshihiro Nakamura |
Artist(s) | C. Takahashi Daisuke Shimada Manabu Sakai |
Composer(s) | Haruhiko Kuroiwa Kennosuke Suemura |
Series | Samurai Shodown |
Platform(s) | |
Release | show
2003 |
Genre(s) | Fighting |
Mode(s) | |
Arcade system | Neo Geo MVS |
Samurai Shodown V[b] is the eighth game in SNK's Samurai Shodown/Samurai Spirits series of fighting games.[1] It was one of the last games to be released on the Neo Geo. This title takes place before the first Samurai Shodown.
Gameplay[]
![](http://upload.wikimedia.org/wikipedia/en/thumb/d/d6/NEOGEO_Samurai_Shodown_V_%28Samurai_Spirits_Zero%29.png/220px-NEOGEO_Samurai_Shodown_V_%28Samurai_Spirits_Zero%29.png)
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Synopsis[]
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Development[]
SNK Playmore hired Yuki Enterprise (later became Examu) to develop a new Samurai Shodown installment, where project lead Koji Takaya was a former SNK employee and worked on the main titles of the series. Takaya and the team developed the title based on decompiled ROM of Samurai Shodown IV with their own development tools.
Release[]
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The original Japanese version of the game has a great deal of dialogue in single-player mode; these scenes are left out of the English version.[citation needed]
Samurai Shodown V (Xbox)[]
In 2005, a remixed port was released on Xbox that had Sankuro Yorozu and Yumeji Kurokouchi as playable characters.
Samurai Shodown V Special[]
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Reception[]
Aggregator | Score |
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Metacritic | 58%[2] |
Publication | Score |
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EGM | 58%[citation needed] |
G4 | 40%[citation needed] |
GameRevolution | 42%[citation needed] |
GameSpot | 69%[citation needed] |
GameSpy | 60%[citation needed] |
IGN | 62%[citation needed] |
OXM (UK) | 50%[citation needed] |
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The game had mediocre reception. GameSpot said "This 2D fighting game is a real blast from the past, but its big cast of fairly interesting characters and its online play can make it worthwhile for NeoGeo fans."[citation needed] IGN said "It's got lots of moves, a deep fighting system, and the online play is a big plus, but it really isn't that enjoyable in the end."[citation needed] Gamespy summarised it as "A competent port of an iffy game in a good series",[citation needed] while EGM said "this classic weapons-based fighting series has lost much of its soul. While the original cast moves as fluidly as ever, the newer faces are the epitome of mediocre design and animation".[citation needed] The Official Xbox Magazine said it was "an obsolete relic".[citation needed] Metacritic rated the Xbox version of the game 58% based on 29 critics, indicating "mixed or average reviews".
Notes[]
References[]
- ^ "Title Catalogue - NEOGEO MUSEUM". SNK Playmore. 2010. Archived from the original on 2018-08-28. Retrieved 2020-04-07.
- ^ http://www.metacritic.com/game/xbox/samurai-shodown-v
External links[]
- 2003 video games
- ACA Neo Geo games
- Arcade video games
- Fighting games
- Fighting games used at the Super Battle Opera tournament
- Neo Geo games
- Nintendo Switch games
- Nobuhiro Watsuki
- PlayStation 2 games
- PlayStation Network games
- Samurai Shodown video games
- SNK games
- SNK Playmore games
- Versus fighting games
- Video game prequels
- Video games about samurai
- Video games developed in Japan
- Xbox games